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trezor-firmware/embed/extmod/modtrezorui/display-unix.h

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/*
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* This file is part of the TREZOR project, https://trezor.io/
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*
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* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#ifndef TREZOR_NOUI
#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#define DISPLAY_EMULATOR_BORDER 16
#define DISPLAY_TOUCH_OFFSET_X 180
#define DISPLAY_TOUCH_OFFSET_Y 120
#define WINDOW_WIDTH 600
#define WINDOW_HEIGHT 800
static SDL_Renderer *RENDERER;
static SDL_Surface *BUFFER;
static SDL_Texture *TEXTURE, *BACKGROUND;
int sdl_display_res_x = DISPLAY_RESX, sdl_display_res_y = DISPLAY_RESX;
int sdl_touch_offset_x, sdl_touch_offset_y;
static struct {
struct {
uint16_t x, y;
} start;
struct {
uint16_t x, y;
} end;
struct {
uint16_t x, y;
} pos;
} PIXELWINDOW;
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void PIXELDATA(uint16_t c) {
if (!RENDERER) {
display_init();
}
if (PIXELWINDOW.pos.x <= PIXELWINDOW.end.x && PIXELWINDOW.pos.y <= PIXELWINDOW.end.y) {
((uint16_t *)BUFFER->pixels)[PIXELWINDOW.pos.x + PIXELWINDOW.pos.y * BUFFER->pitch / sizeof(uint16_t)] = c;
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}
PIXELWINDOW.pos.x++;
if (PIXELWINDOW.pos.x > PIXELWINDOW.end.x) {
PIXELWINDOW.pos.x = PIXELWINDOW.start.x;
PIXELWINDOW.pos.y++;
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}
}
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#else
#define PIXELDATA(X) (void)(X)
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#endif
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void display_init(void)
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{
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#ifndef TREZOR_NOUI
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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printf("%s\n", SDL_GetError());
ensure(secfalse, "SDL_Init error");
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}
atexit(SDL_Quit);
SDL_Window *win = SDL_CreateWindow("TREZOR Emulator", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN);
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if (!win) {
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printf("%s\n", SDL_GetError());
ensure(secfalse, "SDL_CreateWindow error");
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}
RENDERER = SDL_CreateRenderer(win, -1, 0);
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if (!RENDERER) {
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printf("%s\n", SDL_GetError());
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SDL_DestroyWindow(win);
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ensure(secfalse, "SDL_CreateRenderer error");
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}
SDL_SetRenderDrawColor(RENDERER, 0, 0, 0, 255);
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SDL_RenderClear(RENDERER);
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BUFFER = SDL_CreateRGBSurface(0, MAX_DISPLAY_RESX, MAX_DISPLAY_RESY, 16, 0xF800, 0x07E0, 0x001F, 0x0000);
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TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, DISPLAY_RESX, DISPLAY_RESY);
SDL_SetTextureBlendMode(TEXTURE, SDL_BLENDMODE_BLEND);
// TODO: find better way how to embed/distribute background image
BACKGROUND = IMG_LoadTexture(RENDERER, "../embed/unix/background.jpg");
if (BACKGROUND) {
SDL_SetTextureBlendMode(BACKGROUND, SDL_BLENDMODE_NONE);
sdl_touch_offset_x = DISPLAY_TOUCH_OFFSET_X;
sdl_touch_offset_y = DISPLAY_TOUCH_OFFSET_Y;
} else {
SDL_SetWindowSize(win, DISPLAY_RESX + 2 * DISPLAY_EMULATOR_BORDER, DISPLAY_RESY + 2 * DISPLAY_EMULATOR_BORDER);
sdl_touch_offset_x = DISPLAY_EMULATOR_BORDER;
sdl_touch_offset_y = DISPLAY_EMULATOR_BORDER;
}
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DISPLAY_BACKLIGHT = 0;
DISPLAY_ORIENTATION = 0;
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#endif
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}
static void display_set_window(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1)
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{
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#ifndef TREZOR_NOUI
if (!RENDERER) {
display_init();
}
PIXELWINDOW.start.x = x0; PIXELWINDOW.start.y = y0;
PIXELWINDOW.end.x = x1; PIXELWINDOW.end.y = y1;
PIXELWINDOW.pos.x = x0; PIXELWINDOW.pos.y = y0;
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#endif
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}
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void display_refresh(void)
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{
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#ifndef TREZOR_NOUI
if (!RENDERER) {
display_init();
}
if (BACKGROUND) {
SDL_RenderCopy(RENDERER, BACKGROUND, NULL, NULL);
} else {
SDL_RenderClear(RENDERER);
}
SDL_UpdateTexture(TEXTURE, NULL, BUFFER->pixels, BUFFER->pitch);
#define BACKLIGHT_NORMAL 150
SDL_SetTextureAlphaMod(TEXTURE, MIN(255, 255 * DISPLAY_BACKLIGHT / BACKLIGHT_NORMAL));
if (BACKGROUND) {
const SDL_Rect r = {DISPLAY_TOUCH_OFFSET_X, DISPLAY_TOUCH_OFFSET_Y, DISPLAY_RESX, DISPLAY_RESY};
SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, DISPLAY_ORIENTATION, NULL, 0);
} else {
const SDL_Rect r = {DISPLAY_EMULATOR_BORDER, DISPLAY_EMULATOR_BORDER, DISPLAY_RESX, DISPLAY_RESY};
SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, DISPLAY_ORIENTATION, NULL, 0);
}
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SDL_RenderPresent(RENDERER);
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#endif
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}
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static void display_set_orientation(int degrees)
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{
display_refresh();
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}
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static void display_set_backlight(int val)
{
display_refresh();
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}
void display_save(const char *prefix)
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{
#ifndef TREZOR_NOUI
if (!RENDERER) {
display_init();
}
static uint32_t cnt = 0;
char fname[256];
snprintf(fname, sizeof(fname), "%s%08d.png", prefix, cnt);
IMG_SavePNG(BUFFER, fname);
cnt++;
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#endif
}