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https://github.com/trezor/trezor-firmware.git
synced 2024-11-22 07:28:10 +00:00
embed/unix: implement nice background into emulator
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parent
64f7089d45
commit
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BIN
assets/background.png
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BIN
assets/background.png
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@ -10,11 +10,9 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#define DISPLAY_BORDER 16
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static SDL_Renderer *RENDERER;
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static SDL_Surface *BUFFER;
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static SDL_Texture *TEXTURE;
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static SDL_Texture *TEXTURE, *BACKGROUND;
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static struct {
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struct {
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@ -53,7 +51,7 @@ void display_init(void)
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ensure(secfalse, "SDL_Init error");
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}
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atexit(SDL_Quit);
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SDL_Window *win = SDL_CreateWindow("TREZOR", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, DISPLAY_RESX + 2 * DISPLAY_BORDER, DISPLAY_RESY + 2 * DISPLAY_BORDER, SDL_WINDOW_SHOWN);
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SDL_Window *win = SDL_CreateWindow("TREZOR Emulator", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN);
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if (!win) {
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printf("%s\n", SDL_GetError());
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ensure(secfalse, "SDL_CreateWindow error");
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@ -69,7 +67,11 @@ void display_init(void)
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BUFFER = SDL_CreateRGBSurface(0, MAX_DISPLAY_RESX, MAX_DISPLAY_RESY, 16, 0xF800, 0x07E0, 0x001F, 0x0000);
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TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, DISPLAY_RESX, DISPLAY_RESY);
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SDL_SetTextureBlendMode(TEXTURE, SDL_BLENDMODE_BLEND);
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// TODO: find better way how to embed/distribute background image
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BACKGROUND = IMG_LoadTexture(RENDERER, "../embed/unix/background.jpg");
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if (BACKGROUND) {
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SDL_SetTextureBlendMode(BACKGROUND, SDL_BLENDMODE_NONE);
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}
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DISPLAY_BACKLIGHT = 0;
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DISPLAY_ORIENTATION = 0;
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#endif
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@ -93,11 +95,15 @@ void display_refresh(void)
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if (!RENDERER) {
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display_init();
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}
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SDL_RenderClear(RENDERER);
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if (BACKGROUND) {
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SDL_RenderCopy(RENDERER, BACKGROUND, NULL, NULL);
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} else {
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SDL_RenderClear(RENDERER);
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}
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SDL_UpdateTexture(TEXTURE, NULL, BUFFER->pixels, BUFFER->pitch);
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#define BACKLIGHT_NORMAL 150
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SDL_SetTextureAlphaMod(TEXTURE, MIN(255, 255 * DISPLAY_BACKLIGHT / BACKLIGHT_NORMAL));
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const SDL_Rect r = {DISPLAY_BORDER, DISPLAY_BORDER, DISPLAY_RESX, DISPLAY_RESY};
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const SDL_Rect r = {DISPLAY_TOUCH_OFFSET_X, DISPLAY_TOUCH_OFFSET_Y, DISPLAY_RESX, DISPLAY_RESY};
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SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, DISPLAY_ORIENTATION, NULL, 0);
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SDL_RenderPresent(RENDERER);
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#endif
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@ -20,6 +20,7 @@
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#include "trezor-qrenc/qr_encode.h"
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#include "common.h"
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#include "options.h"
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#include "display.h"
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#include <string.h>
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11
embed/trezorhal/options.h
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11
embed/trezorhal/options.h
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@ -0,0 +1,11 @@
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/*
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* Copyright (c) Pavol Rusnak, SatoshiLabs
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*
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* Licensed under TREZOR License
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* see LICENSE file for details
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*/
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#ifndef __OPTIONS_H__
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#define __OPTIONS_H__
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#endif
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BIN
embed/unix/background.jpg
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BIN
embed/unix/background.jpg
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After Width: | Height: | Size: 88 KiB |
@ -10,6 +10,11 @@
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#define DISPLAY_RESX 240
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#define DISPLAY_RESY 240
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#define DISPLAY_BORDER 16
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#define DISPLAY_TOUCH_OFFSET_X 180
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#define DISPLAY_TOUCH_OFFSET_Y 120
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#define WINDOW_WIDTH 600
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#define WINDOW_HEIGHT 800
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#endif
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@ -26,8 +26,8 @@ uint32_t touch_read(void)
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEMOTION:
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case SDL_MOUSEBUTTONUP:
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x = event.button.x - DISPLAY_BORDER;
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y = event.button.y - DISPLAY_BORDER;
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x = event.button.x - DISPLAY_TOUCH_OFFSET_X;
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y = event.button.y - DISPLAY_TOUCH_OFFSET_Y;
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if (x < 0 || y < 0 || x >= DISPLAY_RESX || y >= DISPLAY_RESY) break;
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switch (event.type) {
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case SDL_MOUSEBUTTONDOWN:
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