embed/extmod/modtrezorui: implement proper backlight

pull/25/head
Pavol Rusnak 6 years ago
parent c53b0afd5b
commit 64f7089d45
No known key found for this signature in database
GPG Key ID: 91F3B339B9A02A3D

@ -64,12 +64,11 @@ void display_init(void)
SDL_DestroyWindow(win);
ensure(secfalse, "SDL_CreateRenderer error");
}
SDL_SetRenderDrawColor(RENDERER, DISPLAY_BACKLIGHT, DISPLAY_BACKLIGHT, DISPLAY_BACKLIGHT, 255);
SDL_SetRenderDrawColor(RENDERER, 0, 0, 0, 255);
SDL_RenderClear(RENDERER);
BUFFER = SDL_CreateRGBSurface(0, MAX_DISPLAY_RESX, MAX_DISPLAY_RESY, 16, 0xF800, 0x07E0, 0x001F, 0x0000);
TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, DISPLAY_RESX, DISPLAY_RESY);
SDL_SetTextureBlendMode(TEXTURE, SDL_BLENDMODE_NONE);
SDL_SetTextureAlphaMod(TEXTURE, 0);
SDL_SetTextureBlendMode(TEXTURE, SDL_BLENDMODE_BLEND);
DISPLAY_BACKLIGHT = 0;
DISPLAY_ORIENTATION = 0;
@ -96,6 +95,8 @@ void display_refresh(void)
}
SDL_RenderClear(RENDERER);
SDL_UpdateTexture(TEXTURE, NULL, BUFFER->pixels, BUFFER->pitch);
#define BACKLIGHT_NORMAL 150
SDL_SetTextureAlphaMod(TEXTURE, MIN(255, 255 * DISPLAY_BACKLIGHT / BACKLIGHT_NORMAL));
const SDL_Rect r = {DISPLAY_BORDER, DISPLAY_BORDER, DISPLAY_RESX, DISPLAY_RESY};
SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, DISPLAY_ORIENTATION, NULL, 0);
SDL_RenderPresent(RENDERER);
@ -104,16 +105,12 @@ void display_refresh(void)
static void display_set_orientation(int degrees)
{
display_refresh();
}
static void display_set_backlight(int val)
{
#ifndef TREZOR_NOUI
if (!RENDERER) {
display_init();
}
SDL_SetRenderDrawColor(RENDERER, val, val, val, 255);
#endif
display_refresh();
}
void display_save(const char *filename)

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