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trezor-firmware/firmware/trezor.c
Saleem Rashid 0b51d060d8
allow ClearSession purely via confirm button
Holding confirm button at home screen asks user whether they wish to
lock the TREZOR (clear the cached PIN and passphrase and show the
screensaver). This is identical behaviour to the ClearSession message.
2016-10-25 15:21:56 +02:00

110 lines
2.5 KiB
C

/*
* This file is part of the TREZOR project.
*
* Copyright (C) 2014 Pavol Rusnak <stick@satoshilabs.com>
*
* This library is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "trezor.h"
#include "oled.h"
#include "bitmaps.h"
#include "util.h"
#include "usb.h"
#include "setup.h"
#include "storage.h"
#include "layout.h"
#include "layout2.h"
#include "rng.h"
#include "buttons.h"
uint32_t __stack_chk_guard;
void __attribute__((noreturn)) __stack_chk_fail(void)
{
layoutDialog(&bmp_icon_error, NULL, NULL, NULL, "Stack smashing", "detected.", NULL, "Please unplug", "the device.", NULL);
for (;;) {} // loop forever
}
void check_lock_screen(void)
{
buttonUpdate();
// wake from screensaver on any button
if (layoutLast == layoutScreensaver && (button.NoUp || button.YesUp)) {
layoutHome();
return;
}
// button held for long enough
if (layoutLast == layoutHome && button.NoDown >= 500000) {
layoutDialog(&bmp_icon_question, "Cancel", "Lock Device", NULL, "Do you really want to", "lock your TREZOR?", NULL, NULL, NULL, NULL);
// wait until NoButton is released
usbTiny(1);
do {
usbDelay(3300);
buttonUpdate();
} while (!button.NoUp);
// wait for confirmation/cancellation of the dialog
do {
usbDelay(3300);
buttonUpdate();
} while (!button.YesUp && !button.NoUp);
usbTiny(0);
if (button.YesUp) {
// lock the screen
session_clear(true);
layoutScreensaver();
} else {
// resume homescreen
layoutHome();
}
}
}
int main(void)
{
__stack_chk_guard = random32();
#ifndef APPVER
setup();
oledInit();
#else
setupApp();
#endif
#if DEBUG_LINK
oledSetDebug(1);
storage_reset(); // wipe storage if debug link
storage_reset_uuid();
storage_commit();
storage_clearPinArea(); // reset PIN failures if debug link
#endif
oledDrawBitmap(40, 0, &bmp_logo64);
oledRefresh();
storage_init();
layoutHome();
usbInit();
for (;;) {
usbPoll();
check_lock_screen();
}
return 0;
}