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trezor-firmware/docs/core/src/event-loop.md
matejcik 872e0fb0e0 core: lower scheduler resolution to milliseconds
This avoids problems with large timeouts causing the scheduler queue to
think the time counter has overflown, and ordering the autolock task before
immediate tasks.

The maximum reasonable time difference is 0x20000000, which in
microseconds is ~8 minutes, but in milliseconds a more reasonable ~6
days.
2020-06-04 16:18:46 +02:00

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Trezor Core event loop

The event loop is implemented in src/trezor/loop.py and forms the core of the processing. At boot time, default tasks are started and inserted into an event queue. Such task will usually run in an endless loop: wait for event, process event, loop back.

Application code is written with async/await constructs. Low level of the event queue processes running coroutines via coroutine.send() and coroutine.throw() calls.

MicroPython details

MicroPython does not distinguish between coroutines, awaitables, and generators. Some low-level constructs are using yield and yield from constructions.

async def definition marks the function as a generator, even if it does not contain await or yield expressions. It is thus possible to see async def __iter__, which indicates that the function is a generator.

For type-checking purposes, objects usually define an __await__ method that delegates to __iter__. The __await__ method is never executed, however.

Low-level API

Function summary

loop.run() starts the event loop. The call only returns when there are no further waiting tasks -- so, in usual conditions, never.

loop.schedule(task, value, deadline, finalizer, reschedule) schedules an awaitable to be run either as soon as possible, or at a specified time (given as a deadline in microseconds since system bootup.)

In addition, when the task finishes processing or is closed externally, the finalizer callback will be executed, with the task and the return value (or the raised exception) as a parameter.

If reschedule is true, the task is first cleared from the scheduled queue -- in effect, it is rescheduled to run at a different time.

loop.close(task) removes a previously scheduled task from the list of waiting tasks and calls its finalizer.

loop.pause(task, interface) sets the task as waiting for a particular interface: either reading from or writing to one of the USB interfaces, or waiting for a touch event.

Implementation details

Trezor Core runs coroutine-based cooperative multitasking, i.e., there is no preemption.

Every task is a coroutine, which means that it runs uninterrupted until it yields a value (or, in async terms, until it awaits something). In every processing step, the currently selected coroutine is resumed by sending a value to it (which is returned as a result of the yield/await, or raised as an exception if it is an instance of BaseException). The tasks then runs uninterrupted again, until it yields or exits.

A loop in loop.run() spins for as long as any tasks are waiting. Two lists of waiting tasks exist:

  • _queue is a priority queue where the ordering is defined by real-time deadlines. In most cases, tasks are scheduled for "now", which makes them run one after another in FIFO order. It is also possible to schedule a task to run in the future.

  • _paused is a collection of tasks grouped by the interface for which they are waiting.

In each run of the loop, io.poll is called to query I/O events. If an event arrives on an interface, all tasks waiting on that interface are resumed one after another. No scheduled tasks in _queue can execute until the waiting tasks yield again.

At most one I/O event is processsed in this phase.

When the I/O phase is done, a task with the highest priority is popped from _queue and resumed.

I/O wait

When no tasks are paused on a given interface, events on that interface remain in queue.

When multiple tasks are paused on the same interface, all of them receive every event. However, a waiting task receives at most one event. To receive more, it must pause itself again. Event processing is usually done in an endless loop with a pause call.

If two tasks are attempting to read from the same interface, and one of them re-pauses itself immediately while the other doesn't (possibly due to use of loop.race, which introduces scheduling gaps), the other task might lose some events.

For this reason, you should avoid waiting on the same interface from multiple tasks.

Syscalls

Syscalls bridge the gap between await-based application code and the coroutine-based low-level implementation.

Every sequence of awaits will at some point boil down to yielding a Syscall instance. (Yielding anything else is an error.) When that happens, control returns to the event loop.

The handle(task) method is called on the result. This way the syscall gets hold of the task object, and can schedule() or pause() it as appropriate.

As an example, consider pausing on an input event. A running task has no way to call pause() on itself. It would need to pass a separate function as a callback.

The wait syscall can be implemented as a simple wrapper around the pause() low-level call:

class wait(Syscall):
    def __init__(self, msg_iface: int) -> None:
        self.msg_iface = msg_iface

    def handle(self, task: Task) -> None:
        pause(task, self.msg_iface)

The __init__() method takes all the arguments of the "call", and handle() pauses the task on the given interface.

Calling code will look like this:

event = await loop.wait(io.TOUCH)

The loop.wait(io.TOUCH) expression instantiates a new Syscall object. The argument is passed to the constructor, and stored on the instance. The rest boils down to

event = await some_syscall_instance

which is equivalent to

event = yield from some_syscall_instance.__iter__()

The Syscall.__iter__() method yields self, returning control to the event loop. The event loop invokes some_syscall_instance.handle(task_object). The task_object is then set to resume when a touch event arrives.

A side-effect of this design is that it is possible to store and reuse syscall instances. That can be advantageous for avoiding unnecessary allocations.

while True:
    # every run of the loop allocates a new object
    event = await loop.wait(io.TOUCH)
    process_event(event)

touch_source = loop.wait(io.TOUCH)
while True:
    # same instance is reused
    event = await touch_source
    process_event(event)

High-level API

Application code should not be using any of the above low-level functions. Awaiting syscalls is the preferred method of writing code.

The following syscalls and constructs are available:

loop.sleep(delay_ms: int): Suspend execution until the given delay (in milliseconds) elapses. Return value is the planned deadline in milliseconds since system start.

Calling await loop.sleep(0) yields execution to other tasks, and schedules the current task for the next tick.

loop.wait(interface): Wait indefinitely for an event on the given interface. Return value is the event.

Upcoming code modification adds a timeout parameter to loop.wait.

loop.race(*children): Schedule each argument to run, and suspend execution until the first of them finishes.

It is possible to specify wait timeout for loop.wait by using loop.race:

result = await loop.race(loop.wait(io.TOUCH), loop.sleep(1000))

This introduces scheduling gaps: every child is treated as a task and scheduled to run. This means that if the child is a syscall, as in the above example, its action is not done immediately. Instead, the wait begins on the next tick (or whenever the newly created coroutine runs) and the sleep in the tick afterwards. When nesting multiple races, the child races also run later.

Also, when a child task is done, another scheduling gap happens, and the parent task is scheduled to run on the next tick.

Upcoming changes may solve this in relevant cases, by inlining syscall operations.

loop.spawn(task): Start the task asynchronously. Return an object that allows the caller to await its result, or shut the task down.

Example usage:

task = loop.spawn(some_background_task())
await do_something_here()
result = await task

Unlike other syscalls, loop.spawn starts the task at instantiation time. awaiting the same loop.spawn instance a second time will immediately return the result of the original run.

If the task is cancelled (usually by calling task.close()), the awaiter receives a loop.TaskClosed exception.

It is also possible to register a synchronous finalizer callback via task.set_finalizer. This is used internally to implement workflow management.

loop.chan() is a unidirectional communication channel that actually implements two syscalls:

  • chan.put() sends a value to the channel, and waits until it is picked up by a taker task.
  • chan.take() waits until a value is sent to the channel and then returns it.

It is possible to put in a value without waiting for a taker, by calling chan.publish(). It is not possible to take a value without waiting.