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![]() - `render_loader` shows classic circular loader going around the display, implemented by rendering `ScreenBorder` and hiding it by 5 black rectangles which progressively diminish - `render_loader_indeterminate` shows progress loader without known duration, implemented by rendering `ScreenBorder` in clip which travels around the SCREEN in an octagonal shape. This achieves an effect of a constant length line going around the screen shape - implement `show_progress` and `show_progress_coinjoin` FirmwareUI functions chore(eckhart): remove animation code from Header |
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.. | ||
.cargo | ||
docs | ||
fuzz | ||
src | ||
build.rs | ||
Cargo.lock | ||
Cargo.toml | ||
crypto.h | ||
librust_qstr.h | ||
librust_qstr.h.mako | ||
librust.h | ||
micropython.h | ||
qstr.h | ||
rust_types.h | ||
rust_ui_bootloader.h | ||
rust_ui_common.h | ||
rust_ui_prodtest.h | ||
rustfmt.toml | ||
trezorhal.h |