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mirror of https://github.com/trezor/trezor-firmware.git synced 2025-06-27 02:12:35 +00:00

feat(eckhart): render_loader and ProgressScreen

- `render_loader` shows classic circular loader going around the
display, implemented by rendering `ScreenBorder` and hiding it by 5
black rectangles which progressively diminish
- `render_loader_indeterminate` shows progress loader without known
duration, implemented by rendering `ScreenBorder` in clip which travels
around the SCREEN in an octagonal shape. This achieves an effect of a
constant length line going around the screen shape
- implement `show_progress` and `show_progress_coinjoin` FirmwareUI
functions

chore(eckhart): remove animation code from Header
This commit is contained in:
obrusvit 2025-05-04 18:43:57 +02:00 committed by Vít Obrusník
parent 843ef7d441
commit 04b61ea6af
7 changed files with 390 additions and 183 deletions

View File

@ -16,9 +16,9 @@ use crate::{
use super::firmware::{
AllowedTextContent, ConfirmHomescreen, ConfirmHomescreenMsg, DeviceMenuMsg, DeviceMenuScreen,
Homescreen, HomescreenMsg, MnemonicInput, MnemonicKeyboard, MnemonicKeyboardMsg,
NumberInputScreen, NumberInputScreenMsg, PinKeyboard, PinKeyboardMsg, SelectWordCountMsg,
SelectWordCountScreen, SelectWordMsg, SelectWordScreen, SetBrightnessScreen, TextScreen,
TextScreenMsg,
NumberInputScreen, NumberInputScreenMsg, PinKeyboard, PinKeyboardMsg, ProgressScreen,
SelectWordCountMsg, SelectWordCountScreen, SelectWordMsg, SelectWordScreen,
SetBrightnessScreen, TextScreen, TextScreenMsg,
};
impl ComponentMsgObj for PinKeyboard<'_> {
@ -80,6 +80,12 @@ impl ComponentMsgObj for Homescreen {
}
}
impl ComponentMsgObj for ProgressScreen {
fn msg_try_into_obj(&self, _msg: Self::Msg) -> Result<Obj, Error> {
unreachable!()
}
}
impl<T> ComponentMsgObj for TextScreen<T>
where
T: AllowedTextContent,

View File

@ -1,96 +1,179 @@
use crate::ui::{
constant::SCREEN,
geometry::{Offset, Rect},
geometry::{Alignment2D, Offset, Point, Rect},
lerp::Lerp,
shape::{self, Renderer},
};
use super::{super::theme::BG, ScreenBorder};
use super::{super::theme, ScreenBorder};
pub fn render_loader<'s>(
progress: u16,
border: &'static ScreenBorder,
target: &mut impl Renderer<'s>,
) {
// convert to ration from 0.0 to 1.0
let progress_ratio = (progress as f32 / 1000.0).clamp(0.0, 1.0);
let (clip, top_gap) = get_clips(progress_ratio);
render_clipped_border(border, clip, top_gap, u8::MAX, target);
}
fn get_clips(progress_ratio: f32) -> (Rect, Rect) {
/// Ratio of total_duration for the bottom part of the border
const BOTTOM_DURATION_RATIO: f32 = 0.125;
/// Ratio of total_duration for the side parts of the border
const SIDES_DURATION_RATIO: f32 = 0.5;
/// Ratio of total_duration for the top part of the border
const TOP_DURATION_RATIO: f32 = 0.375;
const TOP_GAP_ZERO: Rect = Rect::from_center_and_size(
SCREEN.top_center().ofs(Offset::y(ScreenBorder::WIDTH / 2)),
Offset::zero(),
);
const TOP_GAP_FULL: Rect = Rect::from_center_and_size(
SCREEN.top_center().ofs(Offset::y(ScreenBorder::WIDTH / 2)),
Offset::new(SCREEN.width(), ScreenBorder::WIDTH),
);
match progress_ratio {
// Bottom phase growing linearly
p if p < BOTTOM_DURATION_RATIO => {
let bottom_progress = (p / BOTTOM_DURATION_RATIO).clamp(0.0, 1.0);
let width = i16::lerp(0, SCREEN.width(), bottom_progress);
let clip = Rect::from_center_and_size(
SCREEN
.bottom_center()
.ofs(Offset::y(-ScreenBorder::WIDTH / 2)),
Offset::new(width, ScreenBorder::WIDTH),
);
(clip, TOP_GAP_FULL)
}
// Sides phase growing up linearly
p if p < (BOTTOM_DURATION_RATIO + SIDES_DURATION_RATIO) => {
let sides_progress =
((p - BOTTOM_DURATION_RATIO) / SIDES_DURATION_RATIO).clamp(0.0, 1.0);
let height = i16::lerp(ScreenBorder::WIDTH, SCREEN.height(), sides_progress);
let clip = Rect::from_bottom_left_and_size(
SCREEN.bottom_left(),
Offset::new(SCREEN.width(), height),
);
(clip, TOP_GAP_FULL)
}
// Top gap shrinking linearly
p if p < 1.0 => {
let top_progress = ((p - BOTTOM_DURATION_RATIO - SIDES_DURATION_RATIO)
/ TOP_DURATION_RATIO)
.clamp(0.0, 1.0);
let width = i16::lerp(SCREEN.width(), 0, top_progress);
let top_gap = Rect::from_center_and_size(
SCREEN.top_center().ofs(Offset::y(ScreenBorder::WIDTH / 2)),
Offset::new(width, ScreenBorder::WIDTH),
);
(SCREEN, top_gap)
}
// Animation complete
_ => (SCREEN, TOP_GAP_ZERO),
/// Renders the loader. Higher `progress` reveals the `border` from the top in
/// clock-wise direction. Used in ProgressScreen and Bootloader. `progress` goes
/// from 0 to 1000.
pub fn render_loader<'s>(progress: u16, border: &'s ScreenBorder, target: &mut impl Renderer<'s>) {
let progress_ratio = progress_to_ratio(progress);
// Draw the border first
border.render(u8::MAX, target);
// Draw the progressively shrinking covers
for cover in get_progress_covers(progress_ratio) {
shape::Bar::new(cover)
.with_bg(theme::BLACK)
.with_alpha(u8::MAX)
.render(target);
}
}
fn render_clipped_border<'s>(
border: &'static ScreenBorder,
clip: Rect,
top_gap: Rect,
alpha: u8,
/// Render the loader in indeterminate mode. A constant size portion of the
/// border is rendered at each time moving around in clock-wise direction.
pub fn render_loader_indeterminate<'s>(
progress: u16,
border: &'s ScreenBorder,
target: &mut impl Renderer<'s>,
) {
let progress_ratio = progress_to_ratio(progress);
let clip = get_clip_indeterminate(progress_ratio);
// Draw the border in clip
target.in_clip(clip, &|target| {
border.render(alpha, target);
border.render(u8::MAX, target);
});
shape::Bar::new(top_gap)
.with_bg(BG)
.with_fg(BG)
.render(target);
}
fn progress_to_ratio(progress: u16) -> f32 {
// convert to ratio from 0.0 to 1.0
(progress as f32 / 1000.0).clamp(0.0, 1.0)
}
fn get_clip_indeterminate(progress_ratio: f32) -> Rect {
const CLIP_SIZE: i16 = 190;
// Define 8 points (+1 duplicate) for an octagonal path around the display
// Position them to ensure the clip always shows `CLIP_SIZE`-wide part of the
// border "Right end" and "Left start" points are shifted in y-axis a little
// bit upwards to account for the irregular corner shape
const PATH_POINTS: [Point; 9] = [
// Top start
Point::new(CLIP_SIZE / 2, -CLIP_SIZE / 2 + ScreenBorder::WIDTH),
// Top end
Point::new(
SCREEN.width() - CLIP_SIZE / 2,
-CLIP_SIZE / 2 + ScreenBorder::WIDTH,
),
// Right start
Point::new(
SCREEN.width() + CLIP_SIZE / 2 - ScreenBorder::WIDTH,
CLIP_SIZE / 2,
),
// Right end
Point::new(
SCREEN.width() + CLIP_SIZE / 2 - ScreenBorder::WIDTH,
SCREEN.height() - CLIP_SIZE / 2 - 60,
),
// Bottom start
Point::new(
SCREEN.width() - CLIP_SIZE / 2 - ScreenBorder::WIDTH,
SCREEN.height() + CLIP_SIZE / 2 - ScreenBorder::WIDTH,
),
// Bottom end
Point::new(
CLIP_SIZE / 2,
SCREEN.height() + CLIP_SIZE / 2 - ScreenBorder::WIDTH,
),
// Left start
Point::new(
-CLIP_SIZE / 2 + ScreenBorder::WIDTH,
SCREEN.height() - CLIP_SIZE / 2 - 60,
),
// Left end
Point::new(-CLIP_SIZE / 2 + ScreenBorder::WIDTH, CLIP_SIZE / 2),
// Top start - duplicate to close the loop
Point::new(CLIP_SIZE / 2, -CLIP_SIZE / 2 + ScreenBorder::WIDTH),
];
// Calculate which segment we're in and how far along that segment
let path_length = PATH_POINTS.len() - 1; // -1 because the last point is a duplicate
let segment_position = progress_ratio * path_length as f32;
// Integer part gives us the segment
let segment = segment_position as usize % path_length;
// Fractional part gives us the position within the segment
let segment_ratio = segment_position - segment as f32;
// Get the current point and the next point
let current = PATH_POINTS[segment];
let next = PATH_POINTS[segment + 1];
// Linearly interpolate between the current and next points
let center = Point::lerp(current, next, segment_ratio);
Rect::snap(center, Offset::uniform(CLIP_SIZE), Alignment2D::CENTER)
}
fn get_progress_covers(progress_ratio: f32) -> impl Iterator<Item = Rect> {
let cover_1 = {
// Top-center to top-right
const PROGRESS_PORTION: f32 = 0.11;
const PROGRESS_START: f32 = 0.0;
const FULL_WIDTH: i16 = 190;
let progress = ((progress_ratio - PROGRESS_START) / PROGRESS_PORTION).clamp(0.0, 1.0);
let width = ((1.0 - progress) * FULL_WIDTH as f32) as i16;
Rect::snap(
SCREEN.top_right(),
Offset::new(width, theme::ICON_BORDER_TR.toif.height()),
Alignment2D::TOP_RIGHT,
)
};
let cover_2 = {
// Top-right to bottom-right
const PROGRESS_PORTION: f32 = 0.3;
const PROGRESS_START: f32 = 0.11;
const FULL_HEIGHT: i16 = 502;
let progress = ((progress_ratio - PROGRESS_START) / PROGRESS_PORTION).clamp(0.0, 1.0);
let height = ((1.0 - progress) * FULL_HEIGHT as f32) as i16;
Rect::snap(
SCREEN.bottom_right(),
Offset::new(theme::ICON_BORDER_BR.toif.width(), height),
Alignment2D::BOTTOM_RIGHT,
)
};
let cover_3 = {
// Bottom-right to bottom-left
const PROGRESS_PORTION: f32 = 0.18;
const PROGRESS_START: f32 = 0.41;
const FULL_WIDTH: i16 = 298;
let progress = ((progress_ratio - PROGRESS_START) / PROGRESS_PORTION).clamp(0.0, 1.0);
let width = ((1.0 - progress) * FULL_WIDTH as f32) as i16;
Rect::snap(
SCREEN.bottom_left() + Offset::x(theme::ICON_BORDER_BL.toif.width()),
Offset::new(width, ScreenBorder::WIDTH),
Alignment2D::BOTTOM_LEFT,
)
};
let cover_4 = {
// Bottom-left to top-left
const PROGRESS_PORTION: f32 = 0.3;
const PROGRESS_START: f32 = 0.59;
const FULL_HEIGHT: i16 = 502;
let progress = ((progress_ratio - PROGRESS_START) / PROGRESS_PORTION).clamp(0.0, 1.0);
let height = ((1.0 - progress) * FULL_HEIGHT as f32) as i16;
Rect::snap(
SCREEN.top_left() + Offset::y(theme::ICON_BORDER_TL.toif.height()),
Offset::new(theme::ICON_BORDER_BL.toif.width(), height),
Alignment2D::TOP_LEFT,
)
};
let cover_5 = {
// Top-left to top-center
const PROGRESS_PORTION: f32 = 0.11;
const PROGRESS_START: f32 = 0.89;
const FULL_WIDTH: i16 = 190;
let progress = ((progress_ratio - PROGRESS_START) / PROGRESS_PORTION).clamp(0.0, 1.0);
let width = ((1.0 - progress) * FULL_WIDTH as f32) as i16;
Rect::snap(
SCREEN.top_center(),
Offset::new(width, theme::ICON_BORDER_TL.toif.height()),
Alignment2D::TOP_RIGHT,
)
};
[cover_1, cover_2, cover_3, cover_4, cover_5].into_iter()
}

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@ -1,5 +1,5 @@
mod loader;
mod screen_border;
pub use loader::render_loader;
pub use loader::{render_loader, render_loader_indeterminate};
pub use screen_border::ScreenBorder;

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@ -1,13 +1,10 @@
use crate::{
strutil::TString,
time::{Duration, Stopwatch},
ui::{
component::{text::TextStyle, Component, Event, EventCtx, Label},
display::{Color, Icon},
geometry::{Alignment2D, Insets, Offset, Rect},
lerp::Lerp,
geometry::{Alignment2D, Insets, Rect},
shape::{self, Renderer},
util::animation_disabled,
},
};
@ -16,49 +13,6 @@ use super::{
constant, theme,
};
const ANIMATION_TIME_MS: u32 = 1000;
#[derive(Default, Clone)]
struct AttachAnimation {
pub timer: Stopwatch,
}
impl AttachAnimation {
pub fn is_active(&self) -> bool {
if animation_disabled() {
return false;
}
self.timer
.is_running_within(Duration::from_millis(ANIMATION_TIME_MS))
}
pub fn eval(&self) -> f32 {
if animation_disabled() {
return ANIMATION_TIME_MS as f32 / 1000.0;
}
self.timer.elapsed().to_millis() as f32 / 1000.0
}
pub fn get_title_offset(&self, t: f32) -> i16 {
let fnc = pareen::constant(0.0).seq_ease_in_out(
0.8,
easer::functions::Cubic,
0.2,
pareen::constant(1.0),
);
i16::lerp(0, 25, fnc.eval(t))
}
pub fn start(&mut self) {
self.timer.start();
}
pub fn reset(&mut self) {
self.timer = Stopwatch::new_stopped();
}
}
const BUTTON_EXPAND_BORDER: i16 = 32;
/// Component for the header of a screen. Eckhart UI shows the title (can be two
@ -77,8 +31,6 @@ pub struct Header {
/// icon in the top-left corner (used instead of left button)
icon: Option<Icon>,
icon_color: Option<Color>,
/// animation
anim: Option<AttachAnimation>,
}
#[derive(Copy, Clone)]
@ -104,7 +56,6 @@ impl Header {
left_button_msg: HeaderMsg::Cancelled,
icon: None,
icon_color: None,
anim: None,
}
}
@ -216,20 +167,6 @@ impl Component for Header {
fn event(&mut self, ctx: &mut EventCtx, event: Event) -> Option<Self::Msg> {
self.title.event(ctx, event);
if let Some(anim) = &mut self.anim {
if let Event::Attach(_) = event {
anim.start();
ctx.request_paint();
ctx.request_anim_frame();
}
if let Event::Timer(EventCtx::ANIM_FRAME_TIMER) = event {
if anim.is_active() {
ctx.request_anim_frame();
ctx.request_paint();
}
}
}
if let Some(ButtonMsg::Clicked) = self.left_button.event(ctx, event) {
return Some(self.left_button_msg);
};
@ -241,24 +178,15 @@ impl Component for Header {
}
fn render<'s>(&'s self, target: &mut impl Renderer<'s>) {
let offset = if let Some(anim) = &self.anim {
Offset::x(anim.get_title_offset(anim.eval()))
} else {
Offset::zero()
};
// TODO: correct animation
target.with_origin(offset, &|target| {
self.right_button.render(target);
self.left_button.render(target);
if let Some(icon) = self.icon {
shape::ToifImage::new(self.area.left_center(), icon.toif)
.with_fg(self.icon_color.unwrap_or(theme::GREY_LIGHT))
.with_align(Alignment2D::CENTER_LEFT)
.render(target);
}
self.title.render(target);
});
self.right_button.render(target);
self.left_button.render(target);
if let Some(icon) = self.icon {
shape::ToifImage::new(self.area.left_center(), icon.toif)
.with_fg(self.icon_color.unwrap_or(theme::GREY_LIGHT))
.with_align(Alignment2D::CENTER_LEFT)
.render(target);
}
self.title.render(target);
}
}

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@ -11,6 +11,7 @@ mod hold_to_confirm;
mod homescreen;
mod keyboard;
mod number_input_screen;
mod progress_screen;
mod qr_screen;
mod select_word_screen;
mod share_words;
@ -36,6 +37,7 @@ pub use keyboard::{
word_count_screen::{SelectWordCountMsg, SelectWordCountScreen},
};
pub use number_input_screen::{NumberInputScreen, NumberInputScreenMsg};
pub use progress_screen::ProgressScreen;
pub use qr_screen::{QrMsg, QrScreen};
pub use select_word_screen::{SelectWordMsg, SelectWordScreen};
pub use share_words::{ShareWordsScreen, ShareWordsScreenMsg};

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@ -0,0 +1,176 @@
use core::mem;
use crate::{
strutil::TString,
translations::TR,
ui::{
component::{
text::paragraphs::{Paragraph, ParagraphSource as _, ParagraphVecShort, Paragraphs},
Component, Event, EventCtx, Label, Never,
},
geometry::{Alignment, Alignment2D, LinearPlacement, Offset, Rect},
shape::{self, Renderer},
util::animation_disabled,
},
};
use super::super::{
constant::SCREEN,
cshape::{render_loader, render_loader_indeterminate, ScreenBorder},
fonts, theme,
};
const LOADER_SPEED: u16 = 5;
pub struct ProgressScreen {
indeterminate: bool,
text: Paragraphs<ParagraphVecShort<'static>>,
/// Current value of the progress bar.
value: u16,
border: ScreenBorder,
/// Whether the progress is for Coinjoin BusyScreen
coinjoin_progress: bool,
coinjoin_do_not_disconnect: Option<Label<'static>>,
}
impl ProgressScreen {
pub fn new_progress(
title: TString<'static>,
indeterminate: bool,
description: TString<'static>,
) -> Self {
Self {
indeterminate,
text: Self::create_paragraphs(title, description),
value: 0,
border: ScreenBorder::new(theme::GREEN_LIME),
coinjoin_progress: false,
coinjoin_do_not_disconnect: None,
}
}
pub fn new_coinjoin_progress(
title: TString<'static>,
indeterminate: bool,
description: TString<'static>,
) -> Self {
Self {
indeterminate,
text: Self::create_paragraphs(title, description),
value: 0,
border: ScreenBorder::new(theme::GREEN_LIME),
coinjoin_progress: true,
coinjoin_do_not_disconnect: Some(
Label::centered(
TR::coinjoin__title_do_not_disconnect.into(),
theme::TEXT_REGULAR,
)
.vertically_centered(),
),
}
}
fn create_paragraphs(
title: TString<'static>,
description: TString<'static>,
) -> Paragraphs<ParagraphVecShort<'static>> {
ParagraphVecShort::from_iter([
Paragraph::new(&theme::firmware::TEXT_MEDIUM_GREY, title).centered(),
Paragraph::new(&theme::firmware::TEXT_MEDIUM_GREY, description).centered(),
])
.into_paragraphs()
.with_placement(LinearPlacement::vertical().align_at_center())
}
}
impl Component for ProgressScreen {
type Msg = Never;
fn place(&mut self, bounds: Rect) -> Rect {
debug_assert_eq!(bounds.height(), SCREEN.height());
debug_assert_eq!(bounds.width(), SCREEN.width());
let bounds = bounds.inset(theme::SIDE_INSETS);
let max_text_area = 3 * theme::TEXT_REGULAR.text_font.text_max_height();
let middle_text_area = Rect::snap(
SCREEN.center(),
Offset::new(bounds.width(), max_text_area),
Alignment2D::CENTER,
);
let action_bar_area = bounds.split_bottom(theme::ACTION_BAR_HEIGHT).1;
self.coinjoin_do_not_disconnect.place(middle_text_area);
self.text.place(action_bar_area);
bounds
}
fn event(&mut self, ctx: &mut EventCtx, event: Event) -> Option<Self::Msg> {
// ProgressScreen only reacts to Progress events
// CoinjoinProgressScreen with indeterminate reacts to ANIM_FRAME_TIMER
match event {
_ if animation_disabled() => {
return None;
}
Event::Attach(_) if self.coinjoin_progress && self.indeterminate => {
ctx.request_anim_frame();
}
Event::Timer(EventCtx::ANIM_FRAME_TIMER) => {
self.value = (self.value + LOADER_SPEED) % 1000;
ctx.request_anim_frame();
ctx.request_paint();
}
Event::Progress(new_value, new_description) => {
if mem::replace(&mut self.value, new_value) != new_value {
if !animation_disabled() {
ctx.request_paint();
}
if self.text.inner()[1].content() != &new_description {
self.text.mutate(|p| p[1].update(new_description));
ctx.request_paint();
}
}
}
_ => {}
}
None
}
fn render<'s>(&'s self, target: &mut impl Renderer<'s>) {
let progress_val = self.value.min(1000);
if self.indeterminate {
render_loader_indeterminate(progress_val, &self.border, target);
} else {
render_loader(progress_val, &self.border, target);
if !self.coinjoin_progress {
render_percentage(progress_val, target);
}
}
if self.coinjoin_progress {
self.coinjoin_do_not_disconnect.render(target);
}
self.text.render(target);
}
}
fn render_percentage<'s>(progress: u16, target: &mut impl Renderer<'s>) {
let progress_percent = uformat!("{}%", (progress as f32 / 10.0) as i16);
shape::Text::new(
SCREEN.center(),
&progress_percent,
fonts::FONT_SATOSHI_EXTRALIGHT_72,
)
.with_align(Alignment::Center)
.with_fg(theme::GREY_LIGHT)
.render(target);
}
#[cfg(feature = "ui_debug")]
impl crate::trace::Trace for ProgressScreen {
fn trace(&self, t: &mut dyn crate::trace::Tracer) {
if self.coinjoin_progress {
t.component("CoinjoinProgress");
} else {
t.component("Progress");
}
}
}

View File

@ -15,7 +15,7 @@ use crate::{
Paragraphs, VecExt,
},
},
Empty, FormattedText,
ComponentExt as _, Empty, FormattedText, Timeout,
},
geometry::{Alignment, LinearPlacement, Offset},
layout::{
@ -33,8 +33,8 @@ use super::{
component::Button,
firmware::{
ActionBar, Bip39Input, ConfirmHomescreen, DeviceMenuScreen, Header, HeaderMsg, Hint,
Homescreen, MnemonicKeyboard, NumberInputScreen, PinKeyboard, SelectWordCountScreen,
SelectWordScreen, SetBrightnessScreen, Slip39Input, TextScreen,
Homescreen, MnemonicKeyboard, NumberInputScreen, PinKeyboard, ProgressScreen,
SelectWordCountScreen, SelectWordScreen, SetBrightnessScreen, Slip39Input, TextScreen,
},
flow, fonts, theme, UIEckhart,
};
@ -921,7 +921,7 @@ impl FirmwareUI for UIEckhart {
fn show_progress(
description: TString<'static>,
_indeterminate: bool,
indeterminate: bool,
title: Option<TString<'static>>,
) -> Result<impl LayoutMaybeTrace, Error> {
let (title, description) = if let Some(title) = title {
@ -930,23 +930,35 @@ impl FirmwareUI for UIEckhart {
(description, "".into())
};
let paragraphs = Paragraph::new(&theme::TEXT_REGULAR, description)
.into_paragraphs()
.with_placement(LinearPlacement::vertical());
let header = Header::new(title);
let screen = TextScreen::new(paragraphs).with_header(header);
let layout = RootComponent::new(screen);
let layout = RootComponent::new(ProgressScreen::new_progress(
title,
indeterminate,
description,
));
Ok(layout)
}
fn show_progress_coinjoin(
_title: TString<'static>,
_indeterminate: bool,
_time_ms: u32,
_skip_first_paint: bool,
description: TString<'static>,
indeterminate: bool,
time_ms: u32,
skip_first_paint: bool,
) -> Result<Gc<LayoutObj>, Error> {
Err::<Gc<LayoutObj>, Error>(Error::ValueError(c"not implemented"))
let progress = ProgressScreen::new_coinjoin_progress(
TR::coinjoin__title_progress.into(),
indeterminate,
description,
);
let obj = if time_ms > 0 && indeterminate {
let timeout = Timeout::new(time_ms);
LayoutObj::new((timeout, progress.map(|_msg| None)))?
} else {
LayoutObj::new(progress)?
};
if skip_first_paint {
obj.skip_first_paint();
}
Ok(obj)
}
fn show_share_words(