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src/trezor: rework PIN progress update
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2bb9d80c18
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db141fbc14
@ -136,11 +136,23 @@ static secbool pin_check(uint32_t pin, mp_obj_t callback)
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pin_fails_check_max(ctr);
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// Sleep for ~ctr seconds before checking the PIN.
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uint32_t progress;
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for (uint32_t wait = ~ctr; wait > 0; wait--) {
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if (mp_obj_is_callable(callback)) {
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mp_call_function_2(callback, mp_obj_new_int(wait), mp_obj_new_int(~ctr));
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for (int i = 0; i < 10; i++) {
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if (mp_obj_is_callable(callback)) {
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if ((~ctr) > 1000000) { // precise enough
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progress = (~ctr - wait) / ((~ctr) / 1000);
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} else {
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progress = ((~ctr - wait) * 10 + i) * 100 / (~ctr);
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}
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mp_call_function_2(callback, mp_obj_new_int(wait), mp_obj_new_int(progress));
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}
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hal_delay(100);
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}
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hal_delay(1000);
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}
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// Show last frame if we were waiting
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if ((~ctr > 0) && mp_obj_is_callable(callback)) {
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mp_call_function_2(callback, mp_obj_new_int(0), mp_obj_new_int(1000));
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}
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// First, we increase PIN fail counter in storage, even before checking the
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@ -5,8 +5,12 @@ def pin_to_int(pin: str) -> int:
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return int('1' + pin)
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def show_pin_timeout(wait: int, total: int):
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ui.display.bar(0, 0, ui.WIDTH, ui.HEIGHT, ui.BG)
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ui.display.loader(1000 - (1000 * wait // total), -10, ui.FG, ui.BG)
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ui.display.text_center(ui.WIDTH // 2, ui.HEIGHT - 20, 'Waiting for %d s' % wait, ui.BOLD, ui.FG, ui.BG)
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def show_pin_timeout(seconds: int, progress: int):
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if progress == 0:
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ui.display.bar(0, 0, ui.WIDTH, ui.HEIGHT, ui.BG)
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ui.display.loader(progress, -10, ui.FG, ui.BG)
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if seconds == 0:
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ui.display.text_center(ui.WIDTH // 2, ui.HEIGHT - 20, 'Done', ui.BOLD, ui.FG, ui.BG, ui.WIDTH)
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else:
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ui.display.text_center(ui.WIDTH // 2, ui.HEIGHT - 20, 'Waiting for %d s' % seconds, ui.BOLD, ui.FG, ui.BG, ui.WIDTH)
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ui.display.refresh()
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