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trezor-firmware/core/embed/bootloader/bootui.c

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/*
* This file is part of the Trezor project, https://trezor.io/
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*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#include <string.h>
#include "bootui.h"
#include "display.h"
#ifdef TREZOR_EMULATOR
#include "emulator.h"
#else
#include "mini_printf.h"
#endif
#include "rust_ui.h"
#include "version.h"
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#define BACKLIGHT_NORMAL 150
#define COLOR_BL_BG COLOR_WHITE // background
#define COLOR_BL_FG COLOR_BLACK // foreground
#ifdef RGB16
#define COLOR_BL_FAIL RGB16(0xFF, 0x00, 0x00) // red
#define COLOR_BL_DONE RGB16(0x00, 0xAE, 0x0B) // green
#define COLOR_BL_PROCESS RGB16(0x4A, 0x90, 0xE2) // blue
#define COLOR_BL_GRAY RGB16(0x99, 0x99, 0x99) // gray
#else
#define COLOR_BL_FAIL COLOR_BL_FG
#define COLOR_BL_DONE COLOR_BL_FG
#define COLOR_BL_PROCESS COLOR_BL_FG
#define COLOR_BL_GRAY COLOR_BL_FG
#endif
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// common shared functions
static void format_ver(const char *format, uint32_t version, char *buffer,
size_t buffer_len) {
mini_snprintf(buffer, buffer_len, format, (int)(version & 0xFF),
(int)((version >> 8) & 0xFF), (int)((version >> 16) & 0xFF)
// ignore build field (int)((version >> 24) & 0xFF)
);
}
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// boot UI
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static uint16_t boot_background;
static bool initial_setup = true;
void ui_set_initial_setup(bool initial) { initial_setup = initial; }
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void ui_screen_boot(const vendor_header *const vhdr,
const image_header *const hdr) {
const int show_string = ((vhdr->vtrust & VTRUST_STRING) == 0);
if ((vhdr->vtrust & VTRUST_RED) == 0) {
boot_background = COLOR_BL_FAIL;
} else {
boot_background = COLOR_BLACK;
}
const uint8_t *vimg = vhdr->vimg;
const uint32_t fw_version = hdr->version;
display_bar(0, 0, DISPLAY_RESX, DISPLAY_RESY, boot_background);
int image_top = show_string ? 30 : (DISPLAY_RESY - 120) / 2;
// check whether vendor image is 120x120
if (memcmp(vimg, "TOIF\x78\x00\x78\x00", 4) == 0) {
uint32_t datalen = *(uint32_t *)(vimg + 8);
display_image((DISPLAY_RESX - 120) / 2, image_top, vimg, datalen + 12);
}
if (show_string) {
char ver_str[64];
display_text_center(DISPLAY_RESX / 2, DISPLAY_RESY - 5 - 50, vhdr->vstr,
vhdr->vstr_len, FONT_NORMAL, COLOR_BL_BG,
boot_background);
format_ver("%d.%d.%d", fw_version, ver_str, sizeof(ver_str));
display_text_center(DISPLAY_RESX / 2, DISPLAY_RESY - 5 - 25, ver_str, -1,
FONT_NORMAL, COLOR_BL_BG, boot_background);
}
PIXELDATA_DIRTY();
display_refresh();
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}
void ui_screen_boot_wait(int wait_seconds) {
char wait_str[16];
mini_snprintf(wait_str, sizeof(wait_str), "starting in %d s", wait_seconds);
display_bar(0, DISPLAY_RESY - 5 - 20, DISPLAY_RESX, 5 + 20, boot_background);
display_text_center(DISPLAY_RESX / 2, DISPLAY_RESY - 5, wait_str, -1,
FONT_NORMAL, COLOR_BL_BG, boot_background);
PIXELDATA_DIRTY();
display_refresh();
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}
#if defined USE_TOUCH
#include "touch.h"
void ui_click(void) {
// flush touch events if any
while (touch_read()) {
}
// wait for TOUCH_START
while ((touch_read() & TOUCH_START) == 0) {
}
// wait for TOUCH_END
while ((touch_read() & TOUCH_END) == 0) {
}
// flush touch events if any
while (touch_read()) {
}
}
#elif defined USE_BUTTON
#include "button.h"
void ui_click(void) {
for (;;) {
button_read();
if (button_state_left() != 0 && button_state_right() != 0) {
break;
}
}
for (;;) {
button_read();
if (button_state_left() != 1 && button_state_right() != 1) {
break;
}
}
}
#else
#error "No input method defined"
#endif
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void ui_screen_boot_click(void) {
display_bar(0, DISPLAY_RESY - 5 - 20, DISPLAY_RESX, 5 + 20, boot_background);
display_text_center(DISPLAY_RESX / 2, DISPLAY_RESY - 5,
"click to continue ...", -1, FONT_NORMAL, COLOR_BL_BG,
boot_background);
PIXELDATA_DIRTY();
display_refresh();
ui_click();
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}
// welcome UI
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void ui_screen_welcome_model(void) { screen_welcome_model(); }
void ui_screen_welcome(void) { screen_welcome(); }
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uint32_t ui_screen_intro(const vendor_header *const vhdr,
const image_header *const hdr) {
char bld_ver[32];
char ver_str[64];
format_ver("%d.%d.%d", VERSION_UINT32, bld_ver, sizeof(bld_ver));
format_ver("%d.%d.%d", hdr->version, ver_str, sizeof(ver_str));
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return screen_intro(bld_ver, vhdr->vstr, vhdr->vstr_len, ver_str);
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}
uint32_t ui_screen_menu(void) { return screen_menu(); }
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// install UI
uint32_t ui_screen_install_confirm(const vendor_header *const vhdr,
const image_header *const hdr,
secbool should_keep_seed,
secbool is_newvendor, int version_cmp) {
uint8_t fingerprint[32];
char ver_str[64];
get_image_fingerprint(hdr, fingerprint);
format_ver("%d.%d.%d", hdr->version, ver_str, sizeof(ver_str));
return screen_install_confirm(vhdr->vstr, vhdr->vstr_len, ver_str,
fingerprint, should_keep_seed == sectrue,
is_newvendor == sectrue, version_cmp);
}
void ui_screen_install_start() {
screen_install_progress(0, true, initial_setup);
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}
void ui_screen_install_progress_erase(int pos, int len) {
screen_install_progress(250 * pos / len, false, initial_setup);
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}
void ui_screen_install_progress_upload(int pos) {
screen_install_progress(pos, false, initial_setup);
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}
// wipe UI
uint32_t ui_screen_wipe_confirm(void) { return screen_wipe_confirm(); }
void ui_screen_wipe(void) { screen_wipe_progress(0, true); }
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void ui_screen_wipe_progress(int pos, int len) {
screen_wipe_progress(1000 * pos / len, false);
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}
// done UI
void ui_screen_done(uint8_t restart_seconds, secbool full_redraw) {
const char *str;
char count_str[24];
if (restart_seconds >= 1) {
mini_snprintf(count_str, sizeof(count_str), "RESTARTING IN %d",
restart_seconds);
str = count_str;
} else {
str = "RECONNECT THE DEVICE";
}
screen_install_success(str, initial_setup, full_redraw);
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}
void ui_screen_boot_empty(bool fading) { screen_boot_empty(fading); }
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// error UI
void ui_screen_fail(void) { screen_install_fail(); }
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// general functions
void ui_fadein(void) { display_fade(0, BACKLIGHT_NORMAL, 1000); }
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void ui_fadeout(void) {
display_fade(BACKLIGHT_NORMAL, 0, 500);
display_clear();
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}