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trezor-firmware/extmod/modtrezorui/display-unix.h

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/*
* Copyright (c) Pavol Rusnak, SatoshiLabs
*
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* Licensed under TREZOR License
* see LICENSE file for details
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*/
#include <SDL2/SDL.h>
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#include <stdlib.h>
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#define DISPLAY_BORDER 16
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static SDL_Renderer *RENDERER = 0;
static SDL_Surface *SCREEN = 0;
static SDL_Texture *TEXTURE = 0;
static int DATAODD = 0;
static int POSX, POSY, SX, SY, EX, EY = 0;
#define CMD(X) (void)(X);
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void DATA(uint8_t x) {
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if (POSX <= EX && POSY <= EY) {
((uint8_t *)SCREEN->pixels)[POSX * 2 + POSY * SCREEN->pitch + (DATAODD ^ 1)] = x;
}
DATAODD = !DATAODD;
if (DATAODD == 0) {
POSX++;
if (POSX > EX) {
POSX = SX;
POSY++;
}
}
}
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uint32_t trezorui_poll_sdl_event(void)
{
SDL_Event event;
int x, y;
SDL_PumpEvents();
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if (SDL_PollEvent(&event) > 0) {
switch (event.type) {
case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEMOTION:
case SDL_MOUSEBUTTONUP:
x = event.button.x - DISPLAY_BORDER;
y = event.button.y - DISPLAY_BORDER;
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if (x < 0 || y < 0 || x >= RESX || y >= RESY) break;
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switch (event.type) {
case SDL_MOUSEBUTTONDOWN:
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return (0x00 << 24) | (0x01 << 16) | (x << 8) | y; // touch_start
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break;
case SDL_MOUSEMOTION:
// remove other SDL_MOUSEMOTION events from queue
SDL_FlushEvent(SDL_MOUSEMOTION);
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if (event.motion.state) {
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return (0x00 << 24) | (0x02 << 16) | (x << 8) | y; // touch_move
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}
break;
case SDL_MOUSEBUTTONUP:
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return (0x00 << 24) | (0x04 << 16) | (x << 8) | y; // touch_end
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break;
}
break;
case SDL_KEYUP:
if (event.key.keysym.sym == SDLK_ESCAPE) {
exit(3);
}
break;
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case SDL_QUIT:
exit(3);
break;
}
}
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return 0;
}
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void display_init(void)
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{
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("SDL_Init Error: %s\n", SDL_GetError());
}
SDL_Window *win = SDL_CreateWindow("TREZOR", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, RESX + 2 * DISPLAY_BORDER, RESY + 2 * DISPLAY_BORDER, SDL_WINDOW_SHOWN);
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if (!win) {
printf("SDL_CreateWindow Error: %s\n", SDL_GetError());
SDL_Quit();
}
RENDERER = SDL_CreateRenderer(win, -1, SDL_RENDERER_SOFTWARE);
if (!RENDERER) {
printf("SDL_CreateRenderer Error: %s\n", SDL_GetError());
SDL_DestroyWindow(win);
SDL_Quit();
}
SDL_SetRenderDrawColor(RENDERER, BACKLIGHT, BACKLIGHT, BACKLIGHT, 255);
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SDL_RenderClear(RENDERER);
SCREEN = SDL_CreateRGBSurface(0, RESX, RESY, 16, 0xF800, 0x07E0, 0x001F, 0x0000);
TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, RESX, RESY);
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SDL_SetTextureBlendMode(TEXTURE, SDL_BLENDMODE_NONE);
SDL_SetTextureAlphaMod(TEXTURE, 0);
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}
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void display_set_window(uint16_t x, uint16_t y, uint16_t w, uint16_t h)
{
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SX = x; SY = y;
EX = x + w - 1; EY = y + h - 1;
POSX = SX; POSY = SY;
DATAODD = 0;
}
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void display_update(void)
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{
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SDL_RenderClear(RENDERER);
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SDL_UpdateTexture(TEXTURE, NULL, SCREEN->pixels, SCREEN->pitch);
const SDL_Rect r = {DISPLAY_BORDER, DISPLAY_BORDER, RESX, RESY};
SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, ORIENTATION, NULL, 0);
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SDL_RenderPresent(RENDERER);
}
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int display_orientation(int degrees)
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{
if (degrees != ORIENTATION) {
if (degrees == 0 || degrees == 90 || degrees == 180 || degrees == 270) {
ORIENTATION = degrees;
display_update();
}
}
return ORIENTATION;
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}
int display_backlight(int val)
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{
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if (BACKLIGHT != val && val >= 0 && val <= 255) {
BACKLIGHT = val;
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SDL_SetRenderDrawColor(RENDERER, BACKLIGHT, BACKLIGHT, BACKLIGHT, 255);
}
return BACKLIGHT;
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}