mirror of
https://github.com/trezor/trezor-firmware.git
synced 2024-12-15 19:08:07 +00:00
add mouseclick handling to modTrezorUi-unix
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parent
cdd89f9a77
commit
14e792e346
@ -11,12 +11,15 @@ static int SDL_inited = 0;
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static SDL_Renderer *RENDERER = 0;
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static SDL_Surface *SCREEN = 0;
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static SDL_Texture *TEXTURE = 0;
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static SDL_Thread *THREAD = 0;
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static int DATAODD = 0;
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static int POSX, POSY, SX, SY, EX, EY = 0;
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static int ROTATION = 0;
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#define DATA(X) DATAfunc((X))
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#define DISPLAY_BORDER 8
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static void DATAfunc(uint8_t x) {
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if (!SDL_inited) return;
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if (POSX <= EX && POSY <= EY) {
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@ -32,13 +35,33 @@ static void DATAfunc(uint8_t x) {
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}
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}
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static int HandleEvents(void *ptr)
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{
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SDL_Event event;
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int x, y;
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bool down;
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while (SDL_WaitEvent(&event) >= 0) {
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switch (event.type) {
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEBUTTONDOWN:
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x = event.button.x - DISPLAY_BORDER;
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y = event.button.y - DISPLAY_BORDER;
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if (x < 0 || y < 0 || x >= RESX || y >= RESY) continue;
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down = (event.type == SDL_MOUSEBUTTONDOWN);
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printf("CLICK %s: %d %d\n", down ? "DOWN" : "UP", x, y);
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break;
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}
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}
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return 0;
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}
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static void display_init(void)
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{
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if (SDL_inited) return;
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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printf("SDL_Init Error: %s\n", SDL_GetError());
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}
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SDL_Window *win = SDL_CreateWindow("TREZOR", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, RESX + 16, RESY + 16, SDL_WINDOW_SHOWN);
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SDL_Window *win = SDL_CreateWindow("TREZOR", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, RESX + 2 * DISPLAY_BORDER, RESY + 2 * DISPLAY_BORDER, SDL_WINDOW_SHOWN);
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if (!win) {
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printf("SDL_CreateWindow Error: %s\n", SDL_GetError());
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SDL_Quit();
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@ -52,6 +75,7 @@ static void display_init(void)
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SDL_RenderClear(RENDERER);
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SCREEN = SDL_CreateRGBSurface(0, RESX, RESY, 16, 0xF800, 0x07E0, 0x001F, 0x0000);
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TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, RESX, RESY);
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THREAD = SDL_CreateThread(HandleEvents, "EventThread", NULL);
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SDL_inited = 1;
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}
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@ -68,7 +92,7 @@ static void display_update(void)
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if (!SDL_inited) return;
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SDL_RenderClear(RENDERER);
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SDL_UpdateTexture(TEXTURE, NULL, SCREEN->pixels, SCREEN->pitch);
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const SDL_Rect r = {8, 8, RESX, RESY};
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const SDL_Rect r = {DISPLAY_BORDER, DISPLAY_BORDER, RESX, RESY};
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SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, ROTATION, NULL, 0);
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SDL_RenderPresent(RENDERER);
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}
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