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trezor-firmware/src/trezor/ui/confirm.py

87 lines
3.0 KiB

from micropython import const
from trezor import loop
from trezor import ui, res
from trezor.ui import Widget
from trezor.ui.button import Button, BTN_CLICKED, BTN_STARTED, BTN_ACTIVE
from trezor.ui.loader import Loader
CONFIRMED = const(1)
CANCELLED = const(2)
DEFAULT_CONFIRM = res.load(ui.ICON_CONFIRM)
DEFAULT_CANCEL = res.load(ui.ICON_CLEAR)
class ConfirmDialog(Widget):
def __init__(self, content, confirm=DEFAULT_CONFIRM, cancel=DEFAULT_CANCEL):
self.content = content
if cancel is not None:
self.confirm = Button((121, 240 - 48, 119, 48), confirm,
normal_style=ui.BTN_CONFIRM,
active_style=ui.BTN_CONFIRM_ACTIVE)
self.cancel = Button((0, 240 - 48, 119, 48), cancel,
normal_style=ui.BTN_CANCEL,
active_style=ui.BTN_CANCEL_ACTIVE)
else:
self.cancel = None
self.confirm = Button((0, 240 - 48, 240, 48), confirm,
normal_style=ui.BTN_CONFIRM,
active_style=ui.BTN_CONFIRM_ACTIVE)
def render(self):
self.confirm.render()
if self.cancel is not None:
self.cancel.render()
def touch(self, event, pos):
if self.confirm.touch(event, pos) == BTN_CLICKED:
return CONFIRMED
if self.cancel is not None:
if self.cancel.touch(event, pos) == BTN_CLICKED:
return CANCELLED
async def __iter__(self):
return await loop.wait(super().__iter__(), self.content)
_STARTED = const(-1)
_STOPPED = const(-2)
class HoldToConfirmDialog(Widget):
def __init__(self, content, hold='Hold to confirm', *args, **kwargs):
self.content = content
self.button = Button((0, 240 - 48, 240, 48), hold,
normal_style=ui.BTN_CONFIRM,
active_style=ui.BTN_CONFIRM_ACTIVE)
self.loader = Loader(*args, **kwargs)
def render(self):
self.button.render()
def touch(self, event, pos):
button = self.button
was_started = button.state & BTN_STARTED and button.state & BTN_ACTIVE
button.touch(event, pos)
is_started = button.state & BTN_STARTED and button.state & BTN_ACTIVE
if is_started and not was_started:
self.loader.start()
return _STARTED
if was_started and not is_started:
if self.loader.stop():
return CONFIRMED
else:
return _STOPPED
async def __iter__(self):
result = None
while result is None or result < 0: # _STARTED or _STOPPED
if self.loader.is_active():
content_loop = self.loader
else:
content_loop = self.content
confirm_loop = super().__iter__() # default loop (render on touch)
result = await loop.wait(content_loop, confirm_loop)
return result