mirror of
https://github.com/trezor/trezor-firmware.git
synced 2025-07-02 04:42:33 +00:00
108 lines
3.2 KiB
Rust
108 lines
3.2 KiB
Rust
use crate::ui::{
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component::{Child, Component, Event, EventCtx, Label, Pad},
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constant::{screen, WIDTH},
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display::Icon,
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geometry::{Alignment, Insets, Point, Rect},
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model_tt::{
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bootloader::theme::{
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button_bld_menu, button_bld_menu_item, BLD_BG, CLOSE, CONTENT_PADDING,
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CORNER_BUTTON_AREA, ERASE, REBOOT, TEXT_TITLE, TITLE_AREA,
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},
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component::{Button, ButtonMsg::Clicked, IconText},
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},
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};
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use heapless::String;
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#[repr(u32)]
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#[derive(Copy, Clone, ToPrimitive)]
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pub enum MenuMsg {
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Close = 1,
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Reboot = 2,
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FactoryReset = 3,
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}
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pub struct Menu {
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bg: Pad,
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title: Child<Label<String<32>>>,
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close: Child<Button<&'static str>>,
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reboot: Child<Button<&'static str>>,
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reset: Child<Button<&'static str>>,
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}
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impl Menu {
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pub fn new(bld_version: &'static str) -> Self {
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let content_reboot = IconText::new("REBOOT TREZOR", Icon::new(REBOOT));
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let content_reset = IconText::new("FACTORY RESET", Icon::new(ERASE));
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let mut title: String<32> = String::new();
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unwrap!(title.push_str("BOOTLOADER "));
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unwrap!(title.push_str(bld_version));
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let mut instance = Self {
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bg: Pad::with_background(BLD_BG),
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title: Child::new(Label::new(title, Alignment::Start, TEXT_TITLE)),
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close: Child::new(
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Button::with_icon(Icon::new(CLOSE))
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.styled(button_bld_menu())
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.with_expanded_touch_area(Insets::uniform(13)),
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),
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reboot: Child::new(
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Button::with_icon_and_text(content_reboot).styled(button_bld_menu_item()),
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),
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reset: Child::new(
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Button::with_icon_and_text(content_reset).styled(button_bld_menu_item()),
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),
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};
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instance.bg.clear();
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instance
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}
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}
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impl Component for Menu {
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type Msg = MenuMsg;
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fn place(&mut self, bounds: Rect) -> Rect {
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self.bg.place(screen());
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self.title.place(TITLE_AREA);
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self.close.place(CORNER_BUTTON_AREA);
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self.reboot.place(Rect::new(
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Point::new(CONTENT_PADDING, 64),
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Point::new(WIDTH - CONTENT_PADDING, 64 + 38),
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));
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self.reset.place(Rect::new(
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Point::new(CONTENT_PADDING, 110),
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Point::new(WIDTH - CONTENT_PADDING, 110 + 38),
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));
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bounds
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}
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fn event(&mut self, ctx: &mut EventCtx, event: Event) -> Option<Self::Msg> {
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if let Some(Clicked) = self.close.event(ctx, event) {
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return Some(Self::Msg::Close);
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}
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if let Some(Clicked) = self.reboot.event(ctx, event) {
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return Some(Self::Msg::Reboot);
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}
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if let Some(Clicked) = self.reset.event(ctx, event) {
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return Some(Self::Msg::FactoryReset);
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}
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None
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}
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fn paint(&mut self) {
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self.bg.paint();
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self.title.paint();
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self.close.paint();
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self.reboot.paint();
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self.reset.paint();
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}
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#[cfg(feature = "ui_bounds")]
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fn bounds(&self, sink: &mut dyn FnMut(Rect)) {
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self.close.bounds(sink);
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self.reboot.bounds(sink);
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self.reset.bounds(sink);
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}
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}
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