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trezor-firmware/core/embed/rust/src/ui/model_mercury/component/swipe.rs

166 lines
4.9 KiB

use crate::ui::{
component::{Component, Event, EventCtx},
display,
event::TouchEvent,
geometry::{Point, Rect},
shape::Renderer,
};
use super::theme;
pub enum SwipeDirection {
Up,
Down,
Left,
Right,
}
pub struct Swipe {
pub area: Rect,
pub allow_up: bool,
pub allow_down: bool,
pub allow_left: bool,
pub allow_right: bool,
backlight_start: u16,
backlight_end: u16,
origin: Option<Point>,
}
impl Swipe {
const DISTANCE: i32 = 120;
const THRESHOLD: f32 = 0.3;
pub fn new() -> Self {
Self {
area: Rect::zero(),
allow_up: false,
allow_down: false,
allow_left: false,
allow_right: false,
backlight_start: theme::BACKLIGHT_NORMAL,
backlight_end: theme::BACKLIGHT_NONE,
origin: None,
}
}
pub fn vertical() -> Self {
Self::new().up().down()
}
pub fn horizontal() -> Self {
Self::new().left().right()
}
pub fn up(mut self) -> Self {
self.allow_up = true;
self
}
pub fn down(mut self) -> Self {
self.allow_down = true;
self
}
pub fn left(mut self) -> Self {
self.allow_left = true;
self
}
pub fn right(mut self) -> Self {
self.allow_right = true;
self
}
fn is_active(&self) -> bool {
self.allow_up || self.allow_down || self.allow_left || self.allow_right
}
fn ratio(&self, dist: i16) -> f32 {
(dist as f32 / Self::DISTANCE as f32).min(1.0)
}
fn backlight(&self, ratio: f32) {
let start = self.backlight_start as f32;
let end = self.backlight_end as f32;
let value = start + ratio * (end - start);
display::set_backlight(value as u16);
}
}
impl Component for Swipe {
type Msg = SwipeDirection;
fn place(&mut self, bounds: Rect) -> Rect {
self.area = bounds;
self.area
}
fn event(&mut self, _ctx: &mut EventCtx, event: Event) -> Option<Self::Msg> {
if !self.is_active() {
return None;
}
match (event, self.origin) {
(Event::Touch(TouchEvent::TouchStart(pos)), _) if self.area.contains(pos) => {
// Mark the starting position of this touch.
self.origin.replace(pos);
}
(Event::Touch(TouchEvent::TouchMove(pos)), Some(origin)) => {
// Consider our allowed directions and the touch distance and modify the display
// backlight accordingly.
let ofs = pos - origin;
let abs = ofs.abs();
if abs.x > abs.y && (self.allow_left || self.allow_right) {
// Horizontal direction.
if (ofs.x < 0 && self.allow_left) || (ofs.x > 0 && self.allow_right) {
self.backlight(self.ratio(abs.x));
}
} else if abs.x < abs.y && (self.allow_up || self.allow_down) {
// Vertical direction.
if (ofs.y < 0 && self.allow_up) || (ofs.y > 0 && self.allow_down) {
self.backlight(self.ratio(abs.y));
}
};
}
(Event::Touch(TouchEvent::TouchEnd(pos)), Some(origin)) => {
// Touch interaction is over, reset the position.
self.origin.take();
// Compare the touch distance with our allowed directions and determine if it
// constitutes a valid swipe.
let ofs = pos - origin;
let abs = ofs.abs();
if abs.x > abs.y && (self.allow_left || self.allow_right) {
// Horizontal direction.
if self.ratio(abs.x) >= Self::THRESHOLD {
if ofs.x < 0 && self.allow_left {
return Some(SwipeDirection::Left);
} else if ofs.x > 0 && self.allow_right {
return Some(SwipeDirection::Right);
}
}
} else if abs.x < abs.y && (self.allow_up || self.allow_down) {
// Vertical direction.
if self.ratio(abs.y) >= Self::THRESHOLD {
if ofs.y < 0 && self.allow_up {
return Some(SwipeDirection::Up);
} else if ofs.y > 0 && self.allow_down {
return Some(SwipeDirection::Down);
}
}
};
// Swipe did not happen, reset the backlight.
self.backlight(0.0);
}
_ => {
// Do nothing.
}
}
None
}
fn paint(&mut self) {}
fn render<'s>(&'s self, _target: &mut impl Renderer<'s>) {}
}