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trezor-firmware/core/embed/rust/src/ui/model_mercury/component/keyboard/slip39.rs

400 lines
14 KiB

use core::iter;
use heapless::String;
use crate::{
trezorhal::slip39,
ui::{
component::{
text::common::{TextBox, TextEdit},
Component, Event, EventCtx,
},
display,
geometry::{Alignment2D, Offset, Rect},
model_mercury::{
component::{
keyboard::{
common::{paint_pending_marker, render_pending_marker, MultiTapKeyboard},
mnemonic::{MnemonicInput, MnemonicInputMsg, MNEMONIC_KEY_COUNT},
},
Button, ButtonContent, ButtonMsg,
},
theme,
},
shape,
shape::Renderer,
util::ResultExt,
},
};
const MAX_LENGTH: usize = 8;
pub struct Slip39Input {
button: Button<&'static str>,
textbox: TextBox<MAX_LENGTH>,
multi_tap: MultiTapKeyboard,
final_word: Option<&'static str>,
input_mask: Slip39Mask,
}
impl MnemonicInput for Slip39Input {
/// Return the key set. Keys are further specified as indices into this
/// array.
fn keys() -> [&'static str; MNEMONIC_KEY_COUNT] {
["ab", "cd", "ef", "ghij", "klm", "nopq", "rs", "tuv", "wxyz"]
}
/// Returns `true` if given key index can continue towards a valid mnemonic
/// word, `false` otherwise.
fn can_key_press_lead_to_a_valid_word(&self, key: usize) -> bool {
if self.input_mask.is_final() {
false
} else {
// Currently pending key is always enabled.
// Keys that mach the completion mask are enabled as well.
self.multi_tap.pending_key() == Some(key) || self.input_mask.contains_key(key)
}
}
/// Key button was clicked. If this button is pending, let's cycle the
/// pending character in textbox. If not, let's just append the first
/// character.
fn on_key_click(&mut self, ctx: &mut EventCtx, key: usize) {
let edit = self.multi_tap.click_key(ctx, key, Self::keys()[key]);
if let TextEdit::Append(_) = edit {
// This key press wasn't just a pending key rotation, so let's push the key
// digit to the buffer.
self.textbox.append(ctx, Self::key_digit(key));
} else {
// Ignore the pending char rotation. We use the pending key to paint
// the last character, but the mnemonic word computation depends
// only on the pressed key, not on the specific character inside it.
// Request paint of pending char.
ctx.request_paint();
}
self.complete_word_from_dictionary(ctx);
}
/// Backspace button was clicked, let's delete the last character of input
/// and clear the pending marker.
fn on_backspace_click(&mut self, ctx: &mut EventCtx) {
self.multi_tap.clear_pending_state(ctx);
self.textbox.delete_last(ctx);
self.complete_word_from_dictionary(ctx);
}
/// Backspace button was long pressed, let's delete all characters of input
/// and clear the pending marker.
fn on_backspace_long_press(&mut self, ctx: &mut EventCtx) {
self.multi_tap.clear_pending_state(ctx);
self.textbox.clear(ctx);
self.complete_word_from_dictionary(ctx);
}
fn is_empty(&self) -> bool {
self.textbox.is_empty()
}
fn mnemonic(&self) -> Option<&'static str> {
self.final_word
}
}
impl Component for Slip39Input {
type Msg = MnemonicInputMsg;
fn place(&mut self, bounds: Rect) -> Rect {
self.button.place(bounds)
}
fn event(&mut self, ctx: &mut EventCtx, event: Event) -> Option<Self::Msg> {
if self.multi_tap.is_timeout_event(event) {
// Timeout occurred. Reset the pending key.
self.multi_tap.clear_pending_state(ctx);
return Some(MnemonicInputMsg::TimedOut);
}
if let Some(ButtonMsg::Clicked) = self.button.event(ctx, event) {
// Input button was clicked. If the whole word is totally identified, let's
// confirm it, otherwise don't do anything.
if self.input_mask.is_final() {
return Some(MnemonicInputMsg::Confirmed);
}
}
None
}
fn paint(&mut self) {
let area = self.button.area();
let style = self.button.style();
// First, paint the button background.
self.button.paint_background(style);
// Content starts in the left-center point, offset by 16px to the right and 8px
// to the bottom.
let text_baseline = area.top_left().center(area.bottom_left()) + Offset::new(16, 8);
// To simplify things, we always copy the printed string here, even if it
// wouldn't be strictly necessary.
let mut text: String<MAX_LENGTH> = String::new();
if let Some(word) = self.final_word {
// We're done with input, paint the full word.
text.push_str(word)
.assert_if_debugging_ui("Text buffer is too small");
} else {
// Paint an asterisk for each letter of input.
for ch in iter::repeat('*').take(self.textbox.content().len()) {
text.push(ch)
.assert_if_debugging_ui("Text buffer is too small");
}
// If we're in the pending state, paint the pending character at the end.
if let (Some(key), Some(press)) =
(self.multi_tap.pending_key(), self.multi_tap.pending_press())
{
assert!(!Self::keys()[key].is_empty());
// Now we can be sure that the looped iterator will return a value.
let ch = unwrap!(Self::keys()[key].chars().cycle().nth(press));
text.pop();
text.push(ch)
.assert_if_debugging_ui("Text buffer is too small");
}
}
display::text_left(
text_baseline,
text.as_str(),
style.font,
style.text_color,
style.button_color,
);
// Paint the pending marker.
if self.multi_tap.pending_key().is_some() && self.final_word.is_none() {
paint_pending_marker(text_baseline, text.as_str(), style.font, style.text_color);
}
// Paint the icon.
if let ButtonContent::Icon(icon) = self.button.content() {
// Icon is painted in the right-center point, of expected size 16x16 pixels, and
// 16px from the right edge.
let icon_center = area.top_right().center(area.bottom_right()) - Offset::new(16 + 8, 0);
icon.draw(
icon_center,
Alignment2D::CENTER,
style.text_color,
style.button_color,
);
}
}
fn render<'s>(&'s self, target: &mut impl Renderer<'s>) {
let area = self.button.area();
let style = self.button.style();
// First, paint the button background.
self.button.render_background(target, style);
// Content starts in the left-center point, offset by 16px to the right and 8px
// to the bottom.
let text_baseline = area.top_left().center(area.bottom_left()) + Offset::new(16, 8);
// To simplify things, we always copy the printed string here, even if it
// wouldn't be strictly necessary.
let mut text: String<MAX_LENGTH> = String::new();
if let Some(word) = self.final_word {
// We're done with input, paint the full word.
text.push_str(word)
.assert_if_debugging_ui("Text buffer is too small");
} else {
// Paint an asterisk for each letter of input.
for ch in iter::repeat('*').take(self.textbox.content().len()) {
text.push(ch)
.assert_if_debugging_ui("Text buffer is too small");
}
// If we're in the pending state, paint the pending character at the end.
if let (Some(key), Some(press)) =
(self.multi_tap.pending_key(), self.multi_tap.pending_press())
{
assert!(!Self::keys()[key].is_empty());
// Now we can be sure that the looped iterator will return a value.
let ch = unwrap!(Self::keys()[key].chars().cycle().nth(press));
text.pop();
text.push(ch)
.assert_if_debugging_ui("Text buffer is too small");
}
}
shape::Text::new(text_baseline, text.as_str())
.with_font(style.font)
.with_fg(style.text_color)
.render(target);
// Paint the pending marker.
if self.multi_tap.pending_key().is_some() && self.final_word.is_none() {
render_pending_marker(
target,
text_baseline,
text.as_str(),
style.font,
style.text_color,
);
}
// Paint the icon.
if let ButtonContent::Icon(icon) = self.button.content() {
// Icon is painted in the right-center point, of expected size 16x16 pixels, and
// 16px from the right edge.
let icon_center = area.top_right().center(area.bottom_right()) - Offset::new(16 + 8, 0);
shape::ToifImage::new(icon_center, icon.toif)
.with_align(Alignment2D::CENTER)
.with_fg(style.text_color)
.render(target);
}
}
#[cfg(feature = "ui_bounds")]
fn bounds(&self, sink: &mut dyn FnMut(Rect)) {
self.button.bounds(sink);
}
}
impl Slip39Input {
pub fn new() -> Self {
Self {
// Button has the same style the whole time
button: Button::empty().styled(theme::button_pin_confirm()),
textbox: TextBox::empty(),
multi_tap: MultiTapKeyboard::new(),
final_word: None,
input_mask: Slip39Mask::full(),
}
}
pub fn prefilled_word(word: &str) -> Self {
// Word may be empty string, fallback to normal input
if word.is_empty() {
return Self::new();
}
let (buff, input_mask, final_word) = Self::setup_from_prefilled_word(word);
Self {
// Button has the same style the whole time
button: Button::empty().styled(theme::button_pin_confirm()),
textbox: TextBox::new(buff),
multi_tap: MultiTapKeyboard::new(),
final_word,
input_mask,
}
}
fn setup_from_prefilled_word(
word: &str,
) -> (String<MAX_LENGTH>, Slip39Mask, Option<&'static str>) {
let mut buff: String<MAX_LENGTH> = String::new();
// Gradually appending encoded key digits to the buffer and checking if
// have not already formed a final word.
for ch in word.chars() {
let mut index = 0;
for (i, key) in Self::keys().iter().enumerate() {
if key.contains(ch) {
index = i;
break;
}
}
buff.push(Self::key_digit(index))
.assert_if_debugging_ui("Text buffer is too small");
let sequence: Option<u16> = buff.parse().ok();
let input_mask = sequence
.and_then(slip39::word_completion_mask)
.map(Slip39Mask)
.unwrap_or_else(Slip39Mask::full);
let final_word = if input_mask.is_final() {
sequence.and_then(slip39::button_sequence_to_word)
} else {
None
};
// As soon as we have a final word, we can stop.
if final_word.is_some() {
return (buff, input_mask, final_word);
}
}
(buff, Slip39Mask::full(), None)
}
/// Convert a key index into the key digit. This is what we push into the
/// input buffer.
///
/// # Examples
///
/// ```
/// Self::key_digit(0) == '1';
/// Self::key_digit(1) == '2';
/// ```
fn key_digit(key: usize) -> char {
let index = key + 1;
unwrap!(char::from_digit(index as u32, 10))
}
fn complete_word_from_dictionary(&mut self, ctx: &mut EventCtx) {
let sequence = self.input_sequence();
self.input_mask = sequence
.and_then(slip39::word_completion_mask)
.map(Slip39Mask)
.unwrap_or_else(Slip39Mask::full);
self.final_word = if self.input_mask.is_final() {
sequence.and_then(slip39::button_sequence_to_word)
} else {
None
};
// Change the style of the button depending on the input.
if self.final_word.is_some() {
// Confirm button.
self.button.enable(ctx);
self.button
.set_content(ctx, ButtonContent::Icon(theme::ICON_LIST_CHECK));
} else {
// Disabled button.
self.button.disable(ctx);
self.button.set_content(ctx, ButtonContent::Text(""));
}
}
fn input_sequence(&self) -> Option<u16> {
self.textbox.content().parse().ok()
}
}
struct Slip39Mask(u16);
impl Slip39Mask {
/// Return a mask with all keys allowed.
fn full() -> Self {
Self(0x1FF) // All buttons are allowed. 9-bit bitmap all set to 1.
}
/// Returns `true` if `key` can lead to a valid SLIP39 word with this mask.
fn contains_key(&self, key: usize) -> bool {
self.0 & (1 << key) != 0
}
/// Returns `true` if mask has exactly one bit set to 1, or is equal to 0.
fn is_final(&self) -> bool {
self.0.count_ones() <= 1
}
}
// DEBUG-ONLY SECTION BELOW
#[cfg(feature = "ui_debug")]
impl crate::trace::Trace for Slip39Input {
fn trace(&self, t: &mut dyn crate::trace::Tracer) {
t.component("Slip39Input");
t.child("textbox", &self.textbox);
}
}