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trezor-firmware/core/embed/rust/src/ui/model_mercury/component/keyboard/passphrase.rs

442 lines
15 KiB

use crate::ui::{
component::{
base::ComponentExt, text::common::TextBox, Child, Component, Event, EventCtx, Never,
},
display,
geometry::{Grid, Offset, Rect},
model_mercury::component::{
button::{Button, ButtonContent, ButtonMsg},
keyboard::common::{paint_pending_marker, render_pending_marker, MultiTapKeyboard},
swipe::{Swipe, SwipeDirection},
theme, ScrollBar,
},
shape,
shape::Renderer,
util::long_line_content_with_ellipsis,
};
use core::cell::Cell;
pub enum PassphraseKeyboardMsg {
Confirmed,
Cancelled,
}
pub struct PassphraseKeyboard {
page_swipe: Swipe,
input: Child<Input>,
back: Child<Button<&'static str>>,
confirm: Child<Button<&'static str>>,
keys: [Child<Button<&'static str>>; KEY_COUNT],
scrollbar: ScrollBar,
fade: Cell<bool>,
}
const STARTING_PAGE: usize = 1;
const PAGE_COUNT: usize = 4;
const KEY_COUNT: usize = 10;
#[rustfmt::skip]
const KEYBOARD: [[&str; KEY_COUNT]; PAGE_COUNT] = [
["1", "2", "3", "4", "5", "6", "7", "8", "9", "0"],
[" ", "abc", "def", "ghi", "jkl", "mno", "pqrs", "tuv", "wxyz", "*#"],
[" ", "ABC", "DEF", "GHI", "JKL", "MNO", "PQRS", "TUV", "WXYZ", "*#"],
["_<>", ".:@", "/|\\", "!()", "+%&", "-[]", "?{}", ",'`", ";\"~", "$^="],
];
const MAX_LENGTH: usize = 50;
const INPUT_AREA_HEIGHT: i16 = ScrollBar::DOT_SIZE + 9;
impl PassphraseKeyboard {
pub fn new() -> Self {
Self {
page_swipe: Swipe::horizontal(),
input: Input::new().into_child(),
confirm: Button::with_icon(theme::ICON_CONFIRM)
.styled(theme::button_confirm())
.into_child(),
back: Button::with_icon_blend(
theme::IMAGE_BG_BACK_BTN,
theme::ICON_BACK,
Offset::new(30, 12),
)
.styled(theme::button_reset())
.initially_enabled(false)
.with_long_press(theme::ERASE_HOLD_DURATION)
.into_child(),
keys: KEYBOARD[STARTING_PAGE].map(|text| {
Child::new(Button::new(Self::key_content(text)).styled(theme::button_pin()))
}),
scrollbar: ScrollBar::horizontal(),
fade: Cell::new(false),
}
}
fn key_text(content: &ButtonContent<&'static str>) -> &'static str {
match content {
ButtonContent::Text(text) => text,
ButtonContent::Icon(_) => " ",
ButtonContent::IconAndText(_) => " ",
ButtonContent::Empty => "",
ButtonContent::IconBlend(_, _, _) => "",
}
}
fn key_content(text: &'static str) -> ButtonContent<&'static str> {
match text {
" " => ButtonContent::Icon(theme::ICON_SPACE),
t => ButtonContent::Text(t),
}
}
fn on_page_swipe(&mut self, ctx: &mut EventCtx, swipe: SwipeDirection) {
// Change the page number.
let key_page = self.scrollbar.active_page;
let key_page = match swipe {
SwipeDirection::Left => (key_page as isize + 1) as usize % PAGE_COUNT,
SwipeDirection::Right => (key_page as isize - 1) as usize % PAGE_COUNT,
_ => key_page,
};
self.scrollbar.go_to(key_page);
// Clear the pending state.
self.input
.mutate(ctx, |ctx, i| i.multi_tap.clear_pending_state(ctx));
// Update buttons.
self.replace_button_content(ctx, key_page);
// Reset backlight to normal level on next paint.
self.fade.set(true);
// So that swipe does not visually enable the input buttons when max length
// reached
self.update_input_btns_state(ctx);
}
fn replace_button_content(&mut self, ctx: &mut EventCtx, page: usize) {
for (i, btn) in self.keys.iter_mut().enumerate() {
let text = KEYBOARD[page][i];
let content = Self::key_content(text);
btn.mutate(ctx, |ctx, b| b.set_content(ctx, content));
btn.request_complete_repaint(ctx);
}
}
/// Possibly changing the buttons' state after change of the input.
fn after_edit(&mut self, ctx: &mut EventCtx) {
self.update_back_btn_state(ctx);
self.update_input_btns_state(ctx);
}
/// When the input is empty, disable the back button.
fn update_back_btn_state(&mut self, ctx: &mut EventCtx) {
if self.input.inner().textbox.is_empty() {
self.back.mutate(ctx, |ctx, b| b.disable(ctx));
} else {
self.back.mutate(ctx, |ctx, b| b.enable(ctx));
}
}
/// When the input has reached max length, disable all the input buttons.
fn update_input_btns_state(&mut self, ctx: &mut EventCtx) {
let active_states = self.get_buttons_active_states();
for (key, btn) in self.keys.iter_mut().enumerate() {
btn.mutate(ctx, |ctx, b| {
if active_states[key] {
b.enable(ctx);
} else {
b.disable(ctx);
}
});
}
}
/// Precomputing the active states not to overlap borrows in
/// `self.keys.iter_mut` loop.
fn get_buttons_active_states(&self) -> [bool; KEY_COUNT] {
let mut active_states: [bool; KEY_COUNT] = [false; KEY_COUNT];
for (key, state) in active_states.iter_mut().enumerate() {
*state = self.is_button_active(key);
}
active_states
}
/// We should disable the input when the passphrase has reached maximum
/// length and we are not cycling through the characters.
fn is_button_active(&self, key: usize) -> bool {
let textbox_not_full = !self.input.inner().textbox.is_full();
let key_is_pending = {
if let Some(pending) = self.input.inner().multi_tap.pending_key() {
pending == key
} else {
false
}
};
textbox_not_full || key_is_pending
}
pub fn passphrase(&self) -> &str {
self.input.inner().textbox.content()
}
}
impl Component for PassphraseKeyboard {
type Msg = PassphraseKeyboardMsg;
fn place(&mut self, bounds: Rect) -> Rect {
let bounds = bounds.inset(theme::borders());
let (input_area, key_grid_area) =
bounds.split_bottom(4 * theme::PIN_BUTTON_HEIGHT + 3 * theme::BUTTON_SPACING);
let (input_area, scroll_area) = input_area.split_bottom(INPUT_AREA_HEIGHT);
let (scroll_area, _) = scroll_area.split_top(ScrollBar::DOT_SIZE);
let key_grid = Grid::new(key_grid_area, 4, 3).with_spacing(theme::BUTTON_SPACING);
let confirm_btn_area = key_grid.cell(11);
let back_btn_area = key_grid.cell(9);
self.page_swipe.place(bounds);
self.input.place(input_area);
self.confirm.place(confirm_btn_area);
self.back.place(back_btn_area);
self.scrollbar.place(scroll_area);
self.scrollbar
.set_count_and_active_page(PAGE_COUNT, STARTING_PAGE);
// Place all the character buttons.
for (key, btn) in &mut self.keys.iter_mut().enumerate() {
// Assign the keys in each page to buttons on a 5x3 grid, starting
// from the second row.
let area = key_grid.cell(if key < 9 {
// The grid has 3 columns, and we skip the first row.
key
} else {
// For the last key (the "0" position) we skip one cell.
key + 1
});
btn.place(area);
}
bounds
}
fn event(&mut self, ctx: &mut EventCtx, event: Event) -> Option<Self::Msg> {
if self.input.inner().multi_tap.is_timeout_event(event) {
self.input
.mutate(ctx, |ctx, i| i.multi_tap.clear_pending_state(ctx));
return None;
}
if let Some(swipe) = self.page_swipe.event(ctx, event) {
// We have detected a horizontal swipe. Change the keyboard page.
self.on_page_swipe(ctx, swipe);
return None;
}
if let Some(ButtonMsg::Clicked) = self.confirm.event(ctx, event) {
// Confirm button was clicked, we're done.
return Some(PassphraseKeyboardMsg::Confirmed);
}
match self.back.event(ctx, event) {
Some(ButtonMsg::Clicked) => {
// Backspace button was clicked. If we have any content in the textbox, let's
// delete the last character. Otherwise cancel.
return if self.input.inner().textbox.is_empty() {
Some(PassphraseKeyboardMsg::Cancelled)
} else {
self.input.mutate(ctx, |ctx, i| {
i.multi_tap.clear_pending_state(ctx);
i.textbox.delete_last(ctx);
});
self.after_edit(ctx);
None
};
}
Some(ButtonMsg::LongPressed) => {
self.input.mutate(ctx, |ctx, i| {
i.multi_tap.clear_pending_state(ctx);
i.textbox.clear(ctx);
});
self.after_edit(ctx);
return None;
}
_ => {}
}
// Process key button events in case we did not reach maximum passphrase length.
// (All input buttons should be disallowed in that case, this is just a safety
// measure.)
// Also we need to allow for cycling through the last character.
let active_states = self.get_buttons_active_states();
for (key, btn) in self.keys.iter_mut().enumerate() {
if !active_states[key] {
// Button is not active
continue;
}
if let Some(ButtonMsg::Clicked) = btn.event(ctx, event) {
// Key button was clicked. If this button is pending, let's cycle the pending
// character in textbox. If not, let's just append the first character.
let text = Self::key_text(btn.inner().content());
self.input.mutate(ctx, |ctx, i| {
let edit = i.multi_tap.click_key(ctx, key, text);
i.textbox.apply(ctx, edit);
});
self.after_edit(ctx);
return None;
}
}
None
}
fn paint(&mut self) {
self.input.paint();
self.scrollbar.paint();
self.confirm.paint();
self.back.paint();
for btn in &mut self.keys {
btn.paint();
}
if self.fade.take() {
// Note that this is blocking and takes some time.
display::fade_backlight(theme::BACKLIGHT_NORMAL);
}
}
fn render<'s>(&'s self, target: &mut impl Renderer<'s>) {
self.input.render(target);
self.scrollbar.render(target);
self.confirm.render(target);
self.back.render(target);
for btn in &self.keys {
btn.render(target);
}
if self.fade.take() {
// Note that this is blocking and takes some time.
display::fade_backlight(theme::BACKLIGHT_NORMAL);
}
}
#[cfg(feature = "ui_bounds")]
fn bounds(&self, sink: &mut dyn FnMut(Rect)) {
self.input.bounds(sink);
self.scrollbar.bounds(sink);
self.confirm.bounds(sink);
self.back.bounds(sink);
for btn in &self.keys {
btn.bounds(sink)
}
}
}
struct Input {
area: Rect,
textbox: TextBox<MAX_LENGTH>,
multi_tap: MultiTapKeyboard,
}
impl Input {
fn new() -> Self {
Self {
area: Rect::zero(),
textbox: TextBox::empty(),
multi_tap: MultiTapKeyboard::new(),
}
}
}
impl Component for Input {
type Msg = Never;
fn place(&mut self, bounds: Rect) -> Rect {
self.area = bounds;
self.area
}
fn event(&mut self, _ctx: &mut EventCtx, _event: Event) -> Option<Self::Msg> {
None
}
fn paint(&mut self) {
let style = theme::label_keyboard();
let text_baseline = self.area.top_left() + Offset::y(style.text_font.text_height())
- Offset::y(style.text_font.text_baseline());
let text = self.textbox.content();
// Preparing the new text to be displayed.
// Possible optimization is to redraw the background only when pending character
// is replaced, or only draw rectangle over the pending character and
// marker.
display::rect_fill(self.area, theme::BG);
// Find out how much text can fit into the textbox.
// Accounting for the pending marker, which draws itself one pixel longer than
// the last character
let available_area_width = self.area.width() - 1;
let text_to_display =
long_line_content_with_ellipsis(text, "...", style.text_font, available_area_width);
display::text_left(
text_baseline,
&text_to_display,
style.text_font,
style.text_color,
style.background_color,
);
// Paint the pending marker.
if self.multi_tap.pending_key().is_some() {
paint_pending_marker(
text_baseline,
&text_to_display,
style.text_font,
style.text_color,
);
}
}
fn render<'s>(&'s self, target: &mut impl Renderer<'s>) {
let style = theme::label_keyboard();
let text_baseline = self.area.top_left() + Offset::y(style.text_font.text_height())
- Offset::y(style.text_font.text_baseline());
let text = self.textbox.content();
shape::Bar::new(self.area).with_bg(theme::BG).render(target);
// Find out how much text can fit into the textbox.
// Accounting for the pending marker, which draws itself one pixel longer than
// the last character
let available_area_width = self.area.width() - 1;
let text_to_display =
long_line_content_with_ellipsis(text, "...", style.text_font, available_area_width);
shape::Text::new(text_baseline, &text_to_display)
.with_font(style.text_font)
.with_fg(style.text_color)
.render(target);
// Paint the pending marker.
if self.multi_tap.pending_key().is_some() {
render_pending_marker(
target,
text_baseline,
&text_to_display,
style.text_font,
style.text_color,
);
}
}
#[cfg(feature = "ui_bounds")]
fn bounds(&self, sink: &mut dyn FnMut(Rect)) {
sink(self.area)
}
}
#[cfg(feature = "ui_debug")]
impl crate::trace::Trace for PassphraseKeyboard {
fn trace(&self, t: &mut dyn crate::trace::Tracer) {
t.component("PassphraseKeyboard");
t.string("passphrase", self.passphrase().into());
}
}