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trezor-firmware/core/embed/rust/src/ui/model_mercury/component/keyboard/mnemonic.rs

235 lines
7.5 KiB

use crate::ui::{
component::{maybe::paint_overlapping, Child, Component, Event, EventCtx, Label, Maybe},
geometry::{Alignment2D, Grid, Offset, Rect},
model_mercury::{
component::{Button, ButtonMsg, Swipe, SwipeDirection},
theme,
},
shape::Renderer,
};
pub const MNEMONIC_KEY_COUNT: usize = 9;
pub enum MnemonicKeyboardMsg {
Confirmed,
Previous,
}
pub struct MnemonicKeyboard<T, U> {
/// Initial prompt, displayed on empty input.
prompt: Child<Maybe<Label<U>>>,
/// Backspace button.
back: Child<Maybe<Button<&'static str>>>,
/// Input area, acting as the auto-complete and confirm button.
input: Child<Maybe<T>>,
/// Key buttons.
keys: [Child<Button<&'static str>>; MNEMONIC_KEY_COUNT],
/// Swipe controller - allowing for going to the previous word.
swipe: Swipe,
/// Whether going back is allowed (is not on the very first word).
can_go_back: bool,
}
impl<T, U> MnemonicKeyboard<T, U>
where
T: MnemonicInput,
U: AsRef<str>,
{
pub fn new(input: T, prompt: U, can_go_back: bool) -> Self {
// Input might be already pre-filled
let prompt_visible = input.is_empty();
Self {
prompt: Child::new(Maybe::new(
theme::BG,
Label::centered(prompt, theme::label_keyboard_prompt()),
prompt_visible,
)),
back: Child::new(Maybe::new(
theme::BG,
Button::with_icon_blend(
theme::IMAGE_BG_BACK_BTN_TALL,
theme::ICON_BACK,
Offset::new(30, 17),
)
.styled(theme::button_reset())
.with_long_press(theme::ERASE_HOLD_DURATION),
!prompt_visible,
)),
input: Child::new(Maybe::new(theme::BG, input, !prompt_visible)),
keys: T::keys()
.map(|t| Button::with_text(t).styled(theme::button_pin()))
.map(Child::new),
swipe: Swipe::new().right(),
can_go_back,
}
}
fn on_input_change(&mut self, ctx: &mut EventCtx) {
self.toggle_key_buttons(ctx);
self.toggle_prompt_or_input(ctx);
}
/// Either enable or disable the key buttons, depending on the dictionary
/// completion mask and the pending key.
fn toggle_key_buttons(&mut self, ctx: &mut EventCtx) {
for (key, btn) in self.keys.iter_mut().enumerate() {
let enabled = self
.input
.inner()
.inner()
.can_key_press_lead_to_a_valid_word(key);
btn.mutate(ctx, |ctx, b| b.enable_if(ctx, enabled));
}
}
/// After edit operations, we need to either show or hide the prompt, the
/// input, and the back button.
fn toggle_prompt_or_input(&mut self, ctx: &mut EventCtx) {
let prompt_visible = self.input.inner().inner().is_empty();
self.prompt
.mutate(ctx, |ctx, p| p.show_if(ctx, prompt_visible));
self.input
.mutate(ctx, |ctx, i| i.show_if(ctx, !prompt_visible));
self.back
.mutate(ctx, |ctx, b| b.show_if(ctx, !prompt_visible));
}
pub fn mnemonic(&self) -> Option<&'static str> {
self.input.inner().inner().mnemonic()
}
}
impl<T, U> Component for MnemonicKeyboard<T, U>
where
T: MnemonicInput,
U: AsRef<str>,
{
type Msg = MnemonicKeyboardMsg;
fn place(&mut self, bounds: Rect) -> Rect {
let (_, bounds) = bounds
.inset(theme::borders())
.split_bottom(4 * theme::MNEMONIC_BUTTON_HEIGHT + 3 * theme::KEYBOARD_SPACING);
let grid = Grid::new(bounds, 4, 3).with_spacing(theme::KEYBOARD_SPACING);
let back_area = grid.row_col(0, 0);
let input_area = grid.row_col(0, 1).union(grid.row_col(0, 3));
let prompt_center = grid.row_col(0, 0).union(grid.row_col(0, 3)).center();
let prompt_size = self.prompt.inner().inner().max_size();
let prompt_area = Rect::snap(prompt_center, prompt_size, Alignment2D::CENTER);
self.swipe.place(bounds);
self.prompt.place(prompt_area);
self.back.place(back_area);
self.input.place(input_area);
for (key, btn) in self.keys.iter_mut().enumerate() {
btn.place(grid.cell(key + grid.cols)); // Start in the second row.
}
bounds
}
fn event(&mut self, ctx: &mut EventCtx, event: Event) -> Option<Self::Msg> {
// Swipe will cause going back to the previous word when allowed.
if self.can_go_back {
if let Some(SwipeDirection::Right) = self.swipe.event(ctx, event) {
return Some(MnemonicKeyboardMsg::Previous);
}
}
match self.input.event(ctx, event) {
Some(MnemonicInputMsg::Confirmed) => {
// Confirmed, bubble up.
return Some(MnemonicKeyboardMsg::Confirmed);
}
Some(_) => {
// Either a timeout or a completion.
self.on_input_change(ctx);
return None;
}
_ => {}
}
match self.back.event(ctx, event) {
Some(ButtonMsg::Clicked) => {
self.input
.mutate(ctx, |ctx, i| i.inner_mut().on_backspace_click(ctx));
self.on_input_change(ctx);
return None;
}
Some(ButtonMsg::LongPressed) => {
self.input
.mutate(ctx, |ctx, i| i.inner_mut().on_backspace_long_press(ctx));
self.on_input_change(ctx);
return None;
}
_ => {}
}
for (key, btn) in self.keys.iter_mut().enumerate() {
if let Some(ButtonMsg::Clicked) = btn.event(ctx, event) {
self.input
.mutate(ctx, |ctx, i| i.inner_mut().on_key_click(ctx, key));
self.on_input_change(ctx);
return None;
}
}
None
}
fn paint(&mut self) {
paint_overlapping(&mut [&mut self.prompt, &mut self.input, &mut self.back]);
for btn in &mut self.keys {
btn.paint();
}
}
fn render<'s>(&'s self, target: &mut impl Renderer<'s>) {
self.prompt.render(target);
self.input.render(target);
self.back.render(target);
for btn in &self.keys {
btn.render(target);
}
}
#[cfg(feature = "ui_bounds")]
fn bounds(&self, sink: &mut dyn FnMut(Rect)) {
self.prompt.bounds(sink);
self.input.bounds(sink);
self.back.bounds(sink);
for btn in &self.keys {
btn.bounds(sink)
}
}
}
pub trait MnemonicInput: Component<Msg = MnemonicInputMsg> {
fn keys() -> [&'static str; MNEMONIC_KEY_COUNT];
fn can_key_press_lead_to_a_valid_word(&self, key: usize) -> bool;
fn on_key_click(&mut self, ctx: &mut EventCtx, key: usize);
fn on_backspace_click(&mut self, ctx: &mut EventCtx);
fn on_backspace_long_press(&mut self, ctx: &mut EventCtx);
fn is_empty(&self) -> bool;
fn mnemonic(&self) -> Option<&'static str>;
}
pub enum MnemonicInputMsg {
Confirmed,
Completed,
TimedOut,
}
#[cfg(feature = "ui_debug")]
impl<T, U> crate::trace::Trace for MnemonicKeyboard<T, U>
where
T: MnemonicInput + crate::trace::Trace,
U: AsRef<str>,
{
fn trace(&self, t: &mut dyn crate::trace::Tracer) {
t.component("MnemonicKeyboard");
t.child("prompt", &self.prompt);
t.child("input", &self.input);
}
}