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trezor-firmware/core/embed/rust/src/ui/model_mercury/bootloader/menu.rs

127 lines
3.8 KiB

use crate::{
trezorhal::secbool::{secbool, sectrue},
ui::{
component::{Child, Component, Event, EventCtx, Label, Pad},
constant::{screen, WIDTH},
display::Icon,
geometry::{Insets, Point, Rect},
model_mercury::{
component::{Button, ButtonMsg::Clicked, IconText},
theme::bootloader::{
button_bld, button_bld_menu, text_title, BLD_BG, BUTTON_HEIGHT, CONTENT_PADDING,
CORNER_BUTTON_AREA, CORNER_BUTTON_TOUCH_EXPANSION, FIRE24, REFRESH24, TITLE_AREA,
X32,
},
},
shape::Renderer,
},
};
const BUTTON_AREA_START: i16 = 56;
const BUTTON_SPACING: i16 = 8;
#[repr(u32)]
#[derive(Copy, Clone, ToPrimitive)]
pub enum MenuMsg {
Close = 0xAABBCCDD,
Reboot = 0x11223344,
FactoryReset = 0x55667788,
}
pub struct Menu {
bg: Pad,
title: Child<Label<&'static str>>,
close: Child<Button<&'static str>>,
reboot: Child<Button<&'static str>>,
reset: Child<Button<&'static str>>,
}
impl Menu {
pub fn new(firmware_present: secbool) -> Self {
let content_reboot = IconText::new("REBOOT TREZOR", Icon::new(REFRESH24));
let content_reset = IconText::new("FACTORY RESET", Icon::new(FIRE24));
let mut instance = Self {
bg: Pad::with_background(BLD_BG),
title: Child::new(
Label::left_aligned("BOOTLOADER", text_title(BLD_BG)).vertically_centered(),
),
close: Child::new(
Button::with_icon(Icon::new(X32))
.styled(button_bld_menu())
.with_expanded_touch_area(Insets::uniform(CORNER_BUTTON_TOUCH_EXPANSION)),
),
reboot: Child::new(
Button::with_icon_and_text(content_reboot)
.styled(button_bld())
.initially_enabled(sectrue == firmware_present),
),
reset: Child::new(Button::with_icon_and_text(content_reset).styled(button_bld())),
};
instance.bg.clear();
instance
}
}
impl Component for Menu {
type Msg = MenuMsg;
fn place(&mut self, bounds: Rect) -> Rect {
self.bg.place(screen());
self.title.place(TITLE_AREA);
self.close.place(CORNER_BUTTON_AREA);
self.reboot.place(Rect::new(
Point::new(CONTENT_PADDING, BUTTON_AREA_START),
Point::new(WIDTH - CONTENT_PADDING, BUTTON_AREA_START + BUTTON_HEIGHT),
));
self.reset.place(Rect::new(
Point::new(
CONTENT_PADDING,
BUTTON_AREA_START + BUTTON_HEIGHT + BUTTON_SPACING,
),
Point::new(
WIDTH - CONTENT_PADDING,
BUTTON_AREA_START + 2 * BUTTON_HEIGHT + BUTTON_SPACING,
),
));
bounds
}
fn event(&mut self, ctx: &mut EventCtx, event: Event) -> Option<Self::Msg> {
if let Some(Clicked) = self.close.event(ctx, event) {
return Some(Self::Msg::Close);
}
if let Some(Clicked) = self.reboot.event(ctx, event) {
return Some(Self::Msg::Reboot);
}
if let Some(Clicked) = self.reset.event(ctx, event) {
return Some(Self::Msg::FactoryReset);
}
None
}
fn paint(&mut self) {
self.bg.paint();
self.title.paint();
self.close.paint();
self.reboot.paint();
self.reset.paint();
}
fn render<'s>(&'s self, target: &mut impl Renderer<'s>) {
self.bg.render(target);
self.title.render(target);
self.close.render(target);
self.reboot.render(target);
self.reset.render(target);
}
#[cfg(feature = "ui_bounds")]
fn bounds(&self, sink: &mut dyn FnMut(Rect)) {
self.close.bounds(sink);
self.reboot.bounds(sink);
self.reset.bounds(sink);
}
}