mirror of
https://github.com/trezor/trezor-firmware.git
synced 2024-11-14 03:30:02 +00:00
333 lines
8.4 KiB
Plaintext
333 lines
8.4 KiB
Plaintext
/*********************************************************************
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* (c) SEGGER Microcontroller GmbH *
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* The Embedded Experts *
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* www.segger.com *
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**********************************************************************
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File : /home/mbruna/CLionProjects/trezor-model_r/core/embed/ble_bootloader/jlink.jdebug
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Created : 6 Feb 2023 15:54
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Ozone Version : V3.28c
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*/
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/*********************************************************************
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*
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* OnProjectLoad
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*
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* Function description
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* Project load routine. Required.
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*
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**********************************************************************
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*/
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void OnProjectLoad (void) {
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//
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// Dialog-generated settings
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//
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Project.AddPathSubstitute (".", "$(ProjectDir)");
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Project.AddPathSubstitute (".", "$(ProjectDir)");
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Project.SetDevice ("Cortex-M4");
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Project.SetHostIF ("USB", "");
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Project.SetTargetIF ("SWD");
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Project.SetTIFSpeed ("20 MHz");
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Project.AddSvdFile ("$(InstallDir)/Config/CPU/Cortex-M4F.svd");
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//
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// User settings
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//
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File.Open ("../../build/ble_bootloader/ble_bootloader.elf");
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}
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/*********************************************************************
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*
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* OnStartupComplete
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*
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* Function description
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* Called when program execution has reached/passed
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* the startup completion point. Optional.
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*
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**********************************************************************
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*/
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//void OnStartupComplete (void) {
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//}
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/*********************************************************************
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*
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* TargetReset
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*
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* Function description
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* Replaces the default target device reset routine. Optional.
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*
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* Notes
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* This example demonstrates the usage when
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* debugging an application in RAM on a Cortex-M target device.
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*
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**********************************************************************
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*/
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//void TargetReset (void) {
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//
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// unsigned int SP;
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// unsigned int PC;
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// unsigned int VectorTableAddr;
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//
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// VectorTableAddr = Elf.GetBaseAddr();
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// //
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// // Set up initial stack pointer
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// //
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// if (VectorTableAddr != 0xFFFFFFFF) {
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// SP = Target.ReadU32(VectorTableAddr);
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// Target.SetReg("SP", SP);
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// }
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// //
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// // Set up entry point PC
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// //
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// PC = Elf.GetEntryPointPC();
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//
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// if (PC != 0xFFFFFFFF) {
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// Target.SetReg("PC", PC);
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// } else if (VectorTableAddr != 0xFFFFFFFF) {
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// PC = Target.ReadU32(VectorTableAddr + 4);
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// Target.SetReg("PC", PC);
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// } else {
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// Util.Error("Project file error: failed to set entry point PC", 1);
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// }
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//}
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/*********************************************************************
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*
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* BeforeTargetReset
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*
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* Function description
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* Event handler routine. Optional.
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*
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**********************************************************************
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*/
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//void BeforeTargetReset (void) {
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//}
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/*********************************************************************
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*
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* AfterTargetReset
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*
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* Function description
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* Event handler routine. Optional.
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* The default implementation initializes SP and PC to reset values.
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**
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**********************************************************************
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*/
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void AfterTargetReset (void) {
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_SetupTarget();
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}
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/*********************************************************************
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*
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* DebugStart
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*
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* Function description
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* Replaces the default debug session startup routine. Optional.
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*
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**********************************************************************
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*/
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//void DebugStart (void) {
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//}
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/*********************************************************************
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*
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* TargetConnect
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*
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* Function description
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* Replaces the default target IF connection routine. Optional.
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*
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**********************************************************************
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*/
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//void TargetConnect (void) {
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//}
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/*********************************************************************
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*
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* BeforeTargetConnect
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*
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* Function description
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* Event handler routine. Optional.
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*
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**********************************************************************
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*/
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void BeforeTargetConnect (void) {
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Project.SetJLinkScript("./MMDScript.JLinkScript");
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}
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/*********************************************************************
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*
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* AfterTargetConnect
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*
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* Function description
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* Event handler routine. Optional.
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*
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**********************************************************************
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*/
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//void AfterTargetConnect (void) {
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//}
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/*********************************************************************
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*
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* TargetDownload
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*
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* Function description
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* Replaces the default program download routine. Optional.
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*
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**********************************************************************
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*/
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//void TargetDownload (void) {
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//}
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/*********************************************************************
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*
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* BeforeTargetDownload
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*
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* Function description
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* Event handler routine. Optional.
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*
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**********************************************************************
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*/
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//void BeforeTargetDownload (void) {
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//}
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/*********************************************************************
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*
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* AfterTargetDownload
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*
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* Function description
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* Event handler routine. Optional.
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* The default implementation initializes SP and PC to reset values.
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*
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**********************************************************************
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*/
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void AfterTargetDownload (void) {
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_SetupTarget();
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}
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/*********************************************************************
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*
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* BeforeTargetDisconnect
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*
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* Function description
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* Event handler routine. Optional.
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*
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**********************************************************************
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*/
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//void BeforeTargetDisconnect (void) {
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//}
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/*********************************************************************
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*
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* AfterTargetDisconnect
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*
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* Function description
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* Event handler routine. Optional.
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*
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**********************************************************************
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*/
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//void AfterTargetDisconnect (void) {
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//}
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/*********************************************************************
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*
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* AfterTargetHalt
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*
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* Function description
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* Event handler routine. Optional.
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*
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**********************************************************************
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*/
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//void AfterTargetHalt (void) {
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//}
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/*********************************************************************
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*
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* BeforeTargetResume
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*
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* Function description
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* Event handler routine. Optional.
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*
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**********************************************************************
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*/
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//void BeforeTargetResume (void) {
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//}
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/*********************************************************************
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*
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* OnSnapshotLoad
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*
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* Function description
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* Called upon loading a snapshot. Optional.
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*
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* Additional information
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* This function is used to restore the target state in cases
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* where values cannot simply be written to the target.
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* Typical use: GPIO clock needs to be enabled, before
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* GPIO is configured.
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*
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**********************************************************************
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*/
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//void OnSnapshotLoad (void) {
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//}
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/*********************************************************************
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*
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* OnSnapshotSave
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*
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* Function description
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* Called upon saving a snapshot. Optional.
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*
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* Additional information
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* This function is usually used to save values of the target
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* state which can either not be trivially read,
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* or need to be restored in a specific way or order.
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* Typically use: Memory Mapped Registers,
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* such as PLL and GPIO configuration.
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*
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**********************************************************************
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*/
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//void OnSnapshotSave (void) {
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//}
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/*********************************************************************
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*
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* OnError
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*
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* Function description
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* Called when an error ocurred. Optional.
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*
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**********************************************************************
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*/
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//void OnError (void) {
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//}
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/*********************************************************************
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*
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* AfterProjectLoad
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*
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* Function description
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* After Project load routine. Optional.
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*
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**********************************************************************
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*/
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//void AfterProjectLoad (void) {
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//}
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/*********************************************************************
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*
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* _SetupTarget
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*
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* Function description
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* Setup the target.
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* Called by AfterTargetReset() and AfterTargetDownload().
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*
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* Auto-generated function. May be overridden by Ozone.
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*
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**********************************************************************
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*/
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void _SetupTarget(void) {
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//
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// this function is intentionally empty because both inital PC and
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// initial SP were chosen not to be set
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//
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}
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