mirror of
https://github.com/trezor/trezor-firmware.git
synced 2025-07-13 18:18:08 +00:00
102 lines
3.1 KiB
Python
102 lines
3.1 KiB
Python
from micropython import const
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from trezor import loop, res, ui
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from trezor.ui import Widget
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from trezor.ui.button import BTN_ACTIVE, BTN_CLICKED, Button
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from trezor.ui.loader import Loader
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if __debug__:
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from apps.debug import confirm_signal
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CONFIRMED = const(1)
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CANCELLED = const(2)
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DEFAULT_CONFIRM = res.load(ui.ICON_CONFIRM)
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DEFAULT_CANCEL = res.load(ui.ICON_CANCEL)
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class ConfirmDialog(Widget):
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def __init__(
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self,
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content,
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confirm=DEFAULT_CONFIRM,
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cancel=DEFAULT_CANCEL,
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confirm_style=ui.BTN_CONFIRM,
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cancel_style=ui.BTN_CANCEL,
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):
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self.content = content
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if cancel is not None:
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self.confirm = Button(ui.grid(9, n_x=2), confirm, style=confirm_style)
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self.cancel = Button(ui.grid(8, n_x=2), cancel, style=cancel_style)
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else:
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self.confirm = Button(ui.grid(4, n_x=1), confirm, style=confirm_style)
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self.cancel = None
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def render(self):
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self.confirm.render()
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if self.cancel is not None:
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self.cancel.render()
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def touch(self, event, pos):
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if self.confirm.touch(event, pos) == BTN_CLICKED:
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return CONFIRMED
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if self.cancel is not None:
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if self.cancel.touch(event, pos) == BTN_CLICKED:
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return CANCELLED
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async def __iter__(self):
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if __debug__:
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return await loop.spawn(super().__iter__(), self.content, confirm_signal)
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else:
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return await loop.spawn(super().__iter__(), self.content)
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_STARTED = const(-1)
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_STOPPED = const(-2)
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class HoldToConfirmDialog(Widget):
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def __init__(
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self,
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content,
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hold="Hold to confirm",
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button_style=ui.BTN_CONFIRM,
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loader_style=ui.LDR_DEFAULT,
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):
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self.content = content
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self.button = Button(ui.grid(4, n_x=1), hold, style=button_style)
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self.loader = Loader(style=loader_style)
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def render(self):
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self.button.render()
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def touch(self, event, pos):
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button = self.button
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was_active = button.state == BTN_ACTIVE
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button.touch(event, pos)
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is_active = button.state == BTN_ACTIVE
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if is_active and not was_active:
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ui.display.clear()
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self.loader.start()
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return _STARTED
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if was_active and not is_active:
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if isinstance(self.content, ui.LazyWidget):
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self.content.taint()
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if self.loader.stop():
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return CONFIRMED
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else:
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return _STOPPED
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async def __iter__(self):
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result = None
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while result is None or result < 0: # _STARTED or _STOPPED
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if self.loader.is_active():
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content_loop = self.loader
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else:
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content_loop = self.content
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confirm_loop = super().__iter__() # default loop (render on touch)
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if __debug__:
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result = await loop.spawn(content_loop, confirm_loop, confirm_signal)
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else:
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result = await loop.spawn(content_loop, confirm_loop)
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return result
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