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trezor-firmware/rust/pareen
2024-06-03 14:26:25 +02:00
..
examples feat(core): add pareen & easer crates 2024-06-03 14:26:25 +02:00
images feat(core): add pareen & easer crates 2024-06-03 14:26:25 +02:00
src feat(core): add pareen & easer crates 2024-06-03 14:26:25 +02:00
.gitignore feat(core): add pareen & easer crates 2024-06-03 14:26:25 +02:00
Cargo.toml feat(core): add pareen & easer crates 2024-06-03 14:26:25 +02:00
CHANGELOG.md feat(core): add pareen & easer crates 2024-06-03 14:26:25 +02:00
LICENSE feat(core): add pareen & easer crates 2024-06-03 14:26:25 +02:00
README.md feat(core): add pareen & easer crates 2024-06-03 14:26:25 +02:00

Pareen

Docs Status license Crates.io

Pareen is a small Rust library for parameterized inbetweening. The intended application is in game programming, where you sometimes have two discrete game states between which you want to transition smoothly for visualization purposes.

Pareen gives you tools for composing animations that are parameterized by time (i.e. mappings from time to some animated value) without constantly having to pass around time variables; it hides the plumbing, so that you need to provide time only once: when evaluating the animation.

Animations are composed similarly to Rust's iterators, so no memory allocations are necessary. The downside to this is that it is diffcult to store pareen's animations. The recommended approach is to construct and evaluate animations on the fly.

Current Status

I consider pareen to be an experimental approach, and I'm not sure if I'm still happy with it. Anyway, the integration of easing functions could use some love. Contributions are very much welcome!

Unfortunately, it looks like heavily nested animations can cause an exponential slowdown in compilation time. For now, boxing intermediate animations serves as a workaround, but this comes with a decrease of both readability and efficiency.

Examples

// An animation returning a constant value
let anim1 = pareen::constant(1.0f64);

// Animations can be evaluated at any time
let value = anim1.eval(0.5);

// Animations can be played in sequence
let anim2 = anim1.seq(0.7, pareen::prop(0.25) + 0.5);

// Animations can be composed and transformed in various ways
let anim3 = anim2
    .lerp(pareen::circle().cos())
    .scale_min_max(5.0, 10.0)
    .backwards(1.0)
    .squeeze(3.0, 0.5..=1.0);

let anim4 = pareen::cubic(&[1.0, 2.0, 3.0, 4.0]) - anim3;

let value = anim4.eval(1.0);

Easer

Optionally, you can enable support for integrating easing functions from easer.

let first_anim = pareen::constant(2.0);
let second_anim = pareen::prop(1.0f32);

// Transition from first_anim to second_anim at time 0.5, applying cubic easing
// for 0.3 time units.
let anim = first_anim.seq_ease_in_out(
    0.5,
    easer::functions::Cubic,
    0.3,
    second_anim,
);

Plots

There is an example that shows some animations as plots via RustGnuplot in examples/plots.rs. Given that gnuplot has been installed, it can be executed like this:

cargo run --example plots --feature easer

If everything works, you should see something like this: plots of the example/plots.rs animations