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trezor-firmware/tests/click_tests/common.py

115 lines
3.4 KiB

from __future__ import annotations
from enum import Enum
from typing import TYPE_CHECKING
from .. import buttons
if TYPE_CHECKING:
from trezorlib.debuglink import DebugLink, LayoutContent
# Passphrases and addresses for both models
class CommonPass:
RANDOM_25 = "Y@14lw%p)JN@f54MYvys@zj'g"
RANDOM_25_ADDRESS = "mnkoxeaMzLgfCxUdDSZWrGactyJJerQVW6"
SHORT = "abc123ABC_<>"
SHORT_ADDRESS = "mtHHfh6uHtJiACwp7kzJZ97yueT6sEdQiG"
WITH_SPACE = "abc 123"
WITH_SPACE_ADDRESS = "mvqzZUb9NaUc62Buk9WCP4L7hunsXFyamT"
EMPTY_ADDRESS = "mvbu1Gdy8SUjTenqerxUaZyYjmveZvt33q"
class PassphraseCategory(Enum):
MENU = "MENU"
DIGITS = "123"
LOWERCASE = "abc"
UPPERCASE = "ABC"
SPECIAL = "#$!"
def get_char_category(char: str) -> PassphraseCategory:
"""What is the category of a character"""
if char.isdigit():
return PassphraseCategory.DIGITS
if char.islower():
return PassphraseCategory.LOWERCASE
if char.isupper():
return PassphraseCategory.UPPERCASE
return PassphraseCategory.SPECIAL
def go_next(debug: "DebugLink", wait: bool = False) -> "LayoutContent" | None:
if debug.model == "T":
return debug.click(buttons.OK, wait=wait) # type: ignore
elif debug.model == "R":
return debug.press_right(wait=wait) # type: ignore
else:
raise ValueError(f"Unknown model {debug.model}")
def go_back(debug: "DebugLink", wait: bool = False) -> "LayoutContent" | None:
if debug.model == "T":
return debug.click(buttons.CANCEL, wait=wait) # type: ignore
elif debug.model == "R":
return debug.press_left(wait=wait) # type: ignore
else:
raise ValueError(f"Unknown model {debug.model}")
def navigate_to_action_and_press(
debug: "DebugLink",
wanted_action: str,
all_actions: list[str],
is_carousel: bool = True,
) -> "LayoutContent":
"""Navigate to the button with certain action and press it"""
# Orient
if wanted_action not in all_actions:
raise ValueError(f"Action {wanted_action} is not supported in {all_actions}")
def current_action() -> str:
return layout.buttons.get_middle_select()
# Navigate
layout = debug.read_layout()
while current_action() != wanted_action:
layout = _move_one_closer(
debug=debug,
wanted_action=wanted_action,
current_action=current_action(),
all_actions=all_actions,
is_carousel=is_carousel,
)
# Press
return debug.press_middle(wait=True)
def _move_one_closer(
debug: "DebugLink",
wanted_action: str,
current_action: str,
all_actions: list[str],
is_carousel: bool,
) -> "LayoutContent":
"""Pressing either left or right regarding to the current situation"""
index_diff = all_actions.index(wanted_action) - all_actions.index(current_action)
if not is_carousel:
# Simply move according to the index in a closed list
if index_diff > 0:
return debug.press_right(wait=True)
else:
return debug.press_left(wait=True)
else:
# Carousel can move in a circle - over the edges
# Always move the shortest way
action_half = len(all_actions) // 2
if index_diff > action_half or -action_half < index_diff < 0:
return debug.press_left(wait=True)
else:
return debug.press_right(wait=True)