You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
trezor-firmware/core/embed/rust/src/ui/model_tr/component/scrollbar.rs

306 lines
10 KiB

use crate::ui::{
component::{Component, Event, EventCtx, Never, Pad, Paginate},
display,
geometry::{Offset, Point, Rect},
shape,
shape::Renderer,
};
use super::super::theme;
use heapless::Vec;
/// Scrollbar to be painted horizontally at the top right of the screen.
pub struct ScrollBar {
pad: Pad,
page_count: usize,
pub active_page: usize,
}
/// Carrying the appearance of the scrollbar dot.
#[derive(Debug)]
enum DotType {
BigFull, // *
Big, // O
Middle, // o
Small, // .
}
pub const SCROLLBAR_SPACE: i16 = 5;
/// How many dots at most will there be
const MAX_DOTS: usize = 5;
impl ScrollBar {
/// Maximum size (width/height) of a dot
pub const MAX_DOT_SIZE: i16 = 5;
/// Distance between two dots
pub const DOTS_DISTANCE: i16 = 2;
pub const DOTS_INTERVAL: i16 = Self::MAX_DOT_SIZE + Self::DOTS_DISTANCE;
pub const MAX_WIDTH: i16 = Self::dots_width(MAX_DOTS);
pub fn new(page_count: usize) -> Self {
Self {
pad: Pad::with_background(theme::BG),
page_count,
active_page: 0,
}
}
/// Page count will be given later as it is not available yet.
pub fn to_be_filled_later() -> Self {
Self::new(0)
}
pub const fn dots_width(dots_shown: usize) -> i16 {
Self::DOTS_INTERVAL * dots_shown as i16 - Self::DOTS_DISTANCE
}
/// The width the scrollbar will really occupy.
pub fn overall_width(&self) -> i16 {
let dots_shown = self.page_count.min(MAX_DOTS);
Self::dots_width(dots_shown)
}
pub fn set_page_count(&mut self, page_count: usize) {
self.page_count = page_count;
}
/// Create a (seemingly circular) dot given its top left point.
/// Make it full when it is active, otherwise paint just the perimeter and
/// leave center empty.
fn paint_dot(&self, dot_type: &DotType, top_right: Point) {
let full_square =
Rect::from_top_right_and_size(top_right, Offset::uniform(Self::MAX_DOT_SIZE));
match dot_type {
DotType::BigFull | DotType::Big => {
// FG - painting the full square
display::rect_fill(full_square, theme::FG);
// BG - erase four corners
display::rect_fill_corners(full_square, theme::BG);
// BG - erasing the middle when not full
if matches!(dot_type, DotType::Big) {
display::rect_fill(full_square.shrink(1), theme::BG)
}
}
DotType::Middle => {
let middle_square = full_square.shrink(1);
// FG - painting the middle square
display::rect_fill(middle_square, theme::FG);
// BG - erase four corners
display::rect_fill_corners(middle_square, theme::BG);
// BG - erasing the middle
display::rect_fill(middle_square.shrink(1), theme::BG)
}
DotType::Small => {
// FG - painting the small square
display::rect_fill(full_square.shrink(2), theme::FG)
}
}
}
/// Create a (seemingly circular) dot given its top left point.
/// Make it full when it is active, otherwise paint just the perimeter and
/// leave center empty.
fn render_dot<'s>(&self, target: &mut impl Renderer<'s>, dot_type: &DotType, top_right: Point) {
let full_square =
Rect::from_top_right_and_size(top_right, Offset::uniform(Self::MAX_DOT_SIZE));
match dot_type {
DotType::BigFull => shape::Bar::new(full_square)
.with_radius(2)
.with_bg(theme::FG)
.render(target),
DotType::Big => shape::Bar::new(full_square)
.with_radius(2)
.with_fg(theme::FG)
.render(target),
DotType::Middle => shape::Bar::new(full_square.shrink(1))
.with_radius(1)
.with_fg(theme::FG)
.render(target),
DotType::Small => shape::Bar::new(full_square.shrink(2))
.with_bg(theme::FG)
.render(target),
}
}
/// Get a sequence of dots to be drawn, with specifying their appearance.
/// Painting only big dots in case of 2 and 3 pages,
/// three big and 1 middle in case of 4 pages,
/// and three big, one middle and one small in case of 5 and more pages.
fn get_drawable_dots(&self) -> Vec<DotType, MAX_DOTS> {
let mut dots = Vec::new();
match self.page_count {
0..=3 => {
// *OO
// O*O
// OO*
for i in 0..self.page_count {
if i == self.active_page {
unwrap!(dots.push(DotType::BigFull));
} else {
unwrap!(dots.push(DotType::Big));
}
}
}
4 => {
// *OOo
// O*Oo
// oO*O
// oOO*
match self.active_page {
0 => unwrap!(dots.push(DotType::BigFull)),
1 => unwrap!(dots.push(DotType::Big)),
_ => unwrap!(dots.push(DotType::Middle)),
};
match self.active_page {
1 => unwrap!(dots.push(DotType::BigFull)),
_ => unwrap!(dots.push(DotType::Big)),
};
match self.active_page {
2 => unwrap!(dots.push(DotType::BigFull)),
_ => unwrap!(dots.push(DotType::Big)),
};
match self.active_page {
3 => unwrap!(dots.push(DotType::BigFull)),
2 => unwrap!(dots.push(DotType::Big)),
_ => unwrap!(dots.push(DotType::Middle)),
};
}
_ => {
// *OOo.
// O*Oo.
// oO*Oo
// ...
// oO*Oo
// .oO*O
// .oOO*
let full_dot_index = match self.active_page {
0 => 0,
1 => 1,
last_but_one if last_but_one == self.page_count - 2 => 3,
last if last == self.page_count - 1 => 4,
_ => 2,
};
match full_dot_index {
0 => unwrap!(dots.push(DotType::BigFull)),
1 => unwrap!(dots.push(DotType::Big)),
2 => unwrap!(dots.push(DotType::Middle)),
_ => unwrap!(dots.push(DotType::Small)),
};
match full_dot_index {
0 => unwrap!(dots.push(DotType::Big)),
1 => unwrap!(dots.push(DotType::BigFull)),
2 => unwrap!(dots.push(DotType::Big)),
_ => unwrap!(dots.push(DotType::Middle)),
};
match full_dot_index {
2 => unwrap!(dots.push(DotType::BigFull)),
_ => unwrap!(dots.push(DotType::Big)),
};
match full_dot_index {
0 | 1 => unwrap!(dots.push(DotType::Middle)),
3 => unwrap!(dots.push(DotType::BigFull)),
_ => unwrap!(dots.push(DotType::Big)),
};
match full_dot_index {
0 | 1 => unwrap!(dots.push(DotType::Small)),
2 => unwrap!(dots.push(DotType::Middle)),
3 => unwrap!(dots.push(DotType::Big)),
_ => unwrap!(dots.push(DotType::BigFull)),
};
}
}
dots
}
/// Drawing the dots horizontally and aligning to the right.
fn paint_horizontal(&mut self) {
let mut top_right = self.pad.area.top_right();
for dot in self.get_drawable_dots().iter().rev() {
self.paint_dot(dot, top_right);
top_right.x -= Self::DOTS_INTERVAL;
}
}
fn render_horizontal<'s>(&'s self, target: &mut impl Renderer<'s>) {
let mut top_right = self.pad.area.top_right();
for dot in self.get_drawable_dots().iter().rev() {
self.render_dot(target, dot, top_right);
top_right.x -= Self::DOTS_INTERVAL;
}
}
}
impl Component for ScrollBar {
type Msg = Never;
fn place(&mut self, bounds: Rect) -> Rect {
// Occupying as little space as possible (according to the number of pages),
// aligning to the right.
let scrollbar_area = Rect::from_top_right_and_size(
bounds.top_right() + Offset::y(1), // offset for centering vertically
Offset::new(self.overall_width(), Self::MAX_DOT_SIZE),
);
self.pad.place(scrollbar_area);
scrollbar_area
}
fn event(&mut self, _ctx: &mut EventCtx, _event: Event) -> Option<Self::Msg> {
None
}
/// Displaying one dot for each page.
fn paint(&mut self) {
// Not showing the scrollbar dot when there is only one page
if self.page_count <= 1 {
return;
}
self.pad.clear();
self.pad.paint();
self.paint_horizontal();
}
/// Displaying one dot for each page.
fn render<'s>(&'s self, target: &mut impl Renderer<'s>) {
// Not showing the scrollbar dot when there is only one page
if self.page_count <= 1 {
return;
}
self.pad.render(target);
self.render_horizontal(target);
}
}
impl Paginate for ScrollBar {
fn page_count(&mut self) -> usize {
self.page_count
}
fn change_page(&mut self, active_page: usize) {
self.active_page = active_page;
}
}
#[cfg(feature = "ui_debug")]
impl crate::trace::Trace for ScrollBar {
fn trace(&self, t: &mut dyn crate::trace::Tracer) {
t.component("ScrollBar");
t.int("scrollbar_page_count", self.page_count as i64);
t.int("scrollbar_active_page", self.active_page as i64);
}
}