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trezor-firmware/core/src/trezor/ui/scroll.py

194 lines
5.6 KiB

from micropython import const
from trezor import loop, res, ui
from trezor.ui.button import Button, ButtonCancel, ButtonConfirm, ButtonDefault
from trezor.ui.confirm import CANCELLED, CONFIRMED
from trezor.ui.swipe import SWIPE_DOWN, SWIPE_UP, SWIPE_VERTICAL, Swipe
if __debug__:
from apps.debug import swipe_signal
if False:
from typing import Iterable, Sequence
def render_scrollbar(pages: int, page: int) -> None:
BBOX = const(220)
SIZE = const(8)
padding = 14
if pages * padding > BBOX:
padding = BBOX // pages
X = const(220)
Y = (BBOX // 2) - (pages // 2) * padding
for i in range(0, pages):
if i == page:
fg = ui.FG
else:
fg = ui.GREY
ui.display.bar_radius(X, Y + i * padding, SIZE, SIZE, fg, ui.BG, 4)
def render_swipe_icon() -> None:
DRAW_DELAY = const(200000)
icon = res.load(ui.ICON_SWIPE)
t = ui.pulse(DRAW_DELAY)
c = ui.blend(ui.GREY, ui.DARK_GREY, t)
ui.display.icon(70, 205, icon, c, ui.BG)
def render_swipe_text() -> None:
ui.display.text_center(130, 220, "Swipe", ui.BOLD, ui.GREY, ui.BG)
class Paginated(ui.Layout):
def __init__(
self, pages: Sequence[ui.Control], page: int = 0, one_by_one: bool = False
):
self.pages = pages
self.page = page
self.one_by_one = one_by_one
self.repaint = True
def dispatch(self, event: int, x: int, y: int) -> None:
pages = self.pages
page = self.page
pages[page].dispatch(event, x, y)
if event is ui.RENDER:
length = len(pages)
if page < length - 1:
render_swipe_icon()
if self.repaint:
render_swipe_text()
if self.repaint:
render_scrollbar(length, page)
self.repaint = False
async def handle_paging(self) -> None:
if self.page == 0:
directions = SWIPE_UP
elif self.page == len(self.pages) - 1:
directions = SWIPE_DOWN
else:
directions = SWIPE_VERTICAL
if __debug__:
swipe = await loop.spawn(Swipe(directions), swipe_signal)
else:
swipe = await Swipe(directions)
if swipe is SWIPE_UP:
self.page = min(self.page + 1, len(self.pages) - 1)
elif swipe is SWIPE_DOWN:
self.page = max(self.page - 1, 0)
self.pages[self.page].dispatch(ui.REPAINT, 0, 0)
self.repaint = True
self.on_change()
def create_tasks(self) -> Iterable[loop.Task]:
return self.handle_input(), self.handle_rendering(), self.handle_paging()
def on_change(self) -> None:
if self.one_by_one:
raise ui.Result(self.page)
class PageWithButtons(ui.Control):
def __init__(
self,
content: ui.Control,
paginated: "PaginatedWithButtons",
index: int,
count: int,
) -> None:
self.content = content
self.paginated = paginated
self.index = index
self.count = count
# somewhere in the middle, we can go up or down
left = res.load(ui.ICON_BACK)
left_style = ButtonDefault
right = res.load(ui.ICON_CLICK)
right_style = ButtonDefault
if self.index == 0:
# first page, we can cancel or go down
left = res.load(ui.ICON_CANCEL)
left_style = ButtonCancel
right = res.load(ui.ICON_CLICK)
right_style = ButtonDefault
elif self.index == count - 1:
# last page, we can go up or confirm
left = res.load(ui.ICON_BACK)
left_style = ButtonDefault
right = res.load(ui.ICON_CONFIRM)
right_style = ButtonConfirm
self.left = Button(ui.grid(8, n_x=2), left, left_style)
self.left.on_click = self.on_left # type: ignore
self.right = Button(ui.grid(9, n_x=2), right, right_style)
self.right.on_click = self.on_right # type: ignore
def dispatch(self, event: int, x: int, y: int) -> None:
self.content.dispatch(event, x, y)
self.left.dispatch(event, x, y)
self.right.dispatch(event, x, y)
def on_left(self) -> None:
if self.index == 0:
self.paginated.on_cancel()
else:
self.paginated.on_up()
def on_right(self) -> None:
if self.index == self.count - 1:
self.paginated.on_confirm()
else:
self.paginated.on_down()
class PaginatedWithButtons(ui.Layout):
def __init__(
self, pages: Sequence[ui.Control], page: int = 0, one_by_one: bool = False
) -> None:
self.pages = [
PageWithButtons(p, self, i, len(pages)) for i, p in enumerate(pages)
]
self.page = page
self.one_by_one = one_by_one
def dispatch(self, event: int, x: int, y: int) -> None:
pages = self.pages
page = self.page
pages[page].dispatch(event, x, y)
if event is ui.RENDER:
render_scrollbar(len(pages), page)
def on_up(self) -> None:
self.page = max(self.page - 1, 0)
self.pages[self.page].dispatch(ui.REPAINT, 0, 0)
self.on_change()
def on_down(self) -> None:
self.page = min(self.page + 1, len(self.pages) - 1)
self.pages[self.page].dispatch(ui.REPAINT, 0, 0)
self.on_change()
def on_confirm(self) -> None:
raise ui.Result(CONFIRMED)
def on_cancel(self) -> None:
raise ui.Result(CANCELLED)
def on_change(self) -> None:
if self.one_by_one:
raise ui.Result(self.page)