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trezor-firmware/src/trezor/ui/__init__.py

154 lines
4.0 KiB

from micropython import const
import sys
import math
import utime
from TrezorUI import Display
from trezor import loop, res
display = Display()
if sys.platform not in ('trezor', 'pyboard'): # stmhal
loop.after_step_hook = display.refresh
def rgbcolor(r: int, g: int, b: int) -> int:
return ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | ((b & 0xF8) >> 3)
LIGHT_RED = rgbcolor(0xFF, 0x00, 0x00)
# RED E4572E
RED = rgbcolor(0xE4, 0x57, 0x2E)
# ACTIVE DARK RED A64022
ACTIVE_RED = rgbcolor(0xA6, 0x40, 0x22)
PINK = rgbcolor(0xE9, 0x1E, 0x63)
PURPLE = rgbcolor(0x9C, 0x27, 0xB0)
DEEP_PURPLE = rgbcolor(0x67, 0x3A, 0xB7)
INDIGO = rgbcolor(0x3F, 0x51, 0xB5)
BLUE = rgbcolor(0x21, 0x96, 0xF3)
LIGHT_BLUE = rgbcolor(0x03, 0xA9, 0xF4)
CYAN = rgbcolor(0x00, 0xBC, 0xD4)
TEAL = rgbcolor(0x00, 0x96, 0x88)
# GREEN 4CC148
GREEN = rgbcolor(0x4C, 0xC1, 0x48)
# ACTIVE DARK GREEN 1A8C14
ACTIVE_GREEN = rgbcolor(0x1A, 0x8C, 0x14)
LIGHT_GREEN = rgbcolor(0x87, 0xCE, 0x26)
LIME = rgbcolor(0xCD, 0xDC, 0x39)
YELLOW = rgbcolor(0xFF, 0xEB, 0x3B)
AMBER = rgbcolor(0xFF, 0xC1, 0x07)
ORANGE = rgbcolor(0xFF, 0x98, 0x00)
DEEP_ORANGE = rgbcolor(0xFF, 0x57, 0x22)
BROWN = rgbcolor(0x79, 0x55, 0x48)
LIGHT_GREY = rgbcolor(0xDA, 0xDD, 0xD8)
GREY = rgbcolor(0x9E, 0x9E, 0x9E)
DARK_GREY = rgbcolor(0x3E, 0x3E, 0x3E)
BLUE_GRAY = rgbcolor(0x60, 0x7D, 0x8B)
BLACK = rgbcolor(0x00, 0x00, 0x00)
WHITE = rgbcolor(0xFA, 0xFA, 0xFA)
BLACKISH = rgbcolor(0x20, 0x20, 0x20)
MONO = Display.FONT_MONO
NORMAL = Display.FONT_NORMAL
BOLD = Display.FONT_BOLD
# radius for buttons and other elements
BTN_RADIUS = const(2)
BACKLIGHT_NORMAL = const(60)
BACKLIGHT_DIM = const(5)
BACKLIGHT_NONE = const(2)
BACKLIGHT_MAX = const(255)
# display width and height
SCREEN = const(240)
# icons
ICON_RESET = 'trezor/res/header_icons/reset.toig'
ICON_WIPE = 'trezor/res/header_icons/wipe.toig'
ICON_RECOVERY = 'trezor/res/header_icons/recovery.toig'
def in_area(pos: tuple, area: tuple) -> bool:
x, y = pos
ax, ay, aw, ah = area
return ax <= x <= ax + aw and ay <= y <= ay + ah
def lerpi(a: int, b: int, t: float) -> int:
return int(a + t * (b - a))
def blend(ca: int, cb: int, t: float) -> int:
return rgbcolor(lerpi((ca >> 8) & 0xF8, (cb >> 8) & 0xF8, t),
lerpi((ca >> 3) & 0xFC, (cb >> 3) & 0xFC, t),
lerpi((ca << 3) & 0xF8, (cb << 3) & 0xF8, t))
async def alert(count=3):
current = display.backlight()
for i in range(count * 2):
if i % 2 == 0:
display.backlight(BACKLIGHT_MAX)
yield loop.Sleep(20000)
else:
display.backlight(BACKLIGHT_NORMAL)
yield loop.Sleep(80000)
display.backlight(current)
async def backlight_slide(val, speed=20000):
current = display.backlight()
for i in range(current, val, -1 if current > val else 1):
display.backlight(i)
await loop.Sleep(speed)
def animate_pulse(func, ca, cb, speed=200000, delay=30000):
while True:
# normalize sin from interval -1:1 to 0:1
y = 0.5 + 0.5 * math.sin(utime.ticks_us() / speed)
c = blend(ca, cb, y)
func(c)
yield loop.Sleep(delay)
def header(title, icon=ICON_RESET, fg=BLACK, bg=BLACK):
display.bar(0, 0, 240, 32, bg)
if icon is not None:
display.icon(8, 4, res.load(icon), fg, bg)
display.text(8 + 24 + 2, 24, title, BOLD, fg, bg)
def rotate_coords(pos: tuple) -> tuple:
r = display.orientation()
if r == 0:
return pos
x, y = pos
if r == 90:
return (y, 240 - x)
if r == 180:
return (240 - x, 240 - y)
if r == 270:
return (240 - y, x)
class Widget:
def render(self):
pass
def touch(self, event, pos):
pass
def __iter__(self):
while True:
self.render()
event, *pos = yield loop.Select(loop.TOUCH)
result = self.touch(event, pos)
if result is not None:
return result