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trezor-firmware/core/src/apps/debug/__init__.py

281 lines
11 KiB

if not __debug__:
from trezor.utils import halt
halt("debug mode inactive")
if __debug__:
from typing import TYPE_CHECKING
import trezorui2
from storage import debug as storage
from storage.debug import debug_events
from trezor import log, loop, utils, wire
from trezor.enums import MessageType
from trezor.messages import DebugLinkLayout, Success
from trezor.ui import display
from trezor.wire import context
from apps import workflow_handlers
if TYPE_CHECKING:
from trezor.messages import (
DebugLinkDecision,
DebugLinkEraseSdCard,
DebugLinkGetState,
DebugLinkRecordScreen,
DebugLinkReseedRandom,
DebugLinkResetDebugEvents,
DebugLinkState,
DebugLinkWatchLayout,
)
from trezor.ui import Layout
swipe_chan = loop.chan()
result_chan = loop.chan()
button_chan = loop.chan()
click_chan = loop.chan()
swipe_signal = swipe_chan.take
result_signal = result_chan.take
button_signal = button_chan.take
click_signal = click_chan.take
debuglink_decision_chan = loop.chan()
layout_change_chan = loop.chan()
DEBUG_CONTEXT: context.Context | None = None
LAYOUT_WATCHER_NONE = 0
LAYOUT_WATCHER_STATE = 1
LAYOUT_WATCHER_LAYOUT = 2
REFRESH_INDEX = 0
def screenshot() -> bool:
if storage.save_screen:
# Starting with "refresh00", allowing for 100 emulator restarts
# without losing the order of the screenshots based on filename.
display.save(
storage.save_screen_directory + f"/refresh{REFRESH_INDEX:0>2}-"
)
return True
return False
def notify_layout_change(layout: Layout, event_id: int | None = None) -> None:
layout.read_content_into(storage.current_content_tokens)
if storage.watch_layout_changes or layout_change_chan.takers:
payload = (event_id, storage.current_content_tokens)
layout_change_chan.publish(payload)
async def _dispatch_debuglink_decision(
event_id: int | None, msg: DebugLinkDecision
) -> None:
from trezor.enums import DebugButton
if msg.button is not None:
if msg.button == DebugButton.NO:
await result_chan.put((event_id, trezorui2.CANCELLED))
elif msg.button == DebugButton.YES:
await result_chan.put((event_id, trezorui2.CONFIRMED))
elif msg.button == DebugButton.INFO:
await result_chan.put((event_id, trezorui2.INFO))
else:
raise RuntimeError(f"Invalid msg.button - {msg.button}")
elif msg.input is not None:
await result_chan.put((event_id, msg.input))
elif msg.swipe is not None:
await swipe_chan.put((event_id, msg.swipe))
else:
# Sanity check. The message will be visible in terminal.
raise RuntimeError("Invalid DebugLinkDecision message")
async def debuglink_decision_dispatcher() -> None:
while True:
event_id, msg = await debuglink_decision_chan.take()
await _dispatch_debuglink_decision(event_id, msg)
async def get_layout_change_content() -> list[str]:
awaited_event_id = debug_events.awaited_event
last_result_id = debug_events.last_result
if awaited_event_id is not None and awaited_event_id == last_result_id:
# We are awaiting the event that just happened - return current state
return storage.current_content_tokens
while True:
event_id, content = await layout_change_chan.take()
if awaited_event_id is None or event_id is None:
# Not waiting for anything or event does not have ID
break
elif event_id == awaited_event_id:
# We found what we were waiting for
debug_events.awaited_event = None
break
elif event_id > awaited_event_id:
# Sanity check
pass
# TODO: find out why this sometimes happens on TR when running tests with
# "physical" emulator (./emu.py)
# raise RuntimeError(
# f"Waiting for event that already happened - {event_id} > {awaited_event_id}"
# )
if awaited_event_id is not None:
# Updating last result
debug_events.last_result = awaited_event_id
return content
async def return_layout_change() -> None:
content_tokens = await get_layout_change_content()
assert DEBUG_CONTEXT is not None
if storage.layout_watcher is LAYOUT_WATCHER_LAYOUT:
await DEBUG_CONTEXT.write(DebugLinkLayout(tokens=content_tokens))
else:
from trezor.messages import DebugLinkState
await DEBUG_CONTEXT.write(DebugLinkState(tokens=content_tokens))
storage.layout_watcher = LAYOUT_WATCHER_NONE
async def dispatch_DebugLinkWatchLayout(msg: DebugLinkWatchLayout) -> Success:
from trezor import ui
layout_change_chan.putters.clear()
if msg.watch:
await ui.wait_until_layout_is_running()
storage.watch_layout_changes = bool(msg.watch)
log.debug(__name__, "Watch layout changes: %s", storage.watch_layout_changes)
return Success()
async def dispatch_DebugLinkResetDebugEvents(
msg: DebugLinkResetDebugEvents,
) -> Success:
# Resetting the debug events makes sure that the previous
# events/layouts are not mixed with the new ones.
storage.reset_debug_events()
return Success()
async def dispatch_DebugLinkDecision(msg: DebugLinkDecision) -> None:
from trezor import workflow
workflow.idle_timer.touch()
if debuglink_decision_chan.putters:
log.warning(__name__, "DebugLinkDecision queue is not empty")
x = msg.x # local_cache_attribute
y = msg.y # local_cache_attribute
# Incrementing the counter for last events so we know what to await
debug_events.last_event += 1
# Touchscreen devices click on specific coordinates, with possible hold
if (
x is not None
and y is not None
and utils.INTERNAL_MODEL in ("T2T1", "T3T1", "D001")
):
click_chan.publish((debug_events.last_event, x, y, msg.hold_ms))
# Button devices press specific button
elif msg.physical_button is not None and utils.INTERNAL_MODEL in ("T2B1",):
button_chan.publish(
(debug_events.last_event, msg.physical_button, msg.hold_ms)
)
else:
# Will get picked up by _dispatch_debuglink_decision eventually
debuglink_decision_chan.publish((debug_events.last_event, msg))
if msg.wait:
# We wait for all the previously sent events
debug_events.awaited_event = debug_events.last_event
storage.layout_watcher = LAYOUT_WATCHER_LAYOUT
loop.schedule(return_layout_change())
async def dispatch_DebugLinkGetState(
msg: DebugLinkGetState,
) -> DebugLinkState | None:
from trezor.messages import DebugLinkState
from apps.common import mnemonic, passphrase
m = DebugLinkState()
m.mnemonic_secret = mnemonic.get_secret()
m.mnemonic_type = mnemonic.get_type()
m.passphrase_protection = passphrase.is_enabled()
m.reset_entropy = storage.reset_internal_entropy
if msg.wait_layout:
if not storage.watch_layout_changes:
raise wire.ProcessError("Layout is not watched")
storage.layout_watcher = LAYOUT_WATCHER_STATE
# We wait for the last previously sent event to finish
debug_events.awaited_event = debug_events.last_event
loop.schedule(return_layout_change())
return None
else:
m.tokens = storage.current_content_tokens
return m
async def dispatch_DebugLinkRecordScreen(msg: DebugLinkRecordScreen) -> Success:
if msg.target_directory:
# In case emulator is restarted but we still want to record screenshots
# into the same directory as before, we need to increment the refresh index,
# so that the screenshots are not overwritten.
global REFRESH_INDEX
REFRESH_INDEX = msg.refresh_index
storage.save_screen_directory = msg.target_directory
storage.save_screen = True
else:
storage.save_screen = False
display.clear_save() # clear C buffers
return Success()
async def dispatch_DebugLinkReseedRandom(msg: DebugLinkReseedRandom) -> Success:
if msg.value is not None:
from trezor.crypto import random
random.reseed(msg.value)
return Success()
async def dispatch_DebugLinkEraseSdCard(msg: DebugLinkEraseSdCard) -> Success:
from trezor import io
sdcard = io.sdcard # local_cache_attribute
try:
sdcard.power_on()
if msg.format:
io.fatfs.mkfs()
else:
# trash first 1 MB of data to destroy the FAT filesystem
assert sdcard.capacity() >= 1024 * 1024
empty_block = bytes([0xFF] * sdcard.BLOCK_SIZE)
for i in range(1024 * 1024 // sdcard.BLOCK_SIZE):
sdcard.write(i, empty_block)
except OSError:
raise wire.ProcessError("SD card operation failed")
finally:
sdcard.power_off()
return Success()
def boot() -> None:
register = workflow_handlers.register # local_cache_attribute
register(MessageType.DebugLinkDecision, dispatch_DebugLinkDecision) # type: ignore [Argument of type "(msg: DebugLinkDecision) -> Coroutine[Any, Any, None]" cannot be assigned to parameter "handler" of type "Handler[Msg@register]" in function "register"]
register(MessageType.DebugLinkGetState, dispatch_DebugLinkGetState) # type: ignore [Argument of type "(msg: DebugLinkGetState) -> Coroutine[Any, Any, DebugLinkState | None]" cannot be assigned to parameter "handler" of type "Handler[Msg@register]" in function "register"]
register(MessageType.DebugLinkReseedRandom, dispatch_DebugLinkReseedRandom)
register(MessageType.DebugLinkRecordScreen, dispatch_DebugLinkRecordScreen)
register(MessageType.DebugLinkEraseSdCard, dispatch_DebugLinkEraseSdCard)
register(MessageType.DebugLinkWatchLayout, dispatch_DebugLinkWatchLayout)
register(
MessageType.DebugLinkResetDebugEvents, dispatch_DebugLinkResetDebugEvents
)
loop.schedule(debuglink_decision_dispatcher())
if storage.layout_watcher is not LAYOUT_WATCHER_NONE:
loop.schedule(return_layout_change())