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trezor-firmware/core/src/apps/homescreen/lockscreen.py

72 lines
2.3 KiB

from trezor import loop, res, ui, wire
from . import HomescreenBase
async def lockscreen() -> None:
from apps.common.request_pin import can_lock_device
from apps.base import unlock_device
if can_lock_device():
await Lockscreen()
try:
await unlock_device()
except wire.PinCancelled:
pass
class Lockscreen(HomescreenBase):
def __init__(
self, lock_label: str = "Locked", tap_label: str = "Tap to unlock"
) -> None:
self.lock_label = lock_label
self.tap_label = tap_label
super().__init__()
def render_lock(self) -> None:
ui.display.bar_radius(40, 100, 160, 40, ui.TITLE_GREY, ui.BG, 4)
ui.display.bar_radius(42, 102, 156, 36, ui.BG, ui.TITLE_GREY, 4)
ui.display.text_center(
ui.WIDTH // 2, 128, self.lock_label, ui.BOLD, ui.TITLE_GREY, ui.BG
)
ui.display.text_center(
ui.WIDTH // 2 + 10, 220, self.tap_label, ui.BOLD, ui.TITLE_GREY, ui.BG
)
ui.display.icon(45, 202, res.load(ui.ICON_CLICK), ui.TITLE_GREY, ui.BG)
def handle_rendering(self) -> loop.Task: # type: ignore
"""Task that is rendering the layout in a busy loop.
Copy-pasted from ui.Layout.handle_rendering with modification to set the
backlight to a lower level while lockscreen is on, and a longer sleep because
we never do any redrawing."""
# Before the first render, we dim the display.
ui.backlight_fade(ui.BACKLIGHT_DIM)
# Clear the screen of any leftovers, make sure everything is marked for
# repaint (we can be running the same layout instance multiple times)
# and paint it.
ui.display.clear()
self.on_render()
if __debug__ and self.should_notify_layout_change:
from apps.debug import notify_layout_change
self.should_notify_layout_change = False
notify_layout_change(self)
ui.refresh()
ui.backlight_fade(ui.BACKLIGHT_LOW)
# long sleep
sleep = loop.sleep(1000 * 1000 * 1000)
while True:
yield sleep
def on_render(self) -> None:
self.render_homescreen()
self.render_lock()
def on_touch_end(self, x: int, y: int) -> None:
raise ui.Result(None)