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trezor-firmware/core/embed/rust/src/ui/model_tr/component/loader.rs

201 lines
5.8 KiB

use crate::{
time::{Duration, Instant},
ui::{
animation::Animation,
component::{Component, Event, EventCtx},
display::{self, Color, Font},
geometry::{Offset, Rect},
},
};
pub enum LoaderMsg {
GrownCompletely,
ShrunkCompletely,
}
enum State {
Initial,
Growing(Animation<u16>),
Shrinking(Animation<u16>),
Grown,
}
pub struct Loader {
area: Rect,
state: State,
growing_duration: Duration,
shrinking_duration: Duration,
text: display::TextOverlay<'static>,
styles: LoaderStyleSheet,
}
impl Loader {
pub const SIZE: Offset = Offset::new(120, 120);
pub fn new(text: &'static str, styles: LoaderStyleSheet) -> Self {
let overlay = display::TextOverlay::new(text, styles.normal.font);
Self {
area: Rect::zero(),
state: State::Initial,
growing_duration: Duration::from_millis(1000),
shrinking_duration: Duration::from_millis(500),
text: overlay,
styles,
}
}
pub fn start_growing(&mut self, ctx: &mut EventCtx, now: Instant) {
let mut anim = Animation::new(
display::LOADER_MIN,
display::LOADER_MAX,
self.growing_duration,
now,
);
if let State::Shrinking(shrinking) = &self.state {
anim.seek_to_value(shrinking.value(now));
}
self.state = State::Growing(anim);
// The animation is starting, request an animation frame event.
ctx.request_anim_frame();
// We don't have to wait for the animation frame event with the first paint,
// let's do that now.
ctx.request_paint();
}
pub fn start_shrinking(&mut self, ctx: &mut EventCtx, now: Instant) {
let mut anim = Animation::new(
display::LOADER_MAX,
display::LOADER_MIN,
self.shrinking_duration,
now,
);
if let State::Growing(growing) = &self.state {
anim.seek_to_value(display::LOADER_MAX - growing.value(now));
}
self.state = State::Shrinking(anim);
// The animation should be already progressing at this point, so we don't need
// to request another animation frames, but we should request to get painted
// after this event pass.
ctx.request_paint();
}
pub fn reset(&mut self) {
self.state = State::Initial;
}
pub fn animation(&self) -> Option<&Animation<u16>> {
match &self.state {
State::Initial => None,
State::Grown => None,
State::Growing(a) | State::Shrinking(a) => Some(a),
}
}
pub fn progress(&self, now: Instant) -> Option<u16> {
self.animation().map(|a| a.value(now))
}
pub fn is_animating(&self) -> bool {
self.animation().is_some()
}
pub fn is_completely_grown(&self, now: Instant) -> bool {
matches!(self.progress(now), Some(display::LOADER_MAX))
}
pub fn is_completely_shrunk(&self, now: Instant) -> bool {
matches!(self.progress(now), Some(display::LOADER_MIN))
}
pub fn paint_loader(&mut self, style: &LoaderStyle, done: i32) {
let invert_from = ((self.area.width() + 1) * done) / (display::LOADER_MAX as i32);
display::bar_with_text_and_fill(
self.area,
Some(self.text),
style.fg_color,
style.bg_color,
-1,
invert_from,
);
}
}
impl Component for Loader {
type Msg = LoaderMsg;
fn place(&mut self, bounds: Rect) -> Rect {
self.area = bounds;
let baseline = bounds.bottom_center() + Offset::new(1, -1);
self.text.place(baseline);
self.area
}
fn event(&mut self, ctx: &mut EventCtx, event: Event) -> Option<Self::Msg> {
let now = Instant::now();
if let Event::Timer(EventCtx::ANIM_FRAME_TIMER) = event {
if self.is_animating() {
// We have something to paint, so request to be painted in the next pass.
ctx.request_paint();
if self.is_completely_grown(now) {
self.state = State::Grown;
return Some(LoaderMsg::GrownCompletely);
} else if self.is_completely_shrunk(now) {
self.state = State::Initial;
return Some(LoaderMsg::ShrunkCompletely);
} else {
// There is further progress in the animation, request an animation frame event.
ctx.request_anim_frame();
}
}
}
None
}
fn paint(&mut self) {
// TODO: Consider passing the current instant along with the event -- that way,
// we could synchronize painting across the component tree. Also could be useful
// in automated tests.
// In practice, taking the current instant here is more precise in case some
// other component in the tree takes a long time to draw.
let now = Instant::now();
if let State::Initial = self.state {
self.paint_loader(self.styles.normal, 0);
} else if let State::Grown = self.state {
self.paint_loader(self.styles.normal, display::LOADER_MAX as i32);
} else {
let progress = self.progress(now);
if let Some(done) = progress {
self.paint_loader(self.styles.normal, done as i32);
} else {
self.paint_loader(self.styles.normal, 0);
}
}
}
}
pub struct LoaderStyleSheet {
pub normal: &'static LoaderStyle,
}
pub struct LoaderStyle {
pub font: Font,
pub fg_color: Color,
pub bg_color: Color,
}
#[cfg(feature = "ui_debug")]
impl crate::trace::Trace for Loader {
fn trace(&self, d: &mut dyn crate::trace::Tracer) {
d.open("Loader");
d.close();
}
}