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trezor-firmware/core/embed/rust/src/ui/component/marquee.rs

232 lines
6.5 KiB

use crate::{
strutil::TString,
time::{Duration, Instant},
ui::{
animation::Animation,
component::{Component, Event, EventCtx, Never, TimerToken},
display,
display::{Color, Font},
geometry::Rect,
util::animation_disabled,
},
};
const ANIMATION_DURATION_MS: u32 = 2000;
const PAUSE_DURATION_MS: u32 = 1000;
enum State {
Initial,
Left(Animation<i16>),
PauseLeft,
Right(Animation<i16>),
PauseRight,
}
pub struct Marquee {
area: Rect,
pause_token: Option<TimerToken>,
min_offset: i16,
max_offset: i16,
state: State,
text: TString<'static>,
font: Font,
fg: Color,
bg: Color,
duration: Duration,
pause: Duration,
}
impl Marquee {
pub fn new(text: TString<'static>, font: Font, fg: Color, bg: Color) -> Self {
Self {
area: Rect::zero(),
pause_token: None,
min_offset: 0,
max_offset: 0,
state: State::Initial,
text,
font,
fg,
bg,
duration: Duration::from_millis(ANIMATION_DURATION_MS),
pause: Duration::from_millis(PAUSE_DURATION_MS),
}
}
pub fn set_text(&mut self, text: TString<'static>) {
self.text = text;
}
pub fn start(&mut self, ctx: &mut EventCtx, now: Instant) {
// Not starting if animations are disabled.
if animation_disabled() {
return;
}
if let State::Initial = self.state {
let text_width = self.font.text_width(self.text.map(|t| t));
let max_offset = self.area.width() - text_width;
self.min_offset = 0;
self.max_offset = max_offset;
let anim = Animation::new(self.min_offset, max_offset, self.duration, now);
self.state = State::Left(anim);
// The animation is starting, request an animation frame event.
ctx.request_anim_frame();
// We don't have to wait for the animation frame event with the first paint,
// let's do that now.
ctx.request_paint();
}
}
pub fn reset(&mut self) {
self.state = State::Initial;
}
pub fn animation(&self) -> Option<&Animation<i16>> {
match &self.state {
State::Initial => None,
State::Left(a) => Some(a),
State::PauseLeft => None,
State::Right(a) => Some(a),
State::PauseRight => None,
}
}
pub fn is_at_right(&self, now: Instant) -> bool {
if let Some(p) = self.progress(now) {
return p == self.min_offset;
}
false
}
pub fn is_at_left(&self, now: Instant) -> bool {
if let Some(p) = self.progress(now) {
return p == self.max_offset;
}
false
}
pub fn progress(&self, now: Instant) -> Option<i16> {
self.animation().map(|a| a.value(now))
}
pub fn is_animating(&self) -> bool {
self.animation().is_some()
}
pub fn paint_anim(&mut self, offset: i16) {
display::marquee(
self.area,
self.text.map(|t| t),
offset,
self.font,
self.fg,
self.bg,
);
}
}
impl Component for Marquee {
type Msg = Never;
fn place(&mut self, bounds: Rect) -> Rect {
self.area = bounds;
self.area
}
fn event(&mut self, ctx: &mut EventCtx, event: Event) -> Option<Self::Msg> {
// Not doing anything if animations are disabled.
if animation_disabled() {
return None;
}
let now = Instant::now();
if let Event::Timer(token) = event {
if self.pause_token == Some(token) {
match self.state {
State::PauseLeft => {
let anim =
Animation::new(self.max_offset, self.min_offset, self.duration, now);
self.state = State::Right(anim);
}
State::PauseRight => {
let anim =
Animation::new(self.min_offset, self.max_offset, self.duration, now);
self.state = State::Left(anim);
}
_ => {}
}
// We have something to paint, so request to be painted in the next pass.
ctx.request_paint();
// There is further progress in the animation, request an animation frame event.
ctx.request_anim_frame();
}
if token == EventCtx::ANIM_FRAME_TIMER {
if self.is_animating() {
// We have something to paint, so request to be painted in the next pass.
ctx.request_paint();
// There is further progress in the animation, request an animation frame
// event.
ctx.request_anim_frame();
}
match self.state {
State::Right(_) => {
if self.is_at_right(now) {
self.pause_token = Some(ctx.request_timer(self.pause));
self.state = State::PauseRight;
}
}
State::Left(_) => {
if self.is_at_left(now) {
self.pause_token = Some(ctx.request_timer(self.pause));
self.state = State::PauseLeft;
}
}
_ => {}
}
}
}
None
}
fn paint(&mut self) {
let now = Instant::now();
match self.state {
State::Initial => {
self.paint_anim(0);
}
State::PauseRight => {
self.paint_anim(self.min_offset);
}
State::PauseLeft => {
self.paint_anim(self.max_offset);
}
_ => {
let progress = self.progress(now);
if let Some(done) = progress {
self.paint_anim(done);
} else {
self.paint_anim(0);
}
}
}
}
}
#[cfg(feature = "ui_debug")]
impl crate::trace::Trace for Marquee {
fn trace(&self, t: &mut dyn crate::trace::Tracer) {
t.component("Marquee");
t.string("text", self.text.into());
}
}