mirror of
https://github.com/trezor/trezor-firmware.git
synced 2024-11-16 04:29:08 +00:00
e223173b4e
select was a bit confusing name, as we always block on only one interface.
134 lines
4.5 KiB
Python
134 lines
4.5 KiB
Python
#
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# 2048 Game ported to TREZOR Core by Pavol Rusnak (stick@satoshilabs.com)
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#
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# inspired by https://github.com/gabrielecirulli/2048
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#
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from trezor import ui
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from trezor import loop
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from trezor import workflow
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from trezor.crypto import random
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from trezor.ui.swipe import Swipe, SWIPE_DOWN, SWIPE_UP, SWIPE_LEFT
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color_bg = ui.rgb(0xbb, 0xad, 0xa0)
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color_empty = ui.rgb(0xcc, 0xc0, 0xb3)
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color_fg1 = ui.rgb(0x77, 0x6e, 0x65)
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color_fg2 = ui.rgb(0xf9, 0xf6, 0xf2)
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color_lose_fg = ui.rgb(0xff, 0xff, 0xff)
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color_lose_bg = ui.rgb(0xff, 0x00, 0x00)
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color_win_fg = ui.rgb(0xff, 0xff, 0xff)
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color_win_bg = ui.rgb(0x00, 0xff, 0x00)
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color = {}
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color[2] = ui.rgb(0xee, 0xe4, 0xda), color_fg1
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color[4] = ui.rgb(0xed, 0xe0, 0xc8), color_fg1
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color[8] = ui.rgb(0xf2, 0xb1, 0x79), color_fg2
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color[16] = ui.rgb(0xf5, 0x95, 0x63), color_fg2
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color[32] = ui.rgb(0xf6, 0x7c, 0x5f), color_fg2
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color[64] = ui.rgb(0xf6, 0x5e, 0x3b), color_fg2
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color[128] = ui.rgb(0xed, 0xcf, 0x72), color_fg2
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color[256] = ui.rgb(0xed, 0xcc, 0x61), color_fg2
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color[512] = ui.rgb(0xed, 0xc8, 0x50), color_fg2
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color[1024] = ui.rgb(0xed, 0xc5, 0x3f), color_fg2
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color[2048] = ui.rgb(0xed, 0xc2, 0x2e), color_fg2
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class State():
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def __init__(self):
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self.m = [[0 for _ in range(4)] for _ in range(4)]
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self.add_new()
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self.add_new()
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def add_new(self):
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while True:
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i, j = random.uniform(4), random.uniform(4)
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if self.m[i][j] == 0:
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self.m[i][j] = 2
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break
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def render(self):
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if 0 not in self.m[0] and 0 not in self.m[1] and 0 not in self.m[2] and 0 not in self.m[3]:
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d.bar(0, 0, 240, 240, color_lose_bg)
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d.text_center(120, 128, "YOU LOSE!", ui.BOLD, color_lose_fg, color_lose_bg)
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elif 2048 in self.m[0] or 2048 in self.m[1] or 2048 in self.m[2] or 2048 in self.m[3]:
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d.bar(0, 0, 240, 240, color_win_bg)
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d.text_center(120, 128, "YOU WIN!", ui.BOLD, color_win_fg, color_win_bg)
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else:
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for i in range(4):
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for j in range(4):
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if not self.m[i][j]:
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d.bar_radius(8 + i * 58, 8 + j * 58, 50, 50, color_empty, color_bg, 2)
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else:
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v = self.m[i][j]
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cb, cf = color[v]
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d.bar_radius(8 + i * 58, 8 + j * 58, 50, 50, cb, color_bg, 2)
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d.text_center(8 + i * 58 + 25, 8 + j * 58 + 33, str(v), ui.BOLD, cf, cb)
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d.backlight(ui.BACKLIGHT_NORMAL)
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d.refresh()
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def update(self, dir):
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for _ in range(4):
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self.compact(dir)
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def compact(self, dir):
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if dir == SWIPE_DOWN:
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for i in range(4):
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for j in [2, 1, 0]:
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if self.m[i][j] == self.m[i][j + 1]:
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self.m[i][j + 1] = self.m[i][j] * 2
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self.m[i][j] = 0
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elif 0 == self.m[i][j + 1]:
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self.m[i][j + 1] = self.m[i][j]
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self.m[i][j] = 0
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elif dir == SWIPE_UP:
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for i in range(4):
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for j in [1, 2, 3]:
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if self.m[i][j] == self.m[i][j - 1]:
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self.m[i][j - 1] = self.m[i][j] * 2
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self.m[i][j] = 0
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elif 0 == self.m[i][j - 1]:
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self.m[i][j - 1] = self.m[i][j]
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self.m[i][j] = 0
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elif dir == SWIPE_LEFT:
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for j in range(4):
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for i in [1, 2, 3]:
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if self.m[i][j] == self.m[i - 1][j]:
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self.m[i - 1][j] = self.m[i][j] * 2
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self.m[i][j] = 0
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elif 0 == self.m[i - 1][j]:
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self.m[i - 1][j] = self.m[i][j]
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self.m[i][j] = 0
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else: # SWIPE_RIGHT
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for j in range(4):
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for i in [2, 1, 0]:
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if self.m[i][j] == self.m[i + 1][j]:
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self.m[i + 1][j] = self.m[i][j] * 2
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self.m[i][j] = 0
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elif 0 == self.m[i + 1][j]:
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self.m[i + 1][j] = self.m[i][j]
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self.m[i][j] = 0
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d = ui.Display()
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d.backlight(ui.BACKLIGHT_NORMAL)
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d.bar(0, 0, 240, 240, color_bg)
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s = State()
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async def swipe_move():
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swipe = await Swipe(absolute=True)
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s.update(swipe)
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s.add_new()
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async def layout_game():
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while True:
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s.render()
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await swipe_move()
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workflow.startdefault(layout_game)
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loop.run()
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