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trezor-firmware/micropython/extmod/modtrezorui/display-unix-sdl.h
2017-03-16 19:14:30 +01:00

84 lines
2.4 KiB
C

/*
* Copyright (c) Pavol Rusnak, SatoshiLabs
*
* Licensed under TREZOR License
* see LICENSE file for details
*/
#include <stdlib.h>
#include <SDL2/SDL.h>
#define DISPLAY_BORDER 16
static SDL_Renderer *RENDERER = 0;
static SDL_Surface *BUFFER = 0;
static SDL_Texture *TEXTURE = 0;
static int DATAODD = 0;
static int POSX, POSY, SX, SY, EX, EY = 0;
#define CMD(X) (void)(X);
void DATA(uint8_t x) {
if (POSX <= EX && POSY <= EY) {
((uint8_t *)BUFFER->pixels)[POSX * 2 + POSY * BUFFER->pitch + (DATAODD ^ 1)] = x;
}
DATAODD = !DATAODD;
if (DATAODD == 0) {
POSX++;
if (POSX > EX) {
POSX = SX;
POSY++;
}
}
}
void display_init(void)
{
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("SDL_Init Error: %s\n", SDL_GetError());
}
SDL_Window *win = SDL_CreateWindow("TREZOR", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, DISPLAY_RESX + 2 * DISPLAY_BORDER, DISPLAY_RESY + 2 * DISPLAY_BORDER, SDL_WINDOW_SHOWN);
if (!win) {
printf("SDL_CreateWindow Error: %s\n", SDL_GetError());
SDL_Quit();
}
RENDERER = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
if (!RENDERER) {
printf("SDL_CreateRenderer Error: %s\n", SDL_GetError());
SDL_DestroyWindow(win);
SDL_Quit();
}
SDL_SetRenderDrawColor(RENDERER, BACKLIGHT, BACKLIGHT, BACKLIGHT, 255);
SDL_RenderClear(RENDERER);
BUFFER = SDL_CreateRGBSurface(0, DISPLAY_RESX, DISPLAY_RESY, 16, 0xF800, 0x07E0, 0x001F, 0x0000);
TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, DISPLAY_RESX, DISPLAY_RESY);
SDL_SetTextureBlendMode(TEXTURE, SDL_BLENDMODE_NONE);
SDL_SetTextureAlphaMod(TEXTURE, 0);
}
static void display_set_window(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1)
{
SX = x0; SY = y0;
EX = x1; EY = y1;
POSX = SX; POSY = SY;
DATAODD = 0;
}
void display_refresh(void)
{
SDL_RenderClear(RENDERER);
SDL_UpdateTexture(TEXTURE, NULL, BUFFER->pixels, BUFFER->pitch);
const SDL_Rect r = {DISPLAY_BORDER, DISPLAY_BORDER, DISPLAY_RESX, DISPLAY_RESY};
SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, ORIENTATION, NULL, 0);
SDL_RenderPresent(RENDERER);
}
static void display_set_orientation(int degrees)
{
}
static void display_set_backlight(int val)
{
SDL_SetRenderDrawColor(RENDERER, val, val, val, 255);
}