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trezor-firmware/extmod/modtrezorui/modtrezorui-unix.h

115 lines
3.3 KiB
C

/*
* Copyright (c) Pavol Rusnak, SatoshiLabs
*
* Licensed under Microsoft Reference Source License (Ms-RSL)
* see LICENSE.md file for details
*/
#include <SDL2/SDL.h>
static SDL_Renderer *RENDERER = 0;
static SDL_Surface *SCREEN = 0;
static SDL_Texture *TEXTURE = 0;
static SDL_Thread *THREAD = 0;
static int DATAODD = 0;
static int POSX, POSY, SX, SY, EX, EY = 0;
static int ROTATION = 0;
#define CMD(X) (void)(X);
#define DATA(X) DATAfunc((X))
#define DISPLAY_BORDER 8
static void DATAfunc(uint8_t x) {
if (POSX <= EX && POSY <= EY) {
((uint8_t *)SCREEN->pixels)[POSX * 2 + POSY * SCREEN->pitch + (DATAODD ^ 1)] = x;
}
DATAODD = !DATAODD;
if (DATAODD == 0) {
POSX++;
if (POSX > EX) {
POSX = SX;
POSY++;
}
}
}
static int HandleEvents(void *ptr)
{
SDL_Event event;
int x, y;
while (SDL_WaitEvent(&event) >= 0) {
switch (event.type) {
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEMOTION:
case SDL_MOUSEBUTTONUP:
x = event.button.x - DISPLAY_BORDER;
y = event.button.y - DISPLAY_BORDER;
if (x < 0 || y < 0 || x >= RESX || y >= RESY) continue;
switch (event.type) {
case SDL_MOUSEBUTTONDOWN:
// touch_start(x, y);
break;
case SDL_MOUSEMOTION:
if (event.motion.state) {
// touch_move(x, y);
}
break;
case SDL_MOUSEBUTTONUP:
// touch_end(x, y);
break;
}
break;
}
}
return 0;
}
static void display_init(void)
{
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("SDL_Init Error: %s\n", SDL_GetError());
}
SDL_Window *win = SDL_CreateWindow("TREZOR", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, RESX + 2 * DISPLAY_BORDER, RESY + 2 * DISPLAY_BORDER, SDL_WINDOW_SHOWN);
if (!win) {
printf("SDL_CreateWindow Error: %s\n", SDL_GetError());
SDL_Quit();
}
RENDERER = SDL_CreateRenderer(win, -1, SDL_RENDERER_SOFTWARE);
if (!RENDERER) {
printf("SDL_CreateRenderer Error: %s\n", SDL_GetError());
SDL_DestroyWindow(win);
SDL_Quit();
}
SDL_RenderClear(RENDERER);
SCREEN = SDL_CreateRGBSurface(0, RESX, RESY, 16, 0xF800, 0x07E0, 0x001F, 0x0000);
TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, RESX, RESY);
THREAD = SDL_CreateThread(HandleEvents, "EventThread", NULL);
}
static void display_set_window(uint16_t x, uint16_t y, uint16_t w, uint16_t h) {
SX = x; SY = y;
EX = x + w - 1; EY = y + h - 1;
POSX = SX; POSY = SY;
DATAODD = 0;
}
static void display_update(void)
{
SDL_RenderClear(RENDERER);
SDL_UpdateTexture(TEXTURE, NULL, SCREEN->pixels, SCREEN->pitch);
const SDL_Rect r = {DISPLAY_BORDER, DISPLAY_BORDER, RESX, RESY};
SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, ROTATION, NULL, 0);
SDL_RenderPresent(RENDERER);
}
static void display_orientation(int degrees)
{
ROTATION = degrees;
display_update();
}
static void display_backlight(uint8_t val)
{
}