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trezor-firmware/core/embed/rust/src/ui/shape/render.rs

250 lines
7.5 KiB

use crate::ui::{
display::Color,
geometry::{Offset, Point, Rect},
};
use super::{BasicCanvas, Canvas, DrawingCache, Rgb565Canvas, Shape, ShapeClone, Viewport};
use without_alloc::{alloc::LocalAllocLeakExt, FixedVec};
// ==========================================================================
// trait Renderer
// ==========================================================================
/// All renders must implement Renderer trait
/// Renderers can immediately use the draw() method of the passed shape or
/// may store it (using the boxed() method) and draw it later
pub trait Renderer<'a> {
fn viewport(&self) -> Viewport;
fn set_viewport(&mut self, viewport: Viewport);
fn set_window(&mut self, window: Rect) -> Viewport {
let viewport = self.viewport();
self.set_viewport(viewport.relative_window(window));
viewport
}
fn set_clip(&mut self, clip: Rect) -> Viewport {
let viewport = self.viewport();
self.set_viewport(viewport.relative_clip(clip));
viewport
}
fn render_shape<S>(&mut self, shape: S)
where
S: Shape<'a> + ShapeClone<'a>;
fn in_window(&mut self, r: Rect, inner: &dyn Fn(&mut Self)) {
let original = self.set_window(r);
inner(self);
self.set_viewport(original);
}
fn in_clip(&mut self, r: Rect, inner: &dyn Fn(&mut Self)) {
let original = self.set_clip(r);
inner(self);
self.set_viewport(original);
}
fn with_origin(&mut self, origin: Offset, inner: &dyn Fn(&mut Self)) {
let original = self.viewport();
self.set_viewport(self.viewport().with_origin(origin));
inner(self);
self.set_viewport(original);
}
}
// ==========================================================================
// struct DirectRenderer
// ==========================================================================
/// A simple implementation of a Renderer that draws directly onto the CanvasEx
pub struct DirectRenderer<'a, 'alloc, C>
where
C: Canvas,
{
/// Target canvas
canvas: &'a mut C,
/// Drawing cache (decompression context, scratch-pad memory)
cache: &'a DrawingCache<'alloc>,
}
impl<'a, 'alloc, C> DirectRenderer<'a, 'alloc, C>
where
C: Canvas,
{
/// Creates a new DirectRenderer instance with the given canvas
pub fn new(
canvas: &'a mut C,
bg_color: Option<Color>,
cache: &'a DrawingCache<'alloc>,
) -> Self {
if let Some(color) = bg_color {
canvas.fill_background(color);
}
// TODO: consider storing original canvas.viewport
// and restoring it by drop() function
Self { canvas, cache }
}
}
impl<'a, 'alloc, C> Renderer<'alloc> for DirectRenderer<'a, 'alloc, C>
where
C: Canvas,
{
fn viewport(&self) -> Viewport {
self.canvas.viewport()
}
fn set_viewport(&mut self, viewport: Viewport) {
self.canvas.set_viewport(viewport);
}
fn render_shape<S>(&mut self, mut shape: S)
where
S: Shape<'alloc> + ShapeClone<'alloc>,
{
if self.canvas.viewport().contains(shape.bounds(self.cache)) {
shape.draw(self.canvas, self.cache);
shape.cleanup(self.cache);
}
}
}
// ==========================================================================
// struct ProgressiveRenderer
// ==========================================================================
struct ShapeHolder<'a> {
shape: &'a mut dyn Shape<'a>,
viewport: Viewport,
}
/// A more advanced Renderer implementation that supports deferred rendering.
pub struct ProgressiveRenderer<'a, 'alloc, T, C>
where
T: LocalAllocLeakExt<'alloc>,
C: BasicCanvas,
{
/// Target canvas
canvas: &'a mut C,
/// Bump for cloning shapes
bump: &'alloc T,
/// List of rendered shapes
shapes: FixedVec<'alloc, ShapeHolder<'alloc>>,
/// Current viewport
viewport: Viewport,
// Default background color
bg_color: Option<Color>,
/// Drawing cache (decompression context, scratch-pad memory)
cache: &'a DrawingCache<'alloc>,
}
impl<'a, 'alloc, T, C> ProgressiveRenderer<'a, 'alloc, T, C>
where
T: LocalAllocLeakExt<'alloc>,
C: BasicCanvas,
{
/// Creates a new ProgressiveRenderer instance
pub fn new(
canvas: &'a mut C,
bg_color: Option<Color>,
cache: &'a DrawingCache<'alloc>,
bump: &'alloc T,
max_shapes: usize,
) -> Self {
let viewport = canvas.viewport();
Self {
canvas,
bump,
shapes: unwrap!(bump.fixed_vec(max_shapes), "No shape memory"),
viewport,
bg_color,
cache,
}
}
/// Renders stored shapes onto the specified canvas
pub fn render(&mut self, lines: usize) {
let canvas_clip = self.canvas.viewport().clip;
let canvas_origin = self.canvas.viewport().origin;
let buff = &mut unwrap!(self.cache.render_buff(), "No render buffer");
let mut slice = unwrap!(
Rgb565Canvas::new(
Offset::new(canvas_clip.width(), lines as i16),
Some(1),
&mut buff[..],
),
"No render memory"
);
for y in (canvas_clip.y0..canvas_clip.y1).step_by(lines) {
// Calculate the coordinates of the slice we will draw into
let slice_r = Rect::new(
// slice_r is in absolute coordinates
Point::new(canvas_clip.x0, y),
Point::new(canvas_clip.x1, y + lines as i16),
)
.translate(-canvas_origin);
// Clear the slice background
if let Some(color) = self.bg_color {
slice.set_viewport(Viewport::from_size(slice_r.size()));
slice.fill_background(color);
}
// Draw all shapes that overlaps the slice
for holder in self.shapes.iter_mut() {
let shape_viewport = holder.viewport.absolute_clip(slice_r);
let shape_bounds = holder.shape.bounds(self.cache);
// Is the shape overlapping the current slice?
if shape_viewport.contains(shape_bounds) {
slice.set_viewport(shape_viewport.translate((-slice_r.top_left()).into()));
holder.shape.draw(&mut slice, self.cache);
if shape_bounds.y1 + shape_viewport.origin.y <= shape_viewport.clip.y1 {
// The shape will never be drawn again
holder.shape.cleanup(self.cache);
}
}
}
self.canvas.draw_bitmap(slice_r, slice.view());
}
}
}
impl<'a, 'alloc, T, C> Renderer<'alloc> for ProgressiveRenderer<'a, 'alloc, T, C>
where
T: LocalAllocLeakExt<'alloc>,
C: BasicCanvas,
{
fn viewport(&self) -> Viewport {
self.viewport
}
fn set_viewport(&mut self, viewport: Viewport) {
self.viewport = viewport.absolute_clip(self.canvas.bounds());
}
fn render_shape<S>(&mut self, shape: S)
where
S: Shape<'alloc> + ShapeClone<'alloc>,
{
// Is the shape visible?
if self.viewport.contains(shape.bounds(self.cache)) {
// Clone the shape & push it to the list
let holder = ShapeHolder {
shape: unwrap!(shape.clone_at_bump(self.bump), "No shape memory"),
viewport: self.viewport,
};
unwrap!(self.shapes.push(holder), "Shape list full");
}
}
}