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trezor-firmware/core/embed/rust/src/ui/shape/canvas/rgba8888.rs

91 lines
2.7 KiB

use crate::ui::{
display::Color,
geometry::{Offset, Point, Rect},
};
use super::{BasicCanvas, Bitmap, BitmapFormat, BitmapView, Canvas, Viewport};
#[cfg(feature = "ui_blurring")]
use crate::ui::shape::DrawingCache;
/// A struct representing 32-bit (RGBA8888) color canvas
pub struct Rgba8888Canvas<'a> {
bitmap: Bitmap<'a>,
viewport: Viewport,
}
impl<'a> Rgba8888Canvas<'a> {
/// Creates a new canvas with the specified size and buffer.
///
/// Optionally minimal height can be specified and then the height
/// of the new bitmap is adjusted to the buffer size.
///
/// Returns None if the buffer is not big enough.
pub fn new(size: Offset, min_height: Option<i16>, buff: &'a mut [u8]) -> Option<Self> {
let bitmap = Bitmap::new_mut(BitmapFormat::RGBA8888, None, size, min_height, buff)?;
let viewport = Viewport::from_size(bitmap.size());
Some(Self { bitmap, viewport })
}
/// Returns the specified row as a mutable slice.
///
/// Returns None if row is out of range.
pub fn row_mut(&mut self, row: i16) -> Option<&mut [u32]> {
self.bitmap.row_mut(row)
}
}
impl<'a> BasicCanvas for Rgba8888Canvas<'a> {
fn size(&self) -> Offset {
self.bitmap.size()
}
fn viewport(&self) -> Viewport {
self.viewport
}
fn set_viewport(&mut self, viewport: Viewport) {
self.viewport = viewport.absolute_clip(self.bounds());
}
fn fill_rect(&mut self, r: Rect, color: Color, alpha: u8) {
let r = r.translate(self.viewport.origin);
self.bitmap
.rgba8888_fill(r, self.viewport.clip, color, alpha);
}
fn draw_bitmap(&mut self, r: Rect, bitmap: BitmapView) {
let r = r.translate(self.viewport.origin);
self.bitmap.rgba8888_copy(r, self.viewport.clip, &bitmap);
}
}
impl<'a> Canvas for Rgba8888Canvas<'a> {
fn view(&self) -> BitmapView {
BitmapView::new(&self.bitmap)
}
fn draw_pixel(&mut self, pt: Point, color: Color) {
let pt = pt + self.viewport.origin;
if self.viewport.clip.contains(pt) {
if let Some(row) = self.row_mut(pt.y) {
row[pt.x as usize] = color.into();
}
}
}
fn blend_pixel(&mut self, _pt: Point, _color: Color, _alpha: u8) {
// TODO: not implemented yet, requires 32-bit color blending routines
}
fn blend_bitmap(&mut self, r: Rect, src: BitmapView) {
let r = r.translate(self.viewport.origin);
self.bitmap.rgba8888_blend(r, self.viewport.clip, &src);
}
#[cfg(feature = "ui_blurring")]
fn blur_rect(&mut self, _r: Rect, _radius: usize, _cache: &DrawingCache) {
// TODO
}
}