mirror of
https://github.com/trezor/trezor-firmware.git
synced 2024-12-28 09:08:07 +00:00
404 lines
12 KiB
C
404 lines
12 KiB
C
/*
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* This file is part of the Trezor project, https://trezor.io/
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*
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* Copyright (c) SatoshiLabs
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#define _GNU_SOURCE
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#include <SDL.h>
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#include <SDL_image.h>
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#include <math.h>
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#include <stdarg.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "common.h"
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#include "display-unix.h"
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#include "display_interface.h"
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#include "profile.h"
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#define EMULATOR_BORDER 16
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#if defined TREZOR_MODEL_T
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#ifdef TREZOR_EMULATOR_RASPI
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#define WINDOW_WIDTH 480
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#define WINDOW_HEIGHT 320
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#define TOUCH_OFFSET_X 110
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#define TOUCH_OFFSET_Y 40
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#else
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#define WINDOW_WIDTH 400
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#define WINDOW_HEIGHT 600
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#define TOUCH_OFFSET_X 80
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#define TOUCH_OFFSET_Y 110
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#endif
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#elif defined TREZOR_MODEL_1 || defined TREZOR_MODEL_R
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#define WINDOW_WIDTH 200
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#define WINDOW_HEIGHT 340
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#define TOUCH_OFFSET_X 36
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#define TOUCH_OFFSET_Y 92
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#else
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#error Unknown Trezor model
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#endif
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static SDL_Window *WINDOW;
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static SDL_Renderer *RENDERER;
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// BUFFER_TO_DISPLAY will contain the actual pixels to be displayed,
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// it will be filled from BUFFER by gamma-correcting the pixel colors.
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// Screenshots will be taken with data from BUFFER.
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static SDL_Surface *BUFFER;
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static SDL_Surface *BUFFER_TO_DISPLAY;
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static SDL_Texture *TEXTURE, *BACKGROUND;
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static SDL_Surface *PREV_SAVED;
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static int DISPLAY_BACKLIGHT = -1;
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static int DISPLAY_ORIENTATION = -1;
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float DISPLAY_GAMMA = 0.55f;
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int sdl_display_res_x = DISPLAY_RESX, sdl_display_res_y = DISPLAY_RESY;
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int sdl_touch_offset_x, sdl_touch_offset_y;
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// Using RGB565 (16-bit) color format.
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typedef uint16_t pixel_color;
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// Will depend on SDL_VIDEODRIVER env variable
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static bool DO_GAMMA_CORRECTION = true;
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static pixel_color GAMMA_LUT[0x10000];
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// this is just for compatibility with DMA2D using algorithms
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uint8_t *const DISPLAY_DATA_ADDRESS = 0;
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static struct {
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struct {
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uint16_t x, y;
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} start;
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struct {
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uint16_t x, y;
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} end;
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struct {
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uint16_t x, y;
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} pos;
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} PIXELWINDOW;
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static pixel_color gamma_correct(pixel_color c, float gamma) {
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// NOTE: 0x1f/31 and 0x3f/63 are maximum values of RGB components
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// given the color is 16-bit (5 bits for R, 6 bits for G, 5 bits for B).
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int r = (c >> 11) & 0x1f;
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int g = (c >> 5) & 0x3f;
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int b = c & 0x1f;
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r = (int)round(pow(r / 31.0, gamma) * 31.0);
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g = (int)round(pow(g / 63.0, gamma) * 63.0);
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b = (int)round(pow(b / 31.0, gamma) * 31.0);
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return (r << 11) | (g << 5) | b;
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}
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static void prepare_gamma_lut(float gamma) {
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for (int i = 0; i < 0x10000; i++) {
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GAMMA_LUT[i] = gamma_correct(i, gamma);
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}
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}
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static void gamma_correct_buffer_to_display(void) {
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// Gamma correct all the pixels in BUFFER_TO_DISPLAY.
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pixel_color *pixels = (pixel_color *)BUFFER_TO_DISPLAY->pixels;
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for (int y = 0; y < BUFFER_TO_DISPLAY->h; y++) {
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for (int x = 0; x < BUFFER_TO_DISPLAY->w; x++) {
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int index = y * BUFFER_TO_DISPLAY->pitch / 2 + x;
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pixels[index] = GAMMA_LUT[pixels[index]];
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}
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}
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}
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float display_gamma(float gamma) {
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float prev_gamma = DISPLAY_GAMMA;
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if (gamma != 0) {
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DISPLAY_GAMMA = gamma;
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prepare_gamma_lut(gamma);
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}
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return prev_gamma;
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}
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void display_pixeldata(pixel_color c) {
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#if defined TREZOR_MODEL_1 || defined TREZOR_MODEL_R
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// set to white if highest bits of all R, G, B values are set to 1
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// bin(10000 100000 10000) = hex(0x8410)
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// otherwise set to black
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c = (c & 0x8410) ? 0xFFFF : 0x0000;
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#endif
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if (!RENDERER) {
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display_init();
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}
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if (PIXELWINDOW.pos.x <= PIXELWINDOW.end.x &&
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PIXELWINDOW.pos.y <= PIXELWINDOW.end.y) {
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((pixel_color *)
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BUFFER->pixels)[PIXELWINDOW.pos.x + PIXELWINDOW.pos.y * BUFFER->pitch /
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sizeof(pixel_color)] = c;
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}
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PIXELWINDOW.pos.x++;
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if (PIXELWINDOW.pos.x > PIXELWINDOW.end.x) {
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PIXELWINDOW.pos.x = PIXELWINDOW.start.x;
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PIXELWINDOW.pos.y++;
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}
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}
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#define PIXELDATA(c) display_pixeldata(c)
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void display_reset_state() {}
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void display_init_seq(void) {}
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void display_deinit(void) {
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SDL_FreeSurface(PREV_SAVED);
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SDL_FreeSurface(BUFFER);
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SDL_FreeSurface(BUFFER_TO_DISPLAY);
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if (BACKGROUND != NULL) {
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SDL_DestroyTexture(BACKGROUND);
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}
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if (TEXTURE != NULL) {
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SDL_DestroyTexture(TEXTURE);
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}
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if (RENDERER != NULL) {
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SDL_DestroyRenderer(RENDERER);
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}
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if (WINDOW != NULL) {
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SDL_DestroyWindow(WINDOW);
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}
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SDL_Quit();
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}
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void display_init(void) {
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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printf("%s\n", SDL_GetError());
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ensure(secfalse, "SDL_Init error");
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}
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atexit(display_deinit);
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// Not doing gamma correction for "dummy" SDL driver
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// (not to slow down device/UI tests)
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char *sdl_env = getenv("SDL_VIDEODRIVER");
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if (sdl_env && strcmp(sdl_env, "dummy") == 0) {
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DO_GAMMA_CORRECTION = false;
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} else {
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DO_GAMMA_CORRECTION = true;
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prepare_gamma_lut(DISPLAY_GAMMA);
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}
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char *window_title = NULL;
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char *window_title_alloc = NULL;
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if (asprintf(&window_title_alloc, "Trezor^emu: %s", profile_name()) > 0) {
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window_title = window_title_alloc;
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} else {
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window_title = "Trezor^emu";
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window_title_alloc = NULL;
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}
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WINDOW =
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SDL_CreateWindow(window_title, SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED, WINDOW_WIDTH, WINDOW_HEIGHT,
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#ifdef TREZOR_EMULATOR_RASPI
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SDL_WINDOW_SHOWN | SDL_WINDOW_FULLSCREEN
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#else
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SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI
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#endif
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);
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free(window_title_alloc);
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if (!WINDOW) {
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printf("%s\n", SDL_GetError());
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ensure(secfalse, "SDL_CreateWindow error");
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}
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RENDERER = SDL_CreateRenderer(WINDOW, -1, SDL_RENDERER_SOFTWARE);
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if (!RENDERER) {
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printf("%s\n", SDL_GetError());
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SDL_DestroyWindow(WINDOW);
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ensure(secfalse, "SDL_CreateRenderer error");
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}
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SDL_SetRenderDrawColor(RENDERER, 0, 0, 0, 255);
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SDL_RenderClear(RENDERER);
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BUFFER = SDL_CreateRGBSurface(0, MAX_DISPLAY_RESX, MAX_DISPLAY_RESY, 16,
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0xF800, 0x07E0, 0x001F, 0x0000);
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BUFFER_TO_DISPLAY =
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SDL_CreateRGBSurface(0, MAX_DISPLAY_RESX, MAX_DISPLAY_RESY, 16, 0xF800,
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0x07E0, 0x001F, 0x0000);
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TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565,
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SDL_TEXTUREACCESS_STREAMING, DISPLAY_RESX,
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DISPLAY_RESY);
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SDL_SetTextureBlendMode(TEXTURE, SDL_BLENDMODE_BLEND);
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#ifdef __APPLE__
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// macOS Mojave SDL black screen workaround
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SDL_PumpEvents();
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SDL_SetWindowSize(WINDOW, WINDOW_WIDTH, WINDOW_HEIGHT);
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#endif
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#ifdef TREZOR_EMULATOR_RASPI
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#include "background_raspi.h"
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BACKGROUND = IMG_LoadTexture_RW(
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RENDERER, SDL_RWFromMem(background_raspi_jpg, background_raspi_jpg_len),
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0);
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#else
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#if defined TREZOR_MODEL_T
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#include "background_T.h"
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BACKGROUND = IMG_LoadTexture_RW(
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RENDERER, SDL_RWFromMem(background_T_jpg, background_T_jpg_len), 0);
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#elif defined TREZOR_MODEL_1
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#include "background_1.h"
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BACKGROUND = IMG_LoadTexture_RW(
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RENDERER, SDL_RWFromMem(background_1_jpg, background_1_jpg_len), 0);
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#elif defined TREZOR_MODEL_R
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#include "background_R.h"
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BACKGROUND = IMG_LoadTexture_RW(
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RENDERER, SDL_RWFromMem(background_R_jpg, background_R_jpg_len), 0);
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#endif
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#endif
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if (BACKGROUND) {
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SDL_SetTextureBlendMode(BACKGROUND, SDL_BLENDMODE_NONE);
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sdl_touch_offset_x = TOUCH_OFFSET_X;
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sdl_touch_offset_y = TOUCH_OFFSET_Y;
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} else {
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SDL_SetWindowSize(WINDOW, DISPLAY_RESX + 2 * EMULATOR_BORDER,
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DISPLAY_RESY + 2 * EMULATOR_BORDER);
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sdl_touch_offset_x = EMULATOR_BORDER;
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sdl_touch_offset_y = EMULATOR_BORDER;
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}
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DISPLAY_BACKLIGHT = 0;
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#ifdef TREZOR_EMULATOR_RASPI
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DISPLAY_ORIENTATION = 270;
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SDL_ShowCursor(SDL_DISABLE);
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#else
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DISPLAY_ORIENTATION = 0;
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#endif
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}
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void display_set_window(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1) {
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if (!RENDERER) {
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display_init();
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}
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PIXELWINDOW.start.x = x0;
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PIXELWINDOW.start.y = y0;
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PIXELWINDOW.end.x = x1;
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PIXELWINDOW.end.y = y1;
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PIXELWINDOW.pos.x = x0;
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PIXELWINDOW.pos.y = y0;
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}
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void display_sync(void) {}
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void display_refresh(void) {
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if (!RENDERER) {
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display_init();
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}
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if (BACKGROUND) {
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const SDL_Rect r = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
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SDL_RenderCopy(RENDERER, BACKGROUND, NULL, &r);
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} else {
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SDL_RenderClear(RENDERER);
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}
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// Fill BUFFER_TO_DISPLAY with BUFFER data
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SDL_BlitSurface(BUFFER, NULL, BUFFER_TO_DISPLAY, NULL);
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#if defined TREZOR_MODEL_T
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// Gamma-correcting the display buffer for model T when wanted
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if (DO_GAMMA_CORRECTION) {
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gamma_correct_buffer_to_display();
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}
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#endif
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// Show the display buffer
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SDL_UpdateTexture(TEXTURE, NULL, BUFFER_TO_DISPLAY->pixels,
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BUFFER_TO_DISPLAY->pitch);
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#define BACKLIGHT_NORMAL 150
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SDL_SetTextureAlphaMod(TEXTURE,
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MIN(255, 255 * DISPLAY_BACKLIGHT / BACKLIGHT_NORMAL));
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if (BACKGROUND) {
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const SDL_Rect r = {TOUCH_OFFSET_X, TOUCH_OFFSET_Y, DISPLAY_RESX,
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DISPLAY_RESY};
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SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, DISPLAY_ORIENTATION, NULL, 0);
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} else {
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const SDL_Rect r = {EMULATOR_BORDER, EMULATOR_BORDER, DISPLAY_RESX,
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DISPLAY_RESY};
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SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, DISPLAY_ORIENTATION, NULL, 0);
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}
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SDL_RenderPresent(RENDERER);
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}
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int display_orientation(int degrees) {
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if (degrees != DISPLAY_ORIENTATION) {
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#if defined TREZOR_MODEL_T
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if (degrees == 0 || degrees == 90 || degrees == 180 || degrees == 270) {
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#elif defined TREZOR_MODEL_1 || defined TREZOR_MODEL_R
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if (degrees == 0 || degrees == 180) {
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#else
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#error Unknown Trezor model
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#endif
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DISPLAY_ORIENTATION = degrees;
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display_refresh();
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}
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}
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return DISPLAY_ORIENTATION;
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}
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int display_get_orientation(void) { return DISPLAY_ORIENTATION; }
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int display_backlight(int val) {
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#if defined TREZOR_MODEL_1
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val = 255;
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#endif
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if (DISPLAY_BACKLIGHT != val && val >= 0 && val <= 255) {
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DISPLAY_BACKLIGHT = val;
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display_refresh();
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}
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return DISPLAY_BACKLIGHT;
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}
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const char *display_save(const char *prefix) {
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if (!RENDERER) {
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display_init();
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}
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static int count;
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static char filename[256];
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// take a cropped view of the screen contents
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const SDL_Rect rect = {0, 0, DISPLAY_RESX, DISPLAY_RESY};
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SDL_Surface *crop = SDL_CreateRGBSurface(
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BUFFER->flags, rect.w, rect.h, BUFFER->format->BitsPerPixel,
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BUFFER->format->Rmask, BUFFER->format->Gmask, BUFFER->format->Bmask,
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BUFFER->format->Amask);
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SDL_BlitSurface(BUFFER, &rect, crop, NULL);
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// compare with previous screen, skip if equal
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if (PREV_SAVED != NULL) {
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if (memcmp(PREV_SAVED->pixels, crop->pixels, crop->pitch * crop->h) == 0) {
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SDL_FreeSurface(crop);
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return filename;
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}
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SDL_FreeSurface(PREV_SAVED);
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}
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// save to png
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snprintf(filename, sizeof(filename), "%s%08d.png", prefix, count++);
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IMG_SavePNG(crop, filename);
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PREV_SAVED = crop;
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return filename;
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}
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void display_clear_save(void) {
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SDL_FreeSurface(PREV_SAVED);
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PREV_SAVED = NULL;
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}
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