mirror of
https://github.com/trezor/trezor-firmware.git
synced 2024-11-26 17:38:39 +00:00
134 lines
4.5 KiB
Python
134 lines
4.5 KiB
Python
#
|
|
# 2048 Game ported to TREZOR Core by Pavol Rusnak (stick@satoshilabs.com)
|
|
#
|
|
# inspired by https://github.com/gabrielecirulli/2048
|
|
#
|
|
|
|
|
|
from trezor import ui
|
|
from trezor import loop
|
|
from trezor import workflow
|
|
from trezor.crypto import random
|
|
from trezor.ui.swipe import Swipe, SWIPE_DOWN, SWIPE_UP, SWIPE_LEFT, SWIPE_RIGHT
|
|
|
|
color_bg = ui.rgb(0xbb, 0xad, 0xa0)
|
|
color_empty = ui.rgb(0xcc, 0xc0, 0xb3)
|
|
color_fg1 = ui.rgb(0x77, 0x6e, 0x65)
|
|
color_fg2 = ui.rgb(0xf9, 0xf6, 0xf2)
|
|
color_lose_fg = ui.rgb(0xff, 0xff, 0xff)
|
|
color_lose_bg = ui.rgb(0xff, 0x00, 0x00)
|
|
color_win_fg = ui.rgb(0xff, 0xff, 0xff)
|
|
color_win_bg = ui.rgb(0x00, 0xff, 0x00)
|
|
color = {}
|
|
color[2] = ui.rgb(0xee, 0xe4, 0xda), color_fg1
|
|
color[4] = ui.rgb(0xed, 0xe0, 0xc8), color_fg1
|
|
color[8] = ui.rgb(0xf2, 0xb1, 0x79), color_fg2
|
|
color[16] = ui.rgb(0xf5, 0x95, 0x63), color_fg2
|
|
color[32] = ui.rgb(0xf6, 0x7c, 0x5f), color_fg2
|
|
color[64] = ui.rgb(0xf6, 0x5e, 0x3b), color_fg2
|
|
color[128] = ui.rgb(0xed, 0xcf, 0x72), color_fg2
|
|
color[256] = ui.rgb(0xed, 0xcc, 0x61), color_fg2
|
|
color[512] = ui.rgb(0xed, 0xc8, 0x50), color_fg2
|
|
color[1024] = ui.rgb(0xed, 0xc5, 0x3f), color_fg2
|
|
color[2048] = ui.rgb(0xed, 0xc2, 0x2e), color_fg2
|
|
|
|
|
|
class State():
|
|
|
|
def __init__(self):
|
|
self.m = [[0 for _ in range(4)] for _ in range(4)]
|
|
self.add_new()
|
|
self.add_new()
|
|
|
|
def add_new(self):
|
|
while True:
|
|
i, j = random.uniform(4), random.uniform(4)
|
|
if self.m[i][j] == 0:
|
|
self.m[i][j] = 2
|
|
break
|
|
|
|
def render(self):
|
|
if 0 not in self.m[0] and 0 not in self.m[1] and 0 not in self.m[2] and 0 not in self.m[3]:
|
|
d.bar(0, 0, 240, 240, color_lose_bg)
|
|
d.text_center(120, 128, "YOU LOSE!", ui.BOLD, color_lose_fg, color_lose_bg)
|
|
elif 2048 in self.m[0] or 2048 in self.m[1] or 2048 in self.m[2] or 2048 in self.m[3]:
|
|
d.bar(0, 0, 240, 240, color_win_bg)
|
|
d.text_center(120, 128, "YOU WIN!", ui.BOLD, color_win_fg, color_win_bg)
|
|
else:
|
|
for i in range(4):
|
|
for j in range(4):
|
|
if not self.m[i][j]:
|
|
d.bar_radius(8 + i * 58, 8 + j * 58, 50, 50, color_empty, color_bg, 2)
|
|
else:
|
|
v = self.m[i][j]
|
|
cb, cf = color[v]
|
|
d.bar_radius(8 + i * 58, 8 + j * 58, 50, 50, cb, color_bg, 2)
|
|
d.text_center(8 + i * 58 + 25, 8 + j * 58 + 33, str(v), ui.BOLD, cf, cb)
|
|
d.backlight(ui.BACKLIGHT_NORMAL)
|
|
d.refresh()
|
|
|
|
def update(self, dir):
|
|
for _ in range(4):
|
|
self.compact(dir)
|
|
|
|
def compact(self, dir):
|
|
if dir == SWIPE_DOWN:
|
|
for i in range(4):
|
|
for j in [2, 1, 0]:
|
|
if self.m[i][j] == self.m[i][j + 1]:
|
|
self.m[i][j + 1] = self.m[i][j] * 2
|
|
self.m[i][j] = 0
|
|
elif 0 == self.m[i][j + 1]:
|
|
self.m[i][j + 1] = self.m[i][j]
|
|
self.m[i][j] = 0
|
|
elif dir == SWIPE_UP:
|
|
for i in range(4):
|
|
for j in [1, 2, 3]:
|
|
if self.m[i][j] == self.m[i][j - 1]:
|
|
self.m[i][j - 1] = self.m[i][j] * 2
|
|
self.m[i][j] = 0
|
|
elif 0 == self.m[i][j - 1]:
|
|
self.m[i][j - 1] = self.m[i][j]
|
|
self.m[i][j] = 0
|
|
elif dir == SWIPE_LEFT:
|
|
for j in range(4):
|
|
for i in [1, 2, 3]:
|
|
if self.m[i][j] == self.m[i - 1][j]:
|
|
self.m[i - 1][j] = self.m[i][j] * 2
|
|
self.m[i][j] = 0
|
|
elif 0 == self.m[i - 1][j]:
|
|
self.m[i - 1][j] = self.m[i][j]
|
|
self.m[i][j] = 0
|
|
else: # SWIPE_RIGHT
|
|
for j in range(4):
|
|
for i in [2, 1, 0]:
|
|
if self.m[i][j] == self.m[i + 1][j]:
|
|
self.m[i + 1][j] = self.m[i][j] * 2
|
|
self.m[i][j] = 0
|
|
elif 0 == self.m[i + 1][j]:
|
|
self.m[i + 1][j] = self.m[i][j]
|
|
self.m[i][j] = 0
|
|
|
|
|
|
d = ui.Display()
|
|
d.backlight(ui.BACKLIGHT_NORMAL)
|
|
d.bar(0, 0, 240, 240, color_bg)
|
|
|
|
s = State()
|
|
|
|
|
|
async def swipe_move():
|
|
swipe = await Swipe(absolute=True)
|
|
s.update(swipe)
|
|
s.add_new()
|
|
|
|
|
|
async def layout_game():
|
|
while True:
|
|
s.render()
|
|
await loop.wait(swipe_move())
|
|
|
|
|
|
workflow.startdefault(layout_game)
|
|
loop.run()
|