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mirror of https://github.com/trezor/trezor-firmware.git synced 2024-11-17 21:22:10 +00:00

unix: fix SDL issues in MacOS Mojave

This commit is contained in:
Jan Pochyla 2018-11-26 17:01:08 +01:00
parent ea4610afd2
commit faa665a80b

View File

@ -121,6 +121,11 @@ void display_init(void)
BUFFER = SDL_CreateRGBSurface(0, MAX_DISPLAY_RESX, MAX_DISPLAY_RESY, 16, 0xF800, 0x07E0, 0x001F, 0x0000); BUFFER = SDL_CreateRGBSurface(0, MAX_DISPLAY_RESX, MAX_DISPLAY_RESY, 16, 0xF800, 0x07E0, 0x001F, 0x0000);
TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, DISPLAY_RESX, DISPLAY_RESY); TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, DISPLAY_RESX, DISPLAY_RESY);
SDL_SetTextureBlendMode(TEXTURE, SDL_BLENDMODE_BLEND); SDL_SetTextureBlendMode(TEXTURE, SDL_BLENDMODE_BLEND);
#ifdef __APPLE__
// macOS Mojave SDL black screen workaround
SDL_PumpEvents();
SDL_SetWindowSize(win, WINDOW_WIDTH, WINDOW_HEIGHT);
#endif
// TODO: find better way how to embed/distribute background image // TODO: find better way how to embed/distribute background image
#ifdef TREZOR_EMULATOR_RASPI #ifdef TREZOR_EMULATOR_RASPI
BACKGROUND = IMG_LoadTexture(RENDERER, "../embed/unix/background_raspi.jpg"); BACKGROUND = IMG_LoadTexture(RENDERER, "../embed/unix/background_raspi.jpg");