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mirror of https://github.com/trezor/trezor-firmware.git synced 2024-12-04 21:48:17 +00:00

refactor(core): extract framebuffer queue for reuse

[no changelog]
This commit is contained in:
tychovrahe 2024-11-29 12:43:48 +01:00
parent 01cf58f2a1
commit f9ff748a90
5 changed files with 227 additions and 97 deletions

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@ -0,0 +1,129 @@
#ifdef KERNEL_MODE
#include "fb_queue.h"
int16_t fb_queue_get_for_copy(volatile frame_buffer_queue_t *queue) {
if (queue->entry[queue->wix] != FB_STATE_PREPARING) {
// No refresh needed as the frame buffer is not in
// the state to be copied to the display
return -1;
}
return queue->wix;
}
int16_t fb_queue_get_for_write(volatile frame_buffer_queue_t *queue) {
frame_buffer_state_t state;
// We have to wait if the buffer was passed for copying
// to the interrupt handler
do {
state = queue->entry[queue->wix];
} while (state == FB_STATE_READY || state == FB_STATE_COPYING);
queue->entry[queue->wix] = FB_STATE_PREPARING;
return queue->wix;
}
int16_t fb_queue_get_for_transfer(volatile frame_buffer_queue_t *queue) {
if (queue->rix >= FRAME_BUFFER_COUNT) {
// This is an invalid state, and we should never get here
return -1;
}
switch (queue->entry[queue->rix]) {
case FB_STATE_EMPTY:
case FB_STATE_PREPARING:
// No new frame queued
case FB_STATE_COPYING:
// Currently we are copying a data to the display.
return -1;
break;
case FB_STATE_READY:
// Now it's proper time to copy the data to the display
queue->entry[queue->rix] = FB_STATE_COPYING;
return queue->rix;
// NOTE: when copying is done, this queue slot is marked empty
break;
default:
// This is an invalid state, and we should never get here
return -1;
break;
}
}
bool fb_queue_set_done(volatile frame_buffer_queue_t *queue) {
if (queue->rix >= FRAME_BUFFER_COUNT) {
// This is an invalid state, and we should never get here
return false;
}
if (queue->entry[queue->rix] == FB_STATE_COPYING) {
queue->entry[queue->rix] = FB_STATE_EMPTY;
queue->rix = (queue->rix + 1) % FRAME_BUFFER_COUNT;
return true;
}
return false;
}
bool fb_queue_set_switched(volatile frame_buffer_queue_t *queue) {
if (queue->rix >= FRAME_BUFFER_COUNT) {
// This is an invalid state, and we should never get here
return false;
}
if (queue->entry[queue->rix] == FB_STATE_COPYING) {
if (queue->aix >= 0) {
queue->entry[queue->aix] = FB_STATE_EMPTY;
}
queue->aix = queue->rix;
queue->rix = (queue->rix + 1) % FRAME_BUFFER_COUNT;
return true;
}
return false;
}
bool fb_queue_set_ready_for_transfer(volatile frame_buffer_queue_t *queue) {
if (queue->wix >= FRAME_BUFFER_COUNT) {
// This is an invalid state, and we should never get here
return false;
}
if (queue->entry[queue->rix] == FB_STATE_PREPARING) {
queue->entry[queue->rix] = FB_STATE_READY;
queue->wix = (queue->wix + 1) % FRAME_BUFFER_COUNT;
return true;
}
return false;
}
void fb_queue_reset(volatile frame_buffer_queue_t *queue) {
// Reset the buffer queue so we can eventually continue
// safely in thread mode
queue->wix = 0;
queue->rix = 0;
for (int i = 0; i < FRAME_BUFFER_COUNT; i++) {
queue->entry[i] = FB_STATE_EMPTY;
}
}
bool fb_queue_is_processed(volatile frame_buffer_queue_t *queue) {
for (int i = 0; i < FRAME_BUFFER_COUNT; i++) {
frame_buffer_state_t state = queue->entry[i];
if (state == FB_STATE_READY ||
(state == FB_STATE_COPYING && i != queue->aix)) {
return false;
}
}
return true;
}
#endif

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@ -0,0 +1,73 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <trezor_types.h>
// Number of frame buffers used (1 or 2)
// If 1 buffer is selected, some animations may not
// be so smooth but the memory usage is lower.
#define FRAME_BUFFER_COUNT 2
// Each frame buffer can be in one of the following states:
typedef enum {
// The frame buffer is empty and can be written to
FB_STATE_EMPTY = 0,
// The frame buffer pass passed to application
FB_STATE_PREPARING = 1,
// The frame buffer was written to and is ready
// to be copied to the display
FB_STATE_READY = 2,
// The frame buffer is currently being copied to
// the display
FB_STATE_COPYING = 3,
} frame_buffer_state_t;
typedef struct {
// Queue entries
volatile frame_buffer_state_t entry[FRAME_BUFFER_COUNT];
// Active index
// (accessed & updated in the context of the interrupt handlers
int16_t aix;
// Read index
// (accessed & updated in the context of the interrupt handlers
uint8_t rix;
// Write index
// (accessed & updated in context of the main thread)
uint8_t wix;
} frame_buffer_queue_t;
int16_t fb_queue_get_for_copy(volatile frame_buffer_queue_t *queue);
int16_t fb_queue_get_for_write(volatile frame_buffer_queue_t *queue);
int16_t fb_queue_get_for_transfer(volatile frame_buffer_queue_t *queue);
bool fb_queue_set_done(volatile frame_buffer_queue_t *queue);
bool fb_queue_set_switched(volatile frame_buffer_queue_t *queue);
bool fb_queue_set_ready_for_transfer(volatile frame_buffer_queue_t *queue);
void fb_queue_reset(volatile frame_buffer_queue_t *queue);
bool fb_queue_is_processed(volatile frame_buffer_queue_t *queue);

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@ -120,13 +120,7 @@ void display_physical_fb_clear(void) {
static void bg_copy_callback(void) {
display_driver_t *drv = &g_display_driver;
if (drv->queue.rix >= FRAME_BUFFER_COUNT) {
// This is an invalid state and we should never get here
return;
}
drv->queue.entry[drv->queue.rix] = FB_STATE_EMPTY;
drv->queue.rix = (drv->queue.rix + 1) % FRAME_BUFFER_COUNT;
fb_queue_set_done(&drv->queue);
}
// Interrupt routing handling TE signal
@ -135,37 +129,13 @@ static void display_te_interrupt_handler(void) {
__HAL_GPIO_EXTI_CLEAR_FLAG(DISPLAY_TE_PIN);
if (drv->queue.rix >= FRAME_BUFFER_COUNT) {
// This is an invalid state and we should never get here
return;
}
int16_t fb_idx = fb_queue_get_for_transfer(&drv->queue);
switch (drv->queue.entry[drv->queue.rix]) {
case FB_STATE_EMPTY:
case FB_STATE_PREPARING:
// No new frame queued
break;
case FB_STATE_COPYING:
// Currently we are copying a data to the display.
// We need to wait for the next TE interrupt.
break;
case FB_STATE_READY:
// Now it's proper time to copy the data to the display
drv->queue.entry[drv->queue.rix] = FB_STATE_COPYING;
display_panel_set_window(0, 0, DISPLAY_RESX - 1, DISPLAY_RESY - 1);
bg_copy_start_const_out_8(get_fb_ptr(drv->queue.rix),
(uint8_t *)DISPLAY_DATA_ADDRESS,
PHYSICAL_FRAME_BUFFER_SIZE, bg_copy_callback);
// NOTE: when copying is done, this queue slot is marked empty
// (see bg_copy_callback())
break;
default:
// This is an invalid state and we should never get here
break;
if (fb_idx >= 0) {
display_panel_set_window(0, 0, DISPLAY_RESX - 1, DISPLAY_RESY - 1);
bg_copy_start_const_out_8(get_fb_ptr(fb_idx),
(uint8_t *)DISPLAY_DATA_ADDRESS,
PHYSICAL_FRAME_BUFFER_SIZE, bg_copy_callback);
}
}
@ -187,17 +157,9 @@ bool display_get_frame_buffer(display_fb_info_t *fb) {
return false;
}
frame_buffer_state_t state;
uint8_t fb_idx = fb_queue_get_for_write(&drv->queue);
// We have to wait if the buffer was passed for copying
// to the interrupt handler
do {
state = drv->queue.entry[drv->queue.wix];
} while (state == FB_STATE_READY || state == FB_STATE_COPYING);
drv->queue.entry[drv->queue.wix] = FB_STATE_PREPARING;
fb->ptr = get_fb_ptr(drv->queue.wix);
fb->ptr = get_fb_ptr(fb_idx);
fb->stride = DISPLAY_RESX * sizeof(uint16_t);
// Enable access to the frame buffer from the unprivileged code
mpu_set_active_fb(fb->ptr, PHYSICAL_FRAME_BUFFER_SIZE);
@ -236,7 +198,9 @@ void display_refresh(void) {
return;
}
if (drv->queue.entry[drv->queue.wix] != FB_STATE_PREPARING) {
int16_t fb_idx = fb_queue_get_for_copy(&drv->queue);
if (fb_idx < 0) {
// No refresh needed as the frame buffer is not in
// the state to be copied to the display
return;
@ -255,26 +219,26 @@ void display_refresh(void) {
// Stop any background copying even if it is not finished yet
bg_copy_abort();
// Copy the frame buffer to the display manually
copy_fb_to_display(drv->queue.wix);
copy_fb_to_display(fb_idx);
// Reset the buffer queue so we can eventually continue
// safely in thread mode
drv->queue.wix = 0;
drv->queue.rix = 0;
for (int i = 0; i < FRAME_BUFFER_COUNT; i++) {
drv->queue.entry[i] = FB_STATE_EMPTY;
}
fb_queue_reset(&drv->queue);
// Enable normal processing again
NVIC_EnableIRQ(DISPLAY_TE_INTERRUPT_NUM);
} else {
// Mark the buffer ready to switch to
drv->queue.entry[drv->queue.wix] = FB_STATE_READY;
drv->queue.wix = (drv->queue.wix + 1) % FRAME_BUFFER_COUNT;
fb_queue_set_ready_for_transfer(&drv->queue);
}
#else // BOARDLOADER
wait_for_te_signal();
copy_fb_to_display(drv->queue.wix);
drv->queue.entry[drv->queue.wix] = FB_STATE_EMPTY;
fb_queue_set_ready_for_transfer(&drv->queue);
fb_idx = fb_queue_get_for_transfer(&drv->queue);
if (fb_idx >= 0) {
copy_fb_to_display(fb_idx);
fb_queue_set_done(&drv->queue);
}
#endif
}
@ -293,14 +257,7 @@ void display_ensure_refreshed(void) {
// so we can be sure there's not scheduled or pending
// background copying
do {
copy_pending = false;
for (int i = 0; i < FRAME_BUFFER_COUNT; i++) {
frame_buffer_state_t state = drv->queue.entry[i];
if (state == FB_STATE_READY || state == FB_STATE_COPYING) {
copy_pending = true;
break;
}
}
copy_pending = !fb_queue_is_processed(&drv->queue);
__WFI();
} while (copy_pending);

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@ -6,37 +6,7 @@
#ifdef FRAMEBUFFER
// Number of frame buffers used (1 or 2)
// If 1 buffer is selected, some animations may not
// be so smooth but the memory usage is lower.
#define FRAME_BUFFER_COUNT 2
// Each frame buffer can be in one of the following states:
typedef enum {
// The frame buffer is empty and can be written to
FB_STATE_EMPTY = 0,
// The frame buffer pass passed to application
FB_STATE_PREPARING = 1,
// The frame buffer was written to and is ready
// to be copied to the display
FB_STATE_READY = 2,
// The frame buffer is currently being copied to
// the display
FB_STATE_COPYING = 3,
} frame_buffer_state_t;
typedef struct {
// Queue entries
volatile frame_buffer_state_t entry[FRAME_BUFFER_COUNT];
// Read index
// (accessed & updated in the context of the interrupt handlers
uint8_t rix;
// Write index
// (accessed & updated in context of the main thread)
uint8_t wix;
} frame_buffer_queue_t;
#include "../fb_queue/fb_queue.h"
#endif // FRAMEBUFFER

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@ -47,6 +47,7 @@ def configure(
sources += ["embed/io/display/st-7789/display_io.c"]
sources += ["embed/io/display/st-7789/display_panel.c"]
sources += ["embed/io/display/st-7789/panels/lx154a2482.c"]
sources += ["embed/io/display/fb_queue/fb_queue.c"]
paths += ["embed/io/display/inc"]
sources += ["embed/io/display/backlight/stm32/backlight_pwm.c"]