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fix(core/rust): correctly extend SwipeAttach animation duration
so that it covers the interval from the Attach event until timer running out. Without this change, it is possible to slip in a TouchStart event before the animation timer has had a chance to start, and lose the matching TouchEnd.
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@ -17,7 +17,11 @@ use crate::{
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#[derive(Default, Clone)]
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pub struct SwipeAttachAnimation {
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pub timer: Stopwatch,
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/// Animation timer for time elapsed since the first animation frame tick
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/// after the attach event. Stopped state indicates animation initial
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/// state; after the animation duration elapses, the stopwatch continues
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/// to run.
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timer: Stopwatch,
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pub attach_type: Option<AttachType>,
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pub show_attach_anim: bool,
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}
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@ -33,13 +37,20 @@ impl SwipeAttachAnimation {
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}
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}
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/// Checks if the attach animation is active.
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///
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/// The animation is considered "active" from attach event (timer stopped),
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/// through the first animation frame (timer started), until the timer
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/// exceeds animation duration.
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pub fn is_active(&self) -> bool {
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if animation_disabled() {
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return false;
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}
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self.timer
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.is_running_within(Duration::from_millis(Self::DURATION_MS))
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!self.timer.is_running()
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|| self
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.timer
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.is_running_within(Duration::from_millis(Self::DURATION_MS))
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}
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pub fn eval(&self) -> f32 {
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@ -93,14 +104,19 @@ impl SwipeAttachAnimation {
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u8::lerp(0, 255, value.eval(t))
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}
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pub fn start(&mut self) {
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self.timer.start();
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}
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pub fn reset(&mut self) {
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/// Reset the animation to initial state.
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fn reset(&mut self) {
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self.timer = Stopwatch::new_stopped();
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}
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/// Lazily start the animation.
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///
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/// Attach event will reset but not start the timer; the timer is started by
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/// the first animation frame, to avoid any discontinuity in case Attach
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/// precedes the first animation frame by a noticeable interval.
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///
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/// While the animation is active, that is, from the first Attach to until
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/// the timer runs out, no touch events are allowed through.
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pub fn lazy_start(
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&mut self,
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ctx: &mut EventCtx,
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