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core: embed background images into the emulator binary
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@ -133,12 +133,21 @@ void display_init(void) {
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SDL_PumpEvents();
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SDL_SetWindowSize(win, WINDOW_WIDTH, WINDOW_HEIGHT);
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#endif
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// TODO: find better way how to embed/distribute background image
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#ifdef TREZOR_EMULATOR_RASPI
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BACKGROUND = IMG_LoadTexture(RENDERER, "embed/unix/background_raspi.jpg");
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#include "background_raspi.h"
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BACKGROUND = IMG_LoadTexture_RW(
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RENDERER, SDL_RWFromMem(background_raspi_jpg, background_raspi_jpg_len),
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0);
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#else
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BACKGROUND = IMG_LoadTexture(
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RENDERER, "embed/unix/background_" XSTR(TREZOR_MODEL) ".jpg");
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#if TREZOR_MODEL == T
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#include "background_T.h"
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BACKGROUND = IMG_LoadTexture_RW(
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RENDERER, SDL_RWFromMem(background_T_jpg, background_T_jpg_len), 0);
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#elif TREZOR_MODEL == 1
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#include "background_1.h"
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BACKGROUND = IMG_LoadTexture_RW(
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RENDERER, SDL_RWFromMem(background_1_jpg, background_1_jpg_len), 0);
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#endif
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#endif
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if (BACKGROUND) {
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SDL_SetTextureBlendMode(BACKGROUND, SDL_BLENDMODE_NONE);
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1139
core/embed/unix/background_1.h
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1139
core/embed/unix/background_1.h
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3063
core/embed/unix/background_T.h
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3063
core/embed/unix/background_T.h
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2278
core/embed/unix/background_raspi.h
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2278
core/embed/unix/background_raspi.h
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