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@ -91,7 +91,7 @@ void display_init(void)
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TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, DISPLAY_RESX, DISPLAY_RESY);
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SDL_SetTextureBlendMode(TEXTURE, SDL_BLENDMODE_BLEND);
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// TODO: find better way how to embed/distribute background image
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BACKGROUND = IMG_LoadTexture(RENDERER, "../embed/unix/background.jpg");
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BACKGROUND = IMG_LoadTexture(RENDERER, "../embed/unix/background_" XSTR(TREZOR_MODEL) ".jpg");
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if (BACKGROUND) {
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SDL_SetTextureBlendMode(BACKGROUND, SDL_BLENDMODE_NONE);
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sdl_touch_offset_x = DISPLAY_TOUCH_OFFSET_X;
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