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https://github.com/trezor/trezor-firmware.git
synced 2024-11-29 10:58:21 +00:00
chore(core): fix xframebuffer conditionals
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4397978563
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@ -11,9 +11,9 @@ use without_alloc::alloc::LocalAllocLeakExt;
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const ALIGN_PAD: usize = 8;
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#[cfg(feature = "xframebuff")]
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#[cfg(feature = "xframebuffer")]
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const ZLIB_CACHE_SLOTS: usize = 1;
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#[cfg(not(feature = "xframebuff"))]
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#[cfg(not(feature = "xframebuffer"))]
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const ZLIB_CACHE_SLOTS: usize = 3;
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const RENDER_BUFF_SIZE: usize = (240 * 2 * 16) + ALIGN_PAD;
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@ -39,7 +39,7 @@ pub struct DrawingCache<'a> {
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#[cfg(feature = "ui_blurring")]
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blur_cache: RefCell<BlurCache<'a>>,
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#[cfg(not(feature = "xframebuff"))]
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#[cfg(not(feature = "xframebuffer"))]
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render_buff: &'a RefCell<RenderBuff>,
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}
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@ -67,7 +67,7 @@ impl<'a> DrawingCache<'a> {
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#[cfg(feature = "ui_blurring")]
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blur_cache: RefCell::new(unwrap!(BlurCache::new(bump_a), "Blur cache alloc")),
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#[cfg(not(feature = "xframebuff"))]
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#[cfg(not(feature = "xframebuffer"))]
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render_buff: unwrap!(alloc_buf(bump_b), "Render buff alloc"),
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}
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}
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@ -90,7 +90,7 @@ impl<'a> DrawingCache<'a> {
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}
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/// Returns a buffer used for ProgressiveRenderer slice
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#[cfg(not(feature = "xframebuff"))]
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#[cfg(not(feature = "xframebuffer"))]
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pub fn render_buff(&self) -> Option<RenderBuffRef<'a>> {
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self.render_buff.try_borrow_mut().ok()
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}
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@ -122,7 +122,7 @@ impl<'a> DrawingCache<'a> {
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pub const fn get_bump_b_size() -> usize {
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let mut size = 0;
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#[cfg(not(feature = "xframebuff"))]
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#[cfg(not(feature = "xframebuffer"))]
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{
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size += core::mem::size_of::<RefCell<RenderBuff>>();
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}
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@ -10,7 +10,7 @@ pub mod fb_mono8;
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pub mod fb_rgb565;
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#[cfg(all(feature = "xframebuffer", feature = "display_rgba8888",))]
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pub mod fb_rgba8888;
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#[cfg(feature = "display_rgb565")]
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#[cfg(all(not(feature = "xframebuffer"), feature = "display_rgb565"))]
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pub mod nofb_rgb565;
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#[cfg(not(feature = "new_rendering"))]
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@ -10,6 +10,8 @@ mod corner_highlight;
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mod display;
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#[cfg(feature = "ui_jpeg_decoder")]
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mod jpeg;
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#[cfg(not(feature = "xframebuffer"))]
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mod progressive_render;
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mod qrcode;
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mod rawimage;
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mod render;
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@ -31,9 +33,12 @@ pub use corner_highlight::CornerHighlight;
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pub use display::{render_on_canvas, render_on_display, unlock_bumps_on_failure, ConcreteRenderer};
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#[cfg(feature = "ui_jpeg_decoder")]
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pub use jpeg::JpegImage;
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#[cfg(not(feature = "xframebuffer"))]
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pub use progressive_render::ProgressiveRenderer;
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pub use qrcode::QrImage;
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pub use rawimage::RawImage;
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pub use render::{DirectRenderer, ProgressiveRenderer, Renderer, ScopedRenderer};
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pub use render::{DirectRenderer, Renderer, ScopedRenderer};
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pub use text::Text;
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pub use toif::ToifImage;
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#[cfg(feature = "ui_image_buffer")]
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143
core/embed/rust/src/ui/shape/progressive_render.rs
Normal file
143
core/embed/rust/src/ui/shape/progressive_render.rs
Normal file
@ -0,0 +1,143 @@
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use crate::ui::{
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display::Color,
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geometry::{Offset, Point, Rect},
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shape::{BasicCanvas, Canvas, DrawingCache, Renderer, Shape, ShapeClone, Viewport},
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};
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use without_alloc::{alloc::LocalAllocLeakExt, FixedVec};
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use super::Rgb565Canvas;
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struct ShapeHolder<'a> {
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shape: &'a mut dyn Shape<'a>,
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viewport: Viewport,
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}
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/// A more advanced Renderer implementation that supports deferred rendering.
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pub struct ProgressiveRenderer<'a, 'alloc, T, C>
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where
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T: LocalAllocLeakExt<'alloc>,
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C: BasicCanvas,
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{
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/// Target canvas
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canvas: &'a mut C,
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/// Bump for cloning shapes
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bump: &'alloc T,
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/// List of rendered shapes
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shapes: FixedVec<'alloc, ShapeHolder<'alloc>>,
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/// Current viewport
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viewport: Viewport,
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// Default background color
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bg_color: Option<Color>,
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/// Drawing cache (decompression context, scratch-pad memory)
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cache: &'a DrawingCache<'alloc>,
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}
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impl<'a, 'alloc, T, C> ProgressiveRenderer<'a, 'alloc, T, C>
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where
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T: LocalAllocLeakExt<'alloc>,
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C: BasicCanvas,
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{
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/// Creates a new ProgressiveRenderer instance
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pub fn new(
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canvas: &'a mut C,
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bg_color: Option<Color>,
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cache: &'a DrawingCache<'alloc>,
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bump: &'alloc T,
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max_shapes: usize,
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) -> Self {
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let viewport = canvas.viewport();
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Self {
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canvas,
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bump,
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shapes: unwrap!(bump.fixed_vec(max_shapes), "No shape memory"),
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viewport,
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bg_color,
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cache,
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}
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}
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/// Renders stored shapes onto the specified canvas
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pub fn render(&mut self, lines: usize) {
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let canvas_clip = self.canvas.viewport().clip;
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if canvas_clip.is_empty() {
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return;
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}
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let buff = &mut unwrap!(self.cache.render_buff(), "No render buffer");
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let mut slice = unwrap!(
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Rgb565Canvas::new(
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Offset::new(canvas_clip.width(), lines as i16),
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None,
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Some(1),
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&mut buff[..],
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),
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"No render memory"
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);
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let lines = slice.height() as usize;
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for y in (canvas_clip.y0..canvas_clip.y1).step_by(lines) {
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// Calculate the coordinates of the slice we will draw into
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let slice_r = Rect::new(
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// slice_r is in absolute coordinates
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Point::new(canvas_clip.x0, y),
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Point::new(canvas_clip.x1, y + lines as i16),
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);
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// Clear the slice background
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if let Some(color) = self.bg_color {
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slice.set_viewport(Viewport::from_size(slice_r.size()));
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slice.fill_background(color);
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}
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// Draw all shapes that overlaps the slice
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for holder in self.shapes.iter_mut() {
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let shape_viewport = holder.viewport.absolute_clip(slice_r);
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let shape_bounds = holder.shape.bounds();
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// Is the shape overlapping the current slice?
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if shape_viewport.contains(shape_bounds) {
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slice.set_viewport(shape_viewport.translate((-slice_r.top_left()).into()));
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holder.shape.draw(&mut slice, self.cache);
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if shape_bounds.y1 + shape_viewport.origin.y <= shape_viewport.clip.y1 {
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// The shape will never be drawn again
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holder.shape.cleanup(self.cache);
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}
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}
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}
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self.canvas.draw_bitmap(slice_r, slice.view());
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}
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}
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}
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impl<'a, 'alloc, T, C> Renderer<'alloc> for ProgressiveRenderer<'a, 'alloc, T, C>
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where
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T: LocalAllocLeakExt<'alloc>,
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C: BasicCanvas,
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{
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fn viewport(&self) -> Viewport {
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self.viewport
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}
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fn set_viewport(&mut self, viewport: Viewport) {
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self.viewport = viewport.absolute_clip(self.canvas.bounds());
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}
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fn render_shape<S>(&mut self, shape: S)
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where
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S: Shape<'alloc> + ShapeClone<'alloc>,
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{
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// Is the shape visible?
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if self.viewport.contains(shape.bounds()) {
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// Clone the shape & push it to the list
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let holder = ShapeHolder {
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shape: unwrap!(shape.clone_at_bump(self.bump), "No shape memory"),
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viewport: self.viewport,
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};
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unwrap!(self.shapes.push(holder), "Shape list full");
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}
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}
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}
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@ -1,11 +1,9 @@
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use crate::ui::{
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display::Color,
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geometry::{Offset, Point, Rect},
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geometry::{Offset, Rect},
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};
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use super::{BasicCanvas, Canvas, DrawingCache, Rgb565Canvas, Shape, ShapeClone, Viewport};
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use without_alloc::{alloc::LocalAllocLeakExt, FixedVec};
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use super::{Canvas, DrawingCache, Shape, ShapeClone, Viewport};
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// ==========================================================================
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// trait Renderer
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@ -114,145 +112,6 @@ where
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}
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}
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// ==========================================================================
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// struct ProgressiveRenderer
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// ==========================================================================
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struct ShapeHolder<'a> {
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shape: &'a mut dyn Shape<'a>,
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viewport: Viewport,
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}
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/// A more advanced Renderer implementation that supports deferred rendering.
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pub struct ProgressiveRenderer<'a, 'alloc, T, C>
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where
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T: LocalAllocLeakExt<'alloc>,
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C: BasicCanvas,
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{
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/// Target canvas
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canvas: &'a mut C,
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/// Bump for cloning shapes
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bump: &'alloc T,
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/// List of rendered shapes
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shapes: FixedVec<'alloc, ShapeHolder<'alloc>>,
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/// Current viewport
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viewport: Viewport,
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// Default background color
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bg_color: Option<Color>,
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/// Drawing cache (decompression context, scratch-pad memory)
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cache: &'a DrawingCache<'alloc>,
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}
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impl<'a, 'alloc, T, C> ProgressiveRenderer<'a, 'alloc, T, C>
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where
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T: LocalAllocLeakExt<'alloc>,
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C: BasicCanvas,
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{
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/// Creates a new ProgressiveRenderer instance
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pub fn new(
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canvas: &'a mut C,
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bg_color: Option<Color>,
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cache: &'a DrawingCache<'alloc>,
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bump: &'alloc T,
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max_shapes: usize,
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) -> Self {
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let viewport = canvas.viewport();
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Self {
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canvas,
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bump,
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shapes: unwrap!(bump.fixed_vec(max_shapes), "No shape memory"),
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viewport,
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bg_color,
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cache,
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}
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}
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/// Renders stored shapes onto the specified canvas
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pub fn render(&mut self, lines: usize) {
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let canvas_clip = self.canvas.viewport().clip;
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if canvas_clip.is_empty() {
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return;
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}
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let buff = &mut unwrap!(self.cache.render_buff(), "No render buffer");
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let mut slice = unwrap!(
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Rgb565Canvas::new(
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Offset::new(canvas_clip.width(), lines as i16),
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None,
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Some(1),
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&mut buff[..],
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),
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"No render memory"
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);
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let lines = slice.height() as usize;
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for y in (canvas_clip.y0..canvas_clip.y1).step_by(lines) {
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// Calculate the coordinates of the slice we will draw into
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let slice_r = Rect::new(
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// slice_r is in absolute coordinates
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Point::new(canvas_clip.x0, y),
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Point::new(canvas_clip.x1, y + lines as i16),
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);
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// Clear the slice background
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if let Some(color) = self.bg_color {
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slice.set_viewport(Viewport::from_size(slice_r.size()));
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slice.fill_background(color);
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}
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// Draw all shapes that overlaps the slice
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for holder in self.shapes.iter_mut() {
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let shape_viewport = holder.viewport.absolute_clip(slice_r);
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let shape_bounds = holder.shape.bounds();
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// Is the shape overlapping the current slice?
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if shape_viewport.contains(shape_bounds) {
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slice.set_viewport(shape_viewport.translate((-slice_r.top_left()).into()));
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holder.shape.draw(&mut slice, self.cache);
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if shape_bounds.y1 + shape_viewport.origin.y <= shape_viewport.clip.y1 {
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// The shape will never be drawn again
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holder.shape.cleanup(self.cache);
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}
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}
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}
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self.canvas.draw_bitmap(slice_r, slice.view());
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}
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}
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}
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impl<'a, 'alloc, T, C> Renderer<'alloc> for ProgressiveRenderer<'a, 'alloc, T, C>
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where
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T: LocalAllocLeakExt<'alloc>,
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C: BasicCanvas,
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{
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fn viewport(&self) -> Viewport {
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self.viewport
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}
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fn set_viewport(&mut self, viewport: Viewport) {
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self.viewport = viewport.absolute_clip(self.canvas.bounds());
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}
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fn render_shape<S>(&mut self, shape: S)
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where
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S: Shape<'alloc> + ShapeClone<'alloc>,
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{
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// Is the shape visible?
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if self.viewport.contains(shape.bounds()) {
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// Clone the shape & push it to the list
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let holder = ShapeHolder {
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shape: unwrap!(shape.clone_at_bump(self.bump), "No shape memory"),
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viewport: self.viewport,
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};
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unwrap!(self.shapes.push(holder), "Shape list full");
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}
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}
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}
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pub struct ScopedRenderer<'alloc, 'env, T>
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where
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'env: 'alloc,
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