|
|
|
@ -32,54 +32,88 @@ extern int sdl_display_res_x, sdl_display_res_y;
|
|
|
|
|
extern int sdl_touch_offset_x, sdl_touch_offset_y;
|
|
|
|
|
|
|
|
|
|
static bool _touch_detected = false;
|
|
|
|
|
static int _touch_x = 0;
|
|
|
|
|
static int _touch_y = 0;
|
|
|
|
|
|
|
|
|
|
static bool is_inside_display(int x, int y) {
|
|
|
|
|
return (x >= sdl_touch_offset_x && y >= sdl_touch_offset_y &&
|
|
|
|
|
x - sdl_touch_offset_x < sdl_display_res_x &&
|
|
|
|
|
y - sdl_touch_offset_y < sdl_display_res_y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
uint32_t touch_read(void) {
|
|
|
|
|
emulator_poll_events();
|
|
|
|
|
SDL_Event event;
|
|
|
|
|
SDL_PumpEvents();
|
|
|
|
|
if (SDL_PollEvent(&event) > 0) {
|
|
|
|
|
|
|
|
|
|
int ev_x = 0;
|
|
|
|
|
int ev_y = 0;
|
|
|
|
|
int ev_type = 0;
|
|
|
|
|
|
|
|
|
|
while (SDL_PollEvent(&event) > 0) {
|
|
|
|
|
switch (event.type) {
|
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
|
|
|
case SDL_MOUSEMOTION:
|
|
|
|
|
case SDL_MOUSEBUTTONUP: {
|
|
|
|
|
const int x = event.button.x - sdl_touch_offset_x;
|
|
|
|
|
const int y = event.button.y - sdl_touch_offset_y;
|
|
|
|
|
if (x < 0 || y < 0 || x >= sdl_display_res_x ||
|
|
|
|
|
y >= sdl_display_res_y) {
|
|
|
|
|
if (event.motion.state) {
|
|
|
|
|
const int clamp_x =
|
|
|
|
|
(x < 0)
|
|
|
|
|
? 0
|
|
|
|
|
: ((x >= sdl_display_res_x) ? sdl_display_res_x - 1 : x);
|
|
|
|
|
const int clamp_y =
|
|
|
|
|
(y < 0)
|
|
|
|
|
? 0
|
|
|
|
|
: ((y >= sdl_display_res_y) ? sdl_display_res_y - 1 : y);
|
|
|
|
|
return TOUCH_END | touch_pack_xy(clamp_x, clamp_y);
|
|
|
|
|
if (is_inside_display(event.button.x, event.button.y)) {
|
|
|
|
|
ev_x = event.button.x - sdl_touch_offset_x;
|
|
|
|
|
ev_y = event.button.y - sdl_touch_offset_y;
|
|
|
|
|
ev_type = TOUCH_START;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case SDL_MOUSEBUTTONUP:
|
|
|
|
|
if (_touch_detected) {
|
|
|
|
|
if (is_inside_display(event.button.x, event.button.y)) {
|
|
|
|
|
ev_x = event.button.x - sdl_touch_offset_x;
|
|
|
|
|
ev_y = event.button.y - sdl_touch_offset_y;
|
|
|
|
|
} else {
|
|
|
|
|
break;
|
|
|
|
|
// use last valid coordinates
|
|
|
|
|
ev_x = _touch_x;
|
|
|
|
|
ev_y = _touch_y;
|
|
|
|
|
}
|
|
|
|
|
ev_type = TOUCH_END;
|
|
|
|
|
}
|
|
|
|
|
switch (event.type) {
|
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
|
|
|
_touch_detected = true;
|
|
|
|
|
return TOUCH_START | touch_pack_xy(x, y);
|
|
|
|
|
case SDL_MOUSEMOTION:
|
|
|
|
|
// remove other SDL_MOUSEMOTION events from queue
|
|
|
|
|
SDL_FlushEvent(SDL_MOUSEMOTION);
|
|
|
|
|
if (event.motion.state) {
|
|
|
|
|
return TOUCH_MOVE | touch_pack_xy(x, y);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case SDL_MOUSEBUTTONUP:
|
|
|
|
|
_touch_detected = false;
|
|
|
|
|
return TOUCH_END | touch_pack_xy(x, y);
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
case SDL_MOUSEMOTION:
|
|
|
|
|
if (is_inside_display(event.motion.x, event.motion.y)) {
|
|
|
|
|
ev_x = event.motion.x - sdl_touch_offset_x;
|
|
|
|
|
ev_y = event.motion.y - sdl_touch_offset_y;
|
|
|
|
|
|
|
|
|
|
if (_touch_detected) {
|
|
|
|
|
ev_type = TOUCH_MOVE;
|
|
|
|
|
} else if (event.motion.state != 0) { // button pressed ?
|
|
|
|
|
// simulate TOUCH_START
|
|
|
|
|
ev_type = TOUCH_START;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (_touch_detected) {
|
|
|
|
|
// use last valid coordinates and simulate TOUCH_END
|
|
|
|
|
ev_x = _touch_x;
|
|
|
|
|
ev_y = _touch_y;
|
|
|
|
|
ev_type = TOUCH_END;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ev_type != 0) {
|
|
|
|
|
_touch_x = ev_x;
|
|
|
|
|
_touch_y = ev_y;
|
|
|
|
|
|
|
|
|
|
if (ev_type == TOUCH_START) {
|
|
|
|
|
_touch_detected = true;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (ev_type == TOUCH_END) {
|
|
|
|
|
_touch_detected = false;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
return ev_type | touch_pack_xy(ev_x, ev_y);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void touch_init(void) {}
|
|
|
|
|