feat(core/ui): T3T1 word count choice

obrusvit 3 weeks ago
parent c16800a9e0
commit e6a2d5d483

@ -1,6 +1,6 @@
use crate::ui::{
component::{Component, Event, EventCtx},
geometry::{Grid, GridCellSpan, Rect},
geometry::{Alignment, Grid, GridCellSpan, Rect},
model_mercury::{
component::button::{Button, ButtonMsg},
theme,
@ -10,7 +10,7 @@ use crate::ui::{
const NUMBERS: [u32; 5] = [12, 18, 20, 24, 33];
const LABELS: [&str; 5] = ["12", "18", "20", "24", "33"];
const CELLS: [(usize, usize); 5] = [(0, 0), (0, 2), (0, 4), (1, 0), (1, 2)];
const CELLS: [(usize, usize); 5] = [(0, 0), (0, 2), (1, 0), (1, 2), (2, 1)];
pub struct SelectWordCount {
button: [Button; NUMBERS.len()],
@ -23,7 +23,11 @@ pub enum SelectWordCountMsg {
impl SelectWordCount {
pub fn new() -> Self {
SelectWordCount {
button: LABELS.map(|t| Button::with_text(t.into()).styled(theme::button_pin())),
button: LABELS.map(|t| {
Button::with_text(t.into())
.styled(theme::button_pin())
.with_text_align(Alignment::Center)
}),
}
}
}
@ -32,8 +36,13 @@ impl Component for SelectWordCount {
type Msg = SelectWordCountMsg;
fn place(&mut self, bounds: Rect) -> Rect {
let (_, bounds) = bounds.split_bottom(2 * theme::BUTTON_HEIGHT + theme::BUTTON_SPACING);
let grid = Grid::new(bounds, 2, 6).with_spacing(theme::BUTTON_SPACING);
let n_rows: usize = 3;
let n_cols: usize = 4;
let (_, bounds) = bounds.split_bottom(
n_rows as i16 * theme::BUTTON_HEIGHT + (n_rows as i16 - 1) * theme::BUTTON_SPACING,
);
let grid = Grid::new(bounds, n_rows, n_cols).with_spacing(theme::BUTTON_SPACING);
for (btn, (x, y)) in self.button.iter_mut().zip(CELLS) {
btn.place(grid.cells(GridCellSpan {
from: (x, y),

@ -388,22 +388,22 @@ pub const fn button_reset() -> ButtonStyleSheet {
pub const fn button_pin() -> ButtonStyleSheet {
ButtonStyleSheet {
normal: &ButtonStyle {
font: Font::MONO,
text_color: FG,
button_color: GREY_DARK,
font: Font::NORMAL,
text_color: GREY_LIGHT,
button_color: GREY_EXTRA_DARK,
icon_color: GREY_LIGHT,
background_color: BG,
},
active: &ButtonStyle {
font: Font::MONO,
text_color: FG,
button_color: GREY_MEDIUM,
font: Font::NORMAL,
text_color: GREY_LIGHT,
button_color: GREY_EXTRA_DARK,
icon_color: GREY_LIGHT,
background_color: BG,
},
disabled: &ButtonStyle {
font: Font::MONO,
text_color: GREY_LIGHT,
font: Font::NORMAL,
text_color: GREY_DARK,
button_color: BG, // so there is no "button" itself, just the text
icon_color: GREY_LIGHT,
background_color: BG,
@ -639,9 +639,9 @@ pub const TEXT_CHECKLIST_DONE: TextStyle =
TextStyle::new(Font::NORMAL, GREEN_DARK, BG, GREY_LIGHT, GREY_LIGHT);
pub const CONTENT_BORDER: i16 = 0;
pub const BUTTON_HEIGHT: i16 = 50;
pub const BUTTON_WIDTH: i16 = 56;
pub const BUTTON_SPACING: i16 = 6;
pub const BUTTON_HEIGHT: i16 = 62;
pub const BUTTON_WIDTH: i16 = 78;
pub const BUTTON_SPACING: i16 = 2;
pub const KEYBOARD_SPACING: i16 = BUTTON_SPACING;
pub const CHECKLIST_SPACING: i16 = 10;
pub const RECOVERY_SPACING: i16 = 18;

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