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https://github.com/trezor/trezor-firmware.git
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chore(core/rust): change design of TR's middle button
Move the text one pixel lower so the arms touch it in its center. Decreasing the overall height by 2 pixels. [no changelog]
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@ -137,7 +137,13 @@ where
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}
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};
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let button_bounds = self.bounds.split_bottom(theme::BUTTON_HEIGHT).1;
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// Arms should connect to the center, therefore decreasing the height
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let button_height = if style.with_arms {
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theme::BUTTON_HEIGHT - 2
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} else {
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theme::BUTTON_HEIGHT
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};
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let button_bounds = self.bounds.split_bottom(button_height).1;
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match self.pos {
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ButtonPos::Left => button_bounds.split_left(button_width).0,
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ButtonPos::Right => button_bounds.split_right(button_width).1,
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@ -148,19 +154,13 @@ where
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/// Determine baseline point for the text.
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fn get_text_baseline(&self, style: &ButtonStyle) -> Point {
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// Arms and outline require the text to be elevated.
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let offset_y = if style.with_outline || style.with_arms {
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theme::BUTTON_OUTLINE
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} else {
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0
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};
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// Moving text to the right.
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let mut offset_x = if style.with_outline {
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theme::BUTTON_OUTLINE
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// Moving text to the right and elevating it for arms and outline.
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let (mut offset_x, offset_y) = if style.with_outline {
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(theme::BUTTON_OUTLINE, theme::BUTTON_OUTLINE)
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} else if style.with_arms {
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theme::ARMS_MARGIN
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(theme::ARMS_MARGIN, theme::ARMS_MARGIN)
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} else {
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0
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(0, 0)
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};
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// Centering the text in case of fixed width.
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@ -211,16 +211,14 @@ where
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// Optionally display "arms" at both sides of content - always in FG and BG
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// colors (they are not inverted).
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if style.with_arms {
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// Putting them one pixel down to touch the bottom.
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let arms_area = area.translate(Offset::y(1));
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theme::ICON_ARM_LEFT.draw(
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arms_area.left_center(),
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area.left_center(),
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Alignment2D::TOP_RIGHT,
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theme::FG,
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theme::BG,
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);
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theme::ICON_ARM_RIGHT.draw(
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arms_area.right_center(),
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area.right_center(),
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Alignment2D::TOP_LEFT,
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theme::FG,
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theme::BG,
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