mirror of
https://github.com/trezor/trezor-firmware.git
synced 2024-11-27 01:48:17 +00:00
chore(core/rust): change design of TR's middle button
Move the text one pixel lower so the arms touch it in its center. Decreasing the overall height by 2 pixels. [no changelog]
This commit is contained in:
parent
a520c1b9e4
commit
e31eb9570b
@ -137,7 +137,13 @@ where
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
let button_bounds = self.bounds.split_bottom(theme::BUTTON_HEIGHT).1;
|
// Arms should connect to the center, therefore decreasing the height
|
||||||
|
let button_height = if style.with_arms {
|
||||||
|
theme::BUTTON_HEIGHT - 2
|
||||||
|
} else {
|
||||||
|
theme::BUTTON_HEIGHT
|
||||||
|
};
|
||||||
|
let button_bounds = self.bounds.split_bottom(button_height).1;
|
||||||
match self.pos {
|
match self.pos {
|
||||||
ButtonPos::Left => button_bounds.split_left(button_width).0,
|
ButtonPos::Left => button_bounds.split_left(button_width).0,
|
||||||
ButtonPos::Right => button_bounds.split_right(button_width).1,
|
ButtonPos::Right => button_bounds.split_right(button_width).1,
|
||||||
@ -148,19 +154,13 @@ where
|
|||||||
/// Determine baseline point for the text.
|
/// Determine baseline point for the text.
|
||||||
fn get_text_baseline(&self, style: &ButtonStyle) -> Point {
|
fn get_text_baseline(&self, style: &ButtonStyle) -> Point {
|
||||||
// Arms and outline require the text to be elevated.
|
// Arms and outline require the text to be elevated.
|
||||||
let offset_y = if style.with_outline || style.with_arms {
|
// Moving text to the right and elevating it for arms and outline.
|
||||||
theme::BUTTON_OUTLINE
|
let (mut offset_x, offset_y) = if style.with_outline {
|
||||||
} else {
|
(theme::BUTTON_OUTLINE, theme::BUTTON_OUTLINE)
|
||||||
0
|
|
||||||
};
|
|
||||||
|
|
||||||
// Moving text to the right.
|
|
||||||
let mut offset_x = if style.with_outline {
|
|
||||||
theme::BUTTON_OUTLINE
|
|
||||||
} else if style.with_arms {
|
} else if style.with_arms {
|
||||||
theme::ARMS_MARGIN
|
(theme::ARMS_MARGIN, theme::ARMS_MARGIN)
|
||||||
} else {
|
} else {
|
||||||
0
|
(0, 0)
|
||||||
};
|
};
|
||||||
|
|
||||||
// Centering the text in case of fixed width.
|
// Centering the text in case of fixed width.
|
||||||
@ -211,16 +211,14 @@ where
|
|||||||
// Optionally display "arms" at both sides of content - always in FG and BG
|
// Optionally display "arms" at both sides of content - always in FG and BG
|
||||||
// colors (they are not inverted).
|
// colors (they are not inverted).
|
||||||
if style.with_arms {
|
if style.with_arms {
|
||||||
// Putting them one pixel down to touch the bottom.
|
|
||||||
let arms_area = area.translate(Offset::y(1));
|
|
||||||
theme::ICON_ARM_LEFT.draw(
|
theme::ICON_ARM_LEFT.draw(
|
||||||
arms_area.left_center(),
|
area.left_center(),
|
||||||
Alignment2D::TOP_RIGHT,
|
Alignment2D::TOP_RIGHT,
|
||||||
theme::FG,
|
theme::FG,
|
||||||
theme::BG,
|
theme::BG,
|
||||||
);
|
);
|
||||||
theme::ICON_ARM_RIGHT.draw(
|
theme::ICON_ARM_RIGHT.draw(
|
||||||
arms_area.right_center(),
|
area.right_center(),
|
||||||
Alignment2D::TOP_LEFT,
|
Alignment2D::TOP_LEFT,
|
||||||
theme::FG,
|
theme::FG,
|
||||||
theme::BG,
|
theme::BG,
|
||||||
|
Loading…
Reference in New Issue
Block a user