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https://github.com/trezor/trezor-firmware.git
synced 2024-11-14 03:30:02 +00:00
fix(core): change incorrect usage of "deadline" in Rust timer code
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73019d079d
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@ -418,7 +418,7 @@ impl EventCtx {
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pub const ANIM_FRAME_TIMER: TimerToken = TimerToken(1);
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/// How long into the future we should schedule the animation frame timer.
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const ANIM_FRAME_DEADLINE: Duration = Duration::from_millis(1);
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const ANIM_FRAME_DURATION: Duration = Duration::from_millis(1);
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// 0 == `TimerToken::INVALID`,
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// 1 == `Self::ANIM_FRAME_TIMER`.
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@ -464,10 +464,10 @@ impl EventCtx {
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self.paint_requested = true;
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}
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/// Request a timer event to be delivered after `deadline` elapses.
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pub fn request_timer(&mut self, deadline: Duration) -> TimerToken {
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/// Request a timer event to be delivered after `duration` elapses.
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pub fn request_timer(&mut self, duration: Duration) -> TimerToken {
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let token = self.next_timer_token();
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self.register_timer(token, deadline);
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self.register_timer(token, duration);
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token
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}
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@ -475,7 +475,7 @@ impl EventCtx {
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pub fn request_anim_frame(&mut self) {
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if !self.anim_frame_scheduled {
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self.anim_frame_scheduled = true;
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self.register_timer(Self::ANIM_FRAME_TIMER, Self::ANIM_FRAME_DEADLINE);
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self.register_timer(Self::ANIM_FRAME_TIMER, Self::ANIM_FRAME_DURATION);
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}
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}
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@ -549,8 +549,8 @@ impl EventCtx {
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self.transition_out = None;
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}
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fn register_timer(&mut self, token: TimerToken, deadline: Duration) {
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if self.timers.push((token, deadline)).is_err() {
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fn register_timer(&mut self, token: TimerToken, duration: Duration) {
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if self.timers.push((token, duration)).is_err() {
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// The timer queue is full, this would be a development error in the layout
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// layer. Let's panic in the debug env.
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#[cfg(feature = "ui_debug")]
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@ -173,7 +173,7 @@ impl LayoutObjInner {
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}
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/// Timer callback is expected to be a callable object of the following
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/// form: `def timer(token: int, deadline_in_ms: int)`.
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/// form: `def timer(token: int, duration_ms: int)`.
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fn obj_set_timer_fn(&mut self, timer_fn: Obj) {
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self.timer_fn = timer_fn;
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}
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@ -226,13 +226,13 @@ impl LayoutObjInner {
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// painting by now, and we're prepared for a paint pass.
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// Drain any pending timers into the callback.
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while let Some((token, deadline)) = self.event_ctx.pop_timer() {
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while let Some((token, duration)) = self.event_ctx.pop_timer() {
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let token = token.try_into();
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let deadline = deadline.try_into();
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if let (Ok(token), Ok(deadline)) = (token, deadline) {
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self.timer_fn.call_with_n_args(&[token, deadline])?;
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let duration = duration.try_into();
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if let (Ok(token), Ok(duration)) = (token, duration) {
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self.timer_fn.call_with_n_args(&[token, duration])?;
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} else {
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// Failed to convert token or deadline into `Obj`, skip.
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// Failed to convert token or duration into `Obj`, skip.
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}
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}
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@ -88,7 +88,7 @@ impl MultiTapKeyboard {
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// If the key has more then one character, we need to set it as pending, so we
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// can cycle through on the repeated clicks. We also request a timer so we can
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// reset the pending state after a deadline.
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// reset the pending state after it elapses.
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//
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// Note: It might seem that we should make sure to `request_paint` in case we
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// progress into a pending state (to display the pending marker), but such
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@ -1633,7 +1633,7 @@ pub static mp_module_trezorui2: Module = obj_module! {
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/// """Attach a timer setter function.
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///
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/// The layout object can call the timer setter with two arguments,
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/// `token` and `deadline`. When `deadline` is reached, the layout object
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/// `token` and `duration`. When `duration` elapses, the layout object
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/// expects a callback to `self.timer(token)`.
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/// """
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///
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@ -1655,7 +1655,7 @@ pub static mp_module_trezorui2: Module = obj_module! {
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/// """Callback for the timer set by `attach_timer_fn`.
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///
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/// This function should be called by the executor after the corresponding
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/// deadline is reached.
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/// duration elapses.
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/// """
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///
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/// def paint(self) -> bool:
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@ -1112,7 +1112,7 @@ class LayoutObj(Generic[T]):
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def attach_timer_fn(self, fn: Callable[[int, int], None], attach_type: AttachType | None) -> None:
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"""Attach a timer setter function.
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The layout object can call the timer setter with two arguments,
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`token` and `deadline`. When `deadline` is reached, the layout object
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`token` and `duration`. When `duration` elapses, the layout object
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expects a callback to `self.timer(token)`.
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"""
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if utils.USE_TOUCH:
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@ -1128,7 +1128,7 @@ class LayoutObj(Generic[T]):
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def timer(self, token: int) -> T | None:
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"""Callback for the timer set by `attach_timer_fn`.
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This function should be called by the executor after the corresponding
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deadline is reached.
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duration elapses.
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"""
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def paint(self) -> bool:
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"""Paint the layout object on screen.
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@ -283,7 +283,7 @@ class Layout(Generic[T]):
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# Turn the brightness on.
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backlight_fade(self.BACKLIGHT_LEVEL)
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def _set_timer(self, token: int, deadline: int) -> None:
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def _set_timer(self, token: int, duration: int) -> None:
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"""Timer callback for Rust layouts."""
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async def timer_task() -> None:
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@ -300,7 +300,8 @@ class Layout(Generic[T]):
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assert token not in self.timers
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task = timer_task()
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self.timers[token] = task
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loop.schedule(task, token, deadline)
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deadline = utime.ticks_add(utime.ticks_ms(), duration)
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loop.schedule(task, deadline=deadline)
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def _emit_message(self, msg: Any) -> None:
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"""Process a message coming out of the Rust layout. Set is as a result and shut
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@ -28,7 +28,7 @@ if __debug__:
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def draw_simple(layout: trezorui2.LayoutObj[Any]) -> None:
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# Simple drawing not supported for layouts that set timers.
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def dummy_set_timer(token: int, deadline: int) -> None:
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def dummy_set_timer(token: int, duration: int) -> None:
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raise RuntimeError
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layout.attach_timer_fn(dummy_set_timer, None)
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@ -28,7 +28,7 @@ if __debug__:
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def draw_simple(layout: trezorui2.LayoutObj[Any]) -> None:
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# Simple drawing not supported for layouts that set timers.
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def dummy_set_timer(token: int, deadline: int) -> None:
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def dummy_set_timer(token: int, duration: int) -> None:
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raise RuntimeError
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layout.attach_timer_fn(dummy_set_timer, None)
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