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https://github.com/trezor/trezor-firmware.git
synced 2024-12-18 04:18:10 +00:00
ui: reduce flicker in buttons, text, and pin dialog
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faa665a80b
commit
dd5eba8da9
@ -159,6 +159,11 @@ def grid(
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class Widget:
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class Widget:
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tainted = True
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def taint(self):
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self.tainted = True
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def render(self):
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def render(self):
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pass
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pass
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@ -173,21 +178,3 @@ class Widget:
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event, *pos = yield touch
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event, *pos = yield touch
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result = self.touch(event, pos)
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result = self.touch(event, pos)
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return result
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return result
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class LazyWidget(Widget):
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render_next_frame = True
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def taint(self):
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self.render_next_frame = True
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def __iter__(self):
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touch = loop.wait(io.TOUCH)
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result = None
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while result is None:
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if self.render_next_frame:
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self.render()
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self.render_next_frame = False
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event, *pos = yield touch
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result = self.touch(event, pos)
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return result
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@ -1,7 +1,7 @@
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from micropython import const
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from micropython import const
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from trezor import io, ui
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from trezor import io, ui
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from trezor.ui import LazyWidget, contains, display, rotate
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from trezor.ui import Widget, contains, display, rotate
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# button events
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# button events
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BTN_CLICKED = const(1)
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BTN_CLICKED = const(1)
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@ -17,7 +17,7 @@ ICON = const(16) # icon size in pixels
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BORDER = const(4) # border size in pixels
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BORDER = const(4) # border size in pixels
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class Button(LazyWidget):
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class Button(Widget):
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def __init__(self, area: tuple, content: str, style: dict = ui.BTN_KEY):
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def __init__(self, area: tuple, content: str, style: dict = ui.BTN_KEY):
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self.area = area
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self.area = area
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self.content = content
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self.content = content
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@ -29,14 +29,16 @@ class Button(LazyWidget):
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def enable(self):
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def enable(self):
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if self.state == BTN_DISABLED:
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if self.state == BTN_DISABLED:
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self.state = BTN_INITIAL
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self.state = BTN_INITIAL
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self.render_next_frame = True
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self.tainted = True
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def disable(self):
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def disable(self):
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if self.state != BTN_DISABLED:
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if self.state != BTN_DISABLED:
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self.state = BTN_DISABLED
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self.state = BTN_DISABLED
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self.render_next_frame = True
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self.tainted = True
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def render(self):
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def render(self):
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if not self.tainted:
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return
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state = self.state
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state = self.state
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if state == BTN_DISABLED:
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if state == BTN_DISABLED:
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s = self.disabled_style
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s = self.disabled_style
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@ -47,6 +49,7 @@ class Button(LazyWidget):
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ax, ay, aw, ah = self.area
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ax, ay, aw, ah = self.area
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self.render_background(s, ax, ay, aw, ah)
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self.render_background(s, ax, ay, aw, ah)
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self.render_content(s, ax, ay, aw, ah)
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self.render_content(s, ax, ay, aw, ah)
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self.tainted = False
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def render_background(self, s, ax, ay, aw, ah):
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def render_background(self, s, ax, ay, aw, ah):
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radius = s["radius"]
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radius = s["radius"]
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@ -89,20 +92,21 @@ class Button(LazyWidget):
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if event == io.TOUCH_START:
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if event == io.TOUCH_START:
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if contains(self.area, pos):
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if contains(self.area, pos):
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self.state = BTN_ACTIVE
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self.state = BTN_ACTIVE
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self.render_next_frame = True
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self.tainted = True
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elif event == io.TOUCH_MOVE:
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elif event == io.TOUCH_MOVE:
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if contains(self.area, pos):
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if contains(self.area, pos):
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if state == BTN_FOCUSED:
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if state == BTN_FOCUSED:
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self.state = BTN_ACTIVE
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self.state = BTN_ACTIVE
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self.render_next_frame = True
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self.tainted = True
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else:
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else:
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if state == BTN_ACTIVE:
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if state == BTN_ACTIVE:
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self.state = BTN_FOCUSED
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self.state = BTN_FOCUSED
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self.render_next_frame = True
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self.tainted = True
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elif event == io.TOUCH_END:
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elif event == io.TOUCH_END:
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self.state = BTN_INITIAL
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if state != BTN_INITIAL:
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self.render_next_frame = True
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self.state = BTN_INITIAL
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if state == BTN_ACTIVE and contains(self.area, pos):
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self.tainted = True
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return BTN_CLICKED
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if state == BTN_ACTIVE and contains(self.area, pos):
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return BTN_CLICKED
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@ -79,8 +79,7 @@ class HoldToConfirmDialog(Widget):
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self.loader.start()
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self.loader.start()
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return _STARTED
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return _STARTED
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if was_active and not is_active:
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if was_active and not is_active:
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if isinstance(self.content, ui.LazyWidget):
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self.content.taint()
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self.content.taint()
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if self.loader.stop():
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if self.loader.stop():
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return CONFIRMED
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return CONFIRMED
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else:
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else:
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@ -35,6 +35,13 @@ class PinMatrix(ui.Widget):
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self.onchange = None
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self.onchange = None
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def render(self):
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def render(self):
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# pin matrix buttons
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for btn in self.pin_buttons:
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btn.render()
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if not self.tainted:
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return
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# clear canvas under input line
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# clear canvas under input line
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display.bar(0, 0, ui.WIDTH, 45, ui.BG)
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display.bar(0, 0, ui.WIDTH, 45, ui.BG)
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@ -52,9 +59,7 @@ class PinMatrix(ui.Widget):
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# input line with header label
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# input line with header label
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display.text_center(ui.WIDTH // 2, 36, self.label, ui.BOLD, ui.GREY, ui.BG)
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display.text_center(ui.WIDTH // 2, 36, self.label, ui.BOLD, ui.GREY, ui.BG)
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# pin matrix buttons
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self.tainted = False
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for btn in self.pin_buttons:
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btn.render()
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def touch(self, event, pos):
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def touch(self, event, pos):
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for btn in self.pin_buttons:
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for btn in self.pin_buttons:
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@ -64,6 +69,7 @@ class PinMatrix(ui.Widget):
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break
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break
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def change(self, pin):
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def change(self, pin):
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self.tainted = True
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self.pin = pin
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self.pin = pin
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for btn in self.pin_buttons:
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for btn in self.pin_buttons:
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if len(self.pin) == self.maxlength:
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if len(self.pin) == self.maxlength:
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@ -106,7 +106,7 @@ def render_text(words: list, new_lines: bool, max_lines: int) -> None:
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offset_x += SPACE
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offset_x += SPACE
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class Text(ui.LazyWidget):
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class Text(ui.Widget):
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def __init__(
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def __init__(
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self,
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self,
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header_text: str,
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header_text: str,
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@ -121,6 +121,7 @@ class Text(ui.LazyWidget):
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self.max_lines = max_lines
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self.max_lines = max_lines
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self.new_lines = new_lines
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self.new_lines = new_lines
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self.content = []
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self.content = []
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self.tainted = True
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def normal(self, *content):
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def normal(self, *content):
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self.content.append(ui.NORMAL)
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self.content.append(ui.NORMAL)
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@ -142,7 +143,10 @@ class Text(ui.LazyWidget):
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self.content.append(BR)
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self.content.append(BR)
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def render(self):
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def render(self):
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if not self.tainted:
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return
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ui.header(
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ui.header(
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self.header_text, self.header_icon, ui.TITLE_GREY, ui.BG, self.icon_color
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self.header_text, self.header_icon, ui.TITLE_GREY, ui.BG, self.icon_color
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)
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)
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render_text(self.content, self.new_lines, self.max_lines)
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render_text(self.content, self.new_lines, self.max_lines)
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self.tainted = False
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