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mirror of https://github.com/trezor/trezor-firmware.git synced 2024-12-15 02:48:11 +00:00

refactor(core): extract framebuffer queue for reuse

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This commit is contained in:
tychovrahe 2024-11-29 12:43:48 +01:00 committed by TychoVrahe
parent 791340cc6b
commit dac6c17f73
7 changed files with 219 additions and 115 deletions

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@ -0,0 +1,99 @@
#ifdef KERNEL_MODE
#include <trezor_rtl.h>
#include <sys/irq.h>
#include "fb_queue.h"
// Initializes the queue and make it empty
// Clear peeked flag
void fb_queue_reset(fb_queue_t* queue) {
memset(queue, 0, sizeof(fb_queue_t));
for (int i = 0; i < FRAME_BUFFER_COUNT; i++) {
queue->entries[i].index = -1;
}
}
// Inserts a new element to the tail of the queue
bool fb_queue_put(fb_queue_t* queue, int16_t index) {
irq_key_t irq_key = irq_lock();
// check if the queue is full
if (queue->entries[queue->wix].index != -1) {
irq_unlock(irq_key);
return false;
}
queue->entries[queue->wix].index = index;
queue->wix = (queue->wix + 1) % FRAME_BUFFER_COUNT;
irq_unlock(irq_key);
return true;
}
// Removes an element from the queue head, returns -1 if the queue is empty
// Clear peeked flag
int16_t fb_queue_take(fb_queue_t* queue) {
irq_key_t irq_key = irq_lock();
if (queue->entries[queue->rix].index == -1) {
irq_unlock(irq_key);
return -1;
}
queue->peaked = false;
int16_t index = queue->entries[queue->rix].index;
queue->entries[queue->rix].index = -1;
queue->rix = (queue->rix + 1) % FRAME_BUFFER_COUNT;
irq_unlock(irq_key);
return index;
}
// Returns true if the queue is empty
bool fb_queue_empty(fb_queue_t* queue) {
irq_key_t irq_key = irq_lock();
if (queue->entries[queue->rix].index == -1) {
irq_unlock(irq_key);
return true;
}
irq_unlock(irq_key);
return false;
}
// Waits until the queue is not empty
void fb_queue_wait(fb_queue_t* queue) {
while (fb_queue_empty(queue))
;
}
// Returns the head of the queue (or -1 if the queue is empty)
// Set peeked flag if the queue is not empty
int16_t fb_queue_peek(fb_queue_t* queue) {
irq_key_t irq_key = irq_lock();
if (queue->entries[queue->rix].index == -1) {
irq_unlock(irq_key);
return -1;
}
int16_t index = queue->entries[queue->rix].index;
queue->peaked = true;
irq_unlock(irq_key);
return index;
}
// Return if the head was already peeked
bool fb_queue_peeked(fb_queue_t* queue) {
irq_key_t key = irq_lock();
bool peeked = queue->peaked;
irq_unlock(key);
return peeked;
}
#endif

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@ -0,0 +1,71 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <trezor_types.h>
// Number of frame buffers used (1 or 2)
// If 1 buffer is selected, some animations may not
// be so smooth but the memory usage is lower.
#define FRAME_BUFFER_COUNT 2
// Each frame buffer can be in one of the following states:
typedef struct {
int16_t index;
} fb_queue_entry;
typedef struct {
// Queue entries
fb_queue_entry entries[FRAME_BUFFER_COUNT];
// Read index
// (accessed & updated in the context of the interrupt handlers
uint8_t rix;
// Write index
// (accessed & updated in context of the main thread)
uint8_t wix;
// Flag indicating that the head of the queue has been peaked
bool peaked;
} fb_queue_t;
// Initializes the queue and make it empty
// Clear peeked flag
void fb_queue_reset(fb_queue_t* queue);
// Inserts a new element to the tail of the queue
bool fb_queue_put(fb_queue_t* queue, int16_t index);
// Removes an element from the queue head, returns -1 if the queue is empty
// Clear peeked flag
int16_t fb_queue_take(fb_queue_t* queue);
// Returns true if the queue is empty
bool fb_queue_empty(fb_queue_t* queue);
// Waits until the queue is not empty
void fb_queue_wait(fb_queue_t* queue);
// Returns the head of the queue (or -1 if the queue is empty)
// Set peeked flag if the queue is not empty
int16_t fb_queue_peek(fb_queue_t* queue);
// Return if the head was already peeked
bool fb_queue_peeked(fb_queue_t* queue);

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@ -56,6 +56,10 @@ void display_init(display_content_mode_t mode) {
memset(drv, 0, sizeof(display_driver_t));
#ifdef FRAMEBUFFER
display_fb_init();
#endif
if (mode == DISPLAY_RESET_CONTENT) {
display_io_init_gpio();
display_io_init_fmc();
@ -149,7 +153,7 @@ int display_set_orientation(int angle) {
drv->orientation_angle = angle;
#ifdef FRAMEBUFFER
display_physical_fb_clear();
display_fb_clear();
#endif
display_panel_set_window(0, 0, INTERNAL_FB_WIDTH - 1,

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@ -63,7 +63,7 @@ _Static_assert(FRAME_BUFFER_COUNT == 1 || FRAME_BUFFER_COUNT == 2);
PHYSICAL_FRAME_BUFFER_ALIGNMENT)
// Physical frame buffers in internal SRAM memory.
// Both frame buffers layes in the fixed addresses that
// Both frame buffers layers in the fixed addresses that
// are shared between bootloaders and the firmware.
static
__attribute__((section(".fb1"), aligned(PHYSICAL_FRAME_BUFFER_ALIGNMENT)))
@ -91,6 +91,21 @@ void display_set_unpriv_access(bool unpriv) {
}
#endif // USE_TRUSTZONE
void display_fb_init(void) {
display_driver_t *drv = &g_display_driver;
if (drv->initialized) {
return;
}
fb_queue_reset(&drv->empty_frames);
fb_queue_reset(&drv->ready_frames);
for (int16_t i = 0; i < FRAME_BUFFER_COUNT; i++) {
fb_queue_put(&drv->empty_frames, i);
}
}
// Returns the pointer to the physical frame buffer (0.. FRAME_BUFFER_COUNT-1)
// Returns NULL if the framebuffer index is out of range.
static uint8_t *get_fb_ptr(uint32_t index) {
@ -105,7 +120,7 @@ static uint8_t *get_fb_ptr(uint32_t index) {
}
}
void display_physical_fb_clear(void) {
void display_fb_clear(void) {
for (int i = 0; i < FRAME_BUFFER_COUNT; i++) {
mpu_set_active_fb(get_fb_ptr(i), PHYSICAL_FRAME_BUFFER_SIZE);
memset(get_fb_ptr(i), 0, PHYSICAL_FRAME_BUFFER_SIZE);
@ -120,13 +135,7 @@ void display_physical_fb_clear(void) {
static void bg_copy_callback(void) {
display_driver_t *drv = &g_display_driver;
if (drv->queue.rix >= FRAME_BUFFER_COUNT) {
// This is an invalid state and we should never get here
return;
}
drv->queue.entry[drv->queue.rix] = FB_STATE_EMPTY;
drv->queue.rix = (drv->queue.rix + 1) % FRAME_BUFFER_COUNT;
fb_queue_put(&drv->empty_frames, fb_queue_take(&drv->ready_frames));
}
// Interrupt routing handling TE signal
@ -135,37 +144,15 @@ static void display_te_interrupt_handler(void) {
__HAL_GPIO_EXTI_CLEAR_FLAG(DISPLAY_TE_PIN);
if (drv->queue.rix >= FRAME_BUFFER_COUNT) {
// This is an invalid state and we should never get here
return;
}
if (!fb_queue_peeked(&drv->ready_frames)) {
int16_t fb_idx = fb_queue_peek(&drv->ready_frames);
switch (drv->queue.entry[drv->queue.rix]) {
case FB_STATE_EMPTY:
case FB_STATE_PREPARING:
// No new frame queued
break;
case FB_STATE_COPYING:
// Currently we are copying a data to the display.
// We need to wait for the next TE interrupt.
break;
case FB_STATE_READY:
// Now it's proper time to copy the data to the display
drv->queue.entry[drv->queue.rix] = FB_STATE_COPYING;
if (fb_idx >= 0) {
display_panel_set_window(0, 0, DISPLAY_RESX - 1, DISPLAY_RESY - 1);
bg_copy_start_const_out_8(get_fb_ptr(drv->queue.rix),
bg_copy_start_const_out_8(get_fb_ptr(fb_idx),
(uint8_t *)DISPLAY_DATA_ADDRESS,
PHYSICAL_FRAME_BUFFER_SIZE, bg_copy_callback);
// NOTE: when copying is done, this queue slot is marked empty
// (see bg_copy_callback())
break;
default:
// This is an invalid state and we should never get here
break;
}
}
}
@ -187,17 +174,10 @@ bool display_get_frame_buffer(display_fb_info_t *fb) {
return false;
}
frame_buffer_state_t state;
fb_queue_wait(&drv->empty_frames);
uint8_t fb_idx = fb_queue_peek(&drv->empty_frames);
// We have to wait if the buffer was passed for copying
// to the interrupt handler
do {
state = drv->queue.entry[drv->queue.wix];
} while (state == FB_STATE_READY || state == FB_STATE_COPYING);
drv->queue.entry[drv->queue.wix] = FB_STATE_PREPARING;
fb->ptr = get_fb_ptr(drv->queue.wix);
fb->ptr = get_fb_ptr(fb_idx);
fb->stride = DISPLAY_RESX * sizeof(uint16_t);
// Enable access to the frame buffer from the unprivileged code
mpu_set_active_fb(fb->ptr, PHYSICAL_FRAME_BUFFER_SIZE);
@ -205,6 +185,7 @@ bool display_get_frame_buffer(display_fb_info_t *fb) {
return true;
}
#ifdef BOARDLOADER
// Copies the frame buffer with the given index to the display
static void copy_fb_to_display(uint8_t index) {
uint16_t *fb = (uint16_t *)get_fb_ptr(index);
@ -228,6 +209,7 @@ static void wait_for_te_signal(void) {
while (GPIO_PIN_RESET == HAL_GPIO_ReadPin(DISPLAY_TE_PORT, DISPLAY_TE_PIN)) {
}
}
#endif
void display_refresh(void) {
display_driver_t *drv = &g_display_driver;
@ -236,7 +218,7 @@ void display_refresh(void) {
return;
}
if (drv->queue.entry[drv->queue.wix] != FB_STATE_PREPARING) {
if (!fb_queue_peeked(&drv->empty_frames)) {
// No refresh needed as the frame buffer is not in
// the state to be copied to the display
return;
@ -246,35 +228,16 @@ void display_refresh(void) {
mpu_set_active_fb(NULL, 0);
#ifndef BOARDLOADER
if (is_mode_exception()) {
// Disable scheduling of any new background copying
NVIC_DisableIRQ(DISPLAY_TE_INTERRUPT_NUM);
// Wait for next TE signal. During this time the
// display might be updated in the background
wait_for_te_signal();
// Stop any background copying even if it is not finished yet
bg_copy_abort();
// Copy the frame buffer to the display manually
copy_fb_to_display(drv->queue.wix);
// Reset the buffer queue so we can eventually continue
// safely in thread mode
drv->queue.wix = 0;
drv->queue.rix = 0;
for (int i = 0; i < FRAME_BUFFER_COUNT; i++) {
drv->queue.entry[i] = FB_STATE_EMPTY;
}
// Enable normal processing again
NVIC_EnableIRQ(DISPLAY_TE_INTERRUPT_NUM);
} else {
// Mark the buffer ready to switch to
drv->queue.entry[drv->queue.wix] = FB_STATE_READY;
drv->queue.wix = (drv->queue.wix + 1) % FRAME_BUFFER_COUNT;
}
// Mark the buffer ready to switch to
fb_queue_put(&drv->ready_frames, fb_queue_take(&drv->empty_frames));
#else // BOARDLOADER
wait_for_te_signal();
copy_fb_to_display(drv->queue.wix);
drv->queue.entry[drv->queue.wix] = FB_STATE_EMPTY;
int16_t fb_idx = fb_queue_take(&drv->empty_frames);
if (fb_idx >= 0) {
copy_fb_to_display(fb_idx);
fb_queue_put(&drv->empty_frames, fb_idx);
}
#endif
}
@ -293,14 +256,7 @@ void display_ensure_refreshed(void) {
// so we can be sure there's not scheduled or pending
// background copying
do {
copy_pending = false;
for (int i = 0; i < FRAME_BUFFER_COUNT; i++) {
frame_buffer_state_t state = drv->queue.entry[i];
if (state == FB_STATE_READY || state == FB_STATE_COPYING) {
copy_pending = true;
break;
}
}
copy_pending = !fb_queue_empty(&drv->ready_frames);
__WFI();
} while (copy_pending);

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@ -24,8 +24,10 @@
#ifdef FRAMEBUFFER
void display_fb_init(void);
// Clears both physical frame buffers
void display_physical_fb_clear(void);
void display_fb_clear(void);
void display_ensure_refreshed(void);

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@ -6,37 +6,7 @@
#ifdef FRAMEBUFFER
// Number of frame buffers used (1 or 2)
// If 1 buffer is selected, some animations may not
// be so smooth but the memory usage is lower.
#define FRAME_BUFFER_COUNT 2
// Each frame buffer can be in one of the following states:
typedef enum {
// The frame buffer is empty and can be written to
FB_STATE_EMPTY = 0,
// The frame buffer pass passed to application
FB_STATE_PREPARING = 1,
// The frame buffer was written to and is ready
// to be copied to the display
FB_STATE_READY = 2,
// The frame buffer is currently being copied to
// the display
FB_STATE_COPYING = 3,
} frame_buffer_state_t;
typedef struct {
// Queue entries
volatile frame_buffer_state_t entry[FRAME_BUFFER_COUNT];
// Read index
// (accessed & updated in the context of the interrupt handlers
uint8_t rix;
// Write index
// (accessed & updated in context of the main thread)
uint8_t wix;
} frame_buffer_queue_t;
#include "../fb_queue/fb_queue.h"
#endif // FRAMEBUFFER
@ -49,7 +19,8 @@ typedef struct {
// Framebuffer queue
// (accessed & updated in the context of the main thread
// and the interrupt context)
volatile frame_buffer_queue_t queue;
fb_queue_t empty_frames;
fb_queue_t ready_frames;
#endif
// Current display orientation (0, 90, 180, 270)

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@ -47,6 +47,7 @@ def configure(
sources += ["embed/io/display/st-7789/display_io.c"]
sources += ["embed/io/display/st-7789/display_panel.c"]
sources += ["embed/io/display/st-7789/panels/lx154a2482.c"]
sources += ["embed/io/display/fb_queue/fb_queue.c"]
paths += ["embed/io/display/inc"]
sources += ["embed/io/display/backlight/stm32/backlight_pwm.c"]