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src/trezor/ui: split ui.SCREEN into ui.WIDTH and ui.HEIGHT
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@ -22,7 +22,7 @@ def display_homescreen():
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if not image:
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image = res.load('apps/homescreen/res/bg.toif')
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ui.display.bar(0, 0, ui.SCREEN, ui.SCREEN, ui.BG)
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ui.display.bar(0, 0, ui.WIDTH, ui.HEIGHT, ui.BG)
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ui.display.avatar(48, 48 - 10, image, ui.WHITE, ui.BLACK)
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ui.display.text_center(120, 220, label, ui.BOLD, ui.FG, ui.BG)
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@ -6,7 +6,7 @@ def pin_to_int(pin: str) -> int:
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def show_pin_timeout(wait: int, total: int):
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ui.display.bar(0, 0, ui.SCREEN, ui.SCREEN, ui.BG)
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ui.display.bar(0, 0, ui.WIDTH, ui.HEIGHT, ui.BG)
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ui.display.loader(1000 - (1000 * wait // total), -10, ui.FG, ui.BG)
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ui.display.text_center(ui.SCREEN // 2, ui.SCREEN - 20, 'Waiting for %d s' % wait, ui.BOLD, ui.FG, ui.BG)
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ui.display.text_center(ui.WIDTH // 2, ui.HEIGHT - 20, 'Waiting for %d s' % wait, ui.BOLD, ui.FG, ui.BG)
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ui.display.refresh()
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@ -23,7 +23,8 @@ SIZE = Display.FONT_SIZE
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NORMAL = Display.FONT_NORMAL
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BOLD = Display.FONT_BOLD
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MONO = Display.FONT_MONO
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SCREEN = Display.WIDTH # used also for height as we have square display
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WIDTH = Display.WIDTH
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HEIGHT = Display.HEIGHT
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def lerpi(a: int, b: int, t: float) -> int:
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@ -132,7 +133,6 @@ def header(title: str,
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VIEWX = const(6)
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VIEWY = const(9)
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VIEW = const(228) # SCREEN - 2 * VIEWX
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def grid(i: int,
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@ -140,8 +140,8 @@ def grid(i: int,
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n_y: int=5,
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start_x: int=VIEWX,
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start_y: int=VIEWY,
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end_x: int=(VIEWX + VIEW),
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end_y: int=(VIEWY + VIEW),
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end_x: int=(WIDTH - VIEWX),
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end_y: int=(HEIGHT - VIEWY),
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cells_x: int=1,
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cells_y: int=1,
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spacing: int=0):
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@ -99,7 +99,7 @@ class PassphraseKeyboard(ui.Widget):
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self.input.render()
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else:
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display.bar(0, 0, 240, 48, ui.BG)
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display.text_center(ui.SCREEN // 2, 32, self.prompt, ui.BOLD, ui.GREY, ui.BG)
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display.text_center(ui.WIDTH // 2, 32, self.prompt, ui.BOLD, ui.GREY, ui.BG)
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render_scrollbar(self.page)
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# buttons
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self.back.render()
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@ -27,7 +27,7 @@ def degrees(swipe: int) -> int:
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class Swipe(ui.Widget):
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def __init__(self, area=None, absolute=False, directions=SWIPE_ALL, treshold=30):
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self.area = area or (0, 0, ui.SCREEN, ui.SCREEN)
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self.area = area or (0, 0, ui.WIDTH, ui.HEIGHT)
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self.absolute = absolute
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self.directions = directions
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self.treshold = treshold
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